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60°

Industry follows Nintendo as gaming goes casual

Publishers acknowledge influence of the 'Nintendo effect', retail praises appeal to diverse customer base.

Retail has this week hailed the rise of casual gaming as key to a lucrative peak period with 'the Nintendo effect' continuing to reverberate across the industry.

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Darkiewonder6081d ago

Spotted this many months ago.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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Community1d 23h ago
80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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Community1d 23h ago
shaenoide1d 20h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 19h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 16h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 13h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 12h ago

Indie devs dont make multiplayer games?

Si-Fly1d 9h ago

Read the article dude 👍🏻

Flewid6381d 9h ago

Read the article. Same question.

90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

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gamingbolt.com
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Community1d 23h ago
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coolbeans1d 8h ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.