A strange revelation this one, but no less interesting, British videogame developers Rare have revealed that one of their most critically acclaimed videogame productions did in-fact feature a pioneering gameplay mode that was cut prior to release. Citing a lack of time for proper testing as the reason for the cut, fans of the Banjo-Kazooie series can now only wonder what so very nearly could have been.
Rival companies, including Sony and Ubisoft, are being good sports by congratulating Nintendo on Zelda: Tears Of The Kingdom's launch.
Well deserved and how AAA is done. 96 meta score...please be inspired other AAA companies lol.
I own both PS5 and Switch and I am really enjoying BOTW for the moment so I am not ready for Tears of the Kingdom, but I'll get it eventually.
It's a quality game and I wish Nintendo were a cross platform developer and not a hardware specific one. as can you imagine this on series x or Ps5. Just look at the ue5 stuff people have done, hope there next hardware is extraordinary.
It's been a few years since we last heard from Rare about its new IP Everwild, but executive producer Louise O'Connor says the team is looking to "warm up... for our year ahead.
I feel like its been 10 years since they announced everwild...I wonder if they've figured out what the game will actually be yet lol.
Good to know it's still in development but weird we know nothing about it years from when it was announced.
Hopefully will see it at e3 this yr.
Don't worry, when we all died our grand kids will get to see this game reveal with a teaser trailer.
Kotaku: “It's been 20 years since British developer Rare was acquired by Microsoft. Join us as we have a look at what those 20 years have brought.”
Pretty sad Rare an industry leader at one point, and the best game they've made in 20 years is Viva pinata.
Sounds nice
I wouldn't have played it.
Pfft who cares lol
Kazooie>Tooie
this is... really old news... for any rareware fan