Chris Carter writes: "Saving money is one of the hardest things to do – period. It requires tons of time, effort, and sometimes painstaking research to skim a few bucks off of your daily expenses.
But it certainly isn’t impossible, especially in the gaming realm, where technology and sales go hand in hand. Feel free to jump into my (hopefully) helpful guide below, and save a few bucks in the process. Warning: it’s pretty lengthy, so grab a discount Sam’s Club soda and relax."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Some things that this article doesn't mention:
GameFly is a horrible service unless you live right by a distribution center. They say 3-4 days, but that's complete bull. There are TONS of complaints with these guys because it sometimes takes 2 weeks for people to recieve their games, assuming they get them at all. GameFly always blames USPS for delivery errors, but there is rampant suspicion that GameFly merely claims something is shipped and then waits another week before actually putting it in the mail. On top of all that, their customer service is horrid. You can only call them from 12-4 during the week (which is impossible if you work) and their e-mail customer service is an absolute joke.
Goozex is a mixed bag. Yes they'll give you points, but the downside is virtually NOTHING is available. Seriously. You can have a billion points, but you're looking at like a month like wait to even get a game like Uncharted 2. Forget getting a brand new release --it MIGHT be available in like six months.
Would've been nice if the author did a little more research before recommending services that will screw gamers over.
Well, you now have no bubbles to defend yourself, because people deemed you incapable of doing so.
I didn't write the article, but it's obvious you went on a huge rant (because you were having a bad day?) on topics that weren't even in the actual piece. Case and point, ranting on Gamefly's rental service when the article was talking about buying games when there are deals.
Honestly, you just felt like taking your insecurities out on the article, and that's ok! We all need to let off some steam every so often.