10°

How To Save Money On Your Games

Chris Carter writes: "Saving money is one of the hardest things to do – period. It requires tons of time, effort, and sometimes painstaking research to skim a few bucks off of your daily expenses.

But it certainly isn’t impossible, especially in the gaming realm, where technology and sales go hand in hand. Feel free to jump into my (hopefully) helpful guide below, and save a few bucks in the process. Warning: it’s pretty lengthy, so grab a discount Sam’s Club soda and relax."

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Community4854d ago
Urmomlol4854d ago

Some things that this article doesn't mention:

GameFly is a horrible service unless you live right by a distribution center. They say 3-4 days, but that's complete bull. There are TONS of complaints with these guys because it sometimes takes 2 weeks for people to recieve their games, assuming they get them at all. GameFly always blames USPS for delivery errors, but there is rampant suspicion that GameFly merely claims something is shipped and then waits another week before actually putting it in the mail. On top of all that, their customer service is horrid. You can only call them from 12-4 during the week (which is impossible if you work) and their e-mail customer service is an absolute joke.

Goozex is a mixed bag. Yes they'll give you points, but the downside is virtually NOTHING is available. Seriously. You can have a billion points, but you're looking at like a month like wait to even get a game like Uncharted 2. Forget getting a brand new release --it MIGHT be available in like six months.

Would've been nice if the author did a little more research before recommending services that will screw gamers over.

chrisjc4854d ago

The article mentions BUYING games off GameFly, sometimes at huge discounts - not using the rental service that you, for some reason, ranted on about.

Goozex also doesn't "screw gamers over". You never HAVE to use your points if you don't want to. They're not holding a gun to your head and forcing you to spend them. You do so at your own risk, just like any other outlet.

It would have been nice to do a bit more reading before condemning the article. The WHOLE POINT of the article is to point out that you shouldn't just use one or two avenues, like you're suggesting. Use them ALL.

Urmomlol4854d ago

I like writers who know how to take criticism without throwing a huge hissy fit whenever someone dares say their writing is anything short of perfect.

Your article is flawed and poorly researched. Deal with it, sissy.

chrisjc4853d ago

Well, you now have no bubbles to defend yourself, because people deemed you incapable of doing so.

I didn't write the article, but it's obvious you went on a huge rant (because you were having a bad day?) on topics that weren't even in the actual piece. Case and point, ranting on Gamefly's rental service when the article was talking about buying games when there are deals.

Honestly, you just felt like taking your insecurities out on the article, and that's ok! We all need to let off some steam every so often.

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

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Community1d 12h ago
Pyrofire951d 11h ago

Lookin' like the OnLive logo.

Eonjay1d 10h ago

Wow what a throwback there!

TGG_overlord1d 10h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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Community3d ago
shaenoide3d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos3d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb3d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly3d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6383d ago

Indie devs dont make multiplayer games?

Si-Fly3d ago

Read the article dude 👍🏻

Flewid6383d ago

Read the article. Same question.