Bitmob had a chance to speak with Fotonica's ambitious creators, Pietro Righi Riva and Nicolò Tedeschi. They comprise Santa Ragione, a two-man indie team based in Milan, Italy, that has dabbled in board games and celebrates the expressive medium of indie games.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
Sometimes it seems like designers and developers are reluctant to "say something" with their games. It would be great to see more games address complex themes and ideas in a thoughtful way.
This idea here is what game designers should be looking towards. I went through a time of fatigue where all nostalgia shed away and I realized I was just playing better versions of games I have already played, just with different stories. I had to get over it, but what if games evolved faster? What if they had messages, like movies usually have good messages now.
COG writes: Several months ago we reviewed OlliOlli 2: Welcome to Olliwood on the PS4 and were remarkably impressed. With the Steam release only days away we decided to take a look at some other games OlliOlli fans should check out.
Haven't these games been out for months already?
Or were they only out on console?
Pocket Gamer: Santa Ragione has brought its wire-frame first-person auto-running platformer FOTONICA to Android today.