Nobody can pinpoint what makes a Final Fantasy game, that is the nature of the anthology series, but it hasn’t stopped people from trying. With 16 mainline entries, there are bound to be some titles that fans feel stray from the “correct” path. For a large part of the fanbase, the worst offender against traditional Final Fantasy is Final Fantasy XIII. Despite its initial bad reputation, the game has been re-evaluated since its original release, and thirteen years later, its impact on the franchise's modern direction is undeniable thanks to one innovation — the stagger system.
Final Fantasy has been struggling in recent years, something that the team working on Final Fantasy XVI has openly stated, but this isn’t a new problem. In many ways, the series has struggled to find its footing since franchise creator Hironobu Sakaguchi left following Final Fantasy IX. Since then, each new entry has sought to appeal to a global audience with a taste for high-octane action-oriented games.
Since FFXIII, Square Enix has steered the franchise in a more action-oriented direction. Final Fantasy XV, XVI, and Final Fantasy VII Remake all outright abandon the turn-based systems of old in favor of real-time action combat.
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
The Eikonic abilities for Leviathan are extremely fun to use and will allow you to best the toughest of bosses in FF16 The Rising Tide.
Underrated? It sucked.
Why are people suddenly talking about this game again?
FF13 might have its fans I tried it and I was bored out of my tree.
Who are these people all of a sudden 3 trying to retcon history into FF13 being somehow a good game? Is it some sort of collective insanity?