Rockstar reps say that Team Vancouver is hard at work, which is good to know; so let's recap
Take-Two head Strauss Zelnick has denied closing Rollerdrome developer Roll7 or Kerbal Space Program 2 studio Intercept Games.
That's hilarious because he did and said the same thing with 2K Marin who developed Bioshock 2
They've been closed since 2013 but not officially acknowledged
He just doesn't want the backlash so pretends there's no issue.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
Alan Wake 2 studio Remedy Entertainment has reclaimed the rights to Control, and now sci-fi hit Quantum Break deserves the same treatment.
Totally agree with that especially when Quantum Break has several references to Alan Wake and Alan Wake make allusions to QB.
I do believe that MS and Remedy can work things out and MS has usually been nice to devs and publishers regarding IP.
Reclaim? That would mean that they actually owned the ip at one point, which they never did (MS always has). Apples & oranges. Remedy always owned the Control ip (just not the publishing), as they have with Alan Wake.
About as likely as them getting the Max Payne rights from Rockstar.
Sending you game to a publisher does not mean they get "rights to own it " unless that was part of the contract (monetary/ strategic reasons). 505 was the publisher they worked with to publish and distribute it, it dos not mean that 505 flat out "owned" anything, clearly they did have a special arrangement that made them open to limit their publishing rights. and so here we are and big whoop
Yeah get Quantum Break PS5, only if you put it on disc with all the associated movie material.
I mean they got the Alan Wake IP back from MS, so I feel like they could get QB back as well
I just can't look at this game the same way after that awful movie...
its been a long time for Max, can't wait for this one.
I really want to grab his facial hair and put it onto his head
That would make him look like the Max I know :)
Hey, the game will take place in my city! Maybe they show some good things about São Paulo, instead of showing only the bad side of it, like it happened to Rio de Janeiro in MW2. But i doubt a game where you have a pissed guy shooting everyone will show something good about the city...
I just wish Remedy was working on it. Why did they have to blow fives years down the drain for Alan Wake? Was it really necessary? Stick to the Max Payne series. I just hate that they turned Max into a homeless meth bum. I want them to stick to New York. Well it might be in New York for a little while. Clearly though we are going to be in South America at one point or another judging by the screen shots. What I don't want to see in this game is MP. MP in a Max Payne game is about as useless as MP for an Assassins Creed game. Seriously, Brotherhood really didn't need the MP. It was just a waste of development time. If they just stick to a SP campaign for MP3. We should see an amazing story,and amazing game play increased 100%.