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140°

Which Street Fighter character would Ono like to appear in Smash Bros.?

Yoshinori Ono has told Official Nintendo Maazine which Street Fighter character he'd choose to star in Smash Bros should the opportunity ever arise.

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officialnintendomagazine.co.uk
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Community4822d ago
RockmanII74822d ago

Obviously Ryu would be the only one getting in. Ryu is the face of Street Fighter and that's what Nintendo would want. Bison would be #2, but most series only get 1 rep in their first SSB game and I don't think SF is an exception, but maybe since they don't need to make a move set for Ryu/Bison.

Earthworm Jim
Mega Man
Ryu
Geno
Belmont/Alucard
Dr. Robotnik

Add any 3 of those and I'll buy it.

2fk4822d ago

whoa guys what about akuma??

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50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
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Community724d ago
Tetsujin724d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin724d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum724d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa723d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
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Community850d ago
JSusie5850d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

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Community909d ago
909d ago
BrainSyphoned909d ago

Having to do a thing three times would make my list as #1

Jeriphro908d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned908d ago (Edited 908d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

908d ago
0hMyGandhi909d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro908d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola908d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck908d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel