As role-playing games progress, we are beginning to see more and more developers try to pull the player into the world they have created. Whether it’s by involving dialogue interaction, allowing a Choose Your Own Adventure gameplay style, or thrusting gamers into a cinematic series of explosions or scenery, creators are always looking for a way to immerse you further into the story.
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
Alex Donaldson: "Hindsight is a hell of a thing, however, and in the years since Final Fantasy XIII, my respect for the decisions its developers made has skyrocketed. In the two Final Fantasy titles since we see both the brilliance and the folly in alternative approaches - and in Final Fantasy VII Remake, we get a more nuanced understanding of what FF13 was trying to accomplish from many of the same development leads."
FFXIII is actually one of the best Final Fantasy games.
I also sort of was disappointed at the time, never as much as the bandwagon. But really all the fantastic 3D rendered cutscenes and I actually liked the characters and the story though convoluted was actually fantastic and the ending was extremely emotional. So much budget and time were put into that game Square had such big plans, I actually have always felt kind of bad for how things played out.
I have been thinking for years how great it would be to get all three games on one disk for PS4 or 5.
i liked the game alot but i didnt like how they handled the terminology.
i dont mind reading data logs but it had soo many.
but i always loved the music and how it looked. the battle system wasnt too bad either.
but i like 13-2 more :)
i still dont understand why we never got a remaster of the trilogy
XIII is a pretty solid game, but XIII-2 is WAY better. XIII-2 was one of the few games I decided to go for a Platinum trophy in, early on. Had so much fun the entire way through getting it too!
I hated this to when it released. I haven't much liked a ff game since ff10 as much , aside from ff7remake. I decided to give it another shot on my series x since it's not on a current ps and was liking it quite a bit(just takes me some time to get over things ) until star ocean 2 remake came out I was all over that.
Square should definitely remaster it or something for ps4 ps5
Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."
You know, it isn't as simple as "there are too many cutscenes or not".
It comes with one of the hardest things to do regarding videogame storytelling, and that is pacing.
I've played games that have had tons of text and dialogue (Ar Tonelico and Planescape: Torment come to mind), yet enjoyed them so damn much, I never got bored of all the text those games wanted me to read. Why, that's because they were incredibly well-paced, mixing gameplay and storyline damn well, giving enough of both at the right times for you to never get bored nor annoyed by neither.
Dragon Age: Origins (Yes, I know the article mentions DA2, but just providing an example), in the other hand, had horrible pacing. It's either you're doing this long-ass, bothersome dungeon you want to get out of, or sitting through tons of text that doesn't interest you in the minimum. Final Fantasy XIII is another ugly offender, this time around by locking you out of actually interesting gameplay mechanics, hand-holding you throughout these long cutscenes that involve characters you give two shits about, and silly terms you don't know the meaning behind.
Y'see, it's all about giving the player the right mix of cutscenes and gameplay, not to mention making those in their own rights interesting, and your game won't suffer from this. Give quality gameplay, give quality writing, and mix 'em up correctly; it's not an easy thing to do, but it should be something to keep in mind when making a game. It's a formula many great games have followed: from Sid Meier's Alpha Centauri to BioWare's own Knights of the Old Republic, going through Beyond Good & Evil, Psychonauts, and you get the idea.
Sadly, however, it is also something many developers don't have in mind when making a game.
Yeah cutscenes don't bother me until they get past the 2 minute marker and then its just like...okay...i just wanna play the game.
Don't play MGS4. Although the cutscenes are very good.
On a different note FF13 is shit. I've been playing through 9 again. Thats how it should be done!
Generally, I enjoy videoscenes. In fact, I'd say FFXIII's cutscenes were one of the *only* good parts about the game.
MGS4 overdid it, but then - that was the horrendously long scenes literally watching Snake chat with Otacon.
The problem FFXIII had was that it lacked variety in gameplay - it offered little outside of it's battles, and was almost completely linear (apart from one part that let you fight even more battles in a non-linear environment.)
FFX and XII also had long cinematics, but it was never a problem. It was the loss of exploration, cities to explore and general *fun* that XIII lacked. It's cinematics just stood out even more because they were the only thing you ever saw outside of the battles.
Whether or not the videoscenes taking up memory had a knock-on effect on memory that could be used for game=elements is unknown, however. If anything it was more down to the sheer amount of time and memory it would take to create a world as big as XIII's predecessors, but with XIII's graphics.
XIII was the first FF I didn't care enough to complete. So, so boring.
I always look forward to CGI scenes in FF games. I normally spend many hours on each one so 5 minutes of CGI here and there doesn't bother me.
In fact i hope in future games there's an option there's a theater mode to watch all the cutscene's in the game.