Last year, UK-based Frenchman Luc Bernard revealed Eternity's Child, an old-school whimsical platformer in full 2D, featuring fantasy environments and an angelic protagonist who had lost his wings. The game was planned for release through Xbox Live Arcade. Now, however, a new interview on French gaming site Art du Jeu reveals that, due to Live Arcade's space restrictions making the game's high volume of high-res 2D art unfeasible, the game has moved to a retail Wii release through UK publisher Alten8.
Ever since Steam opened the floodgates of its Greenlight program, you'll find mountains of shovelware piled up at the bottom of the Steam rankings list.
Indie developer, Luc Bernard, has dated the iPhone and iPad release of the PC title, Eternity Child, for December 2010. The game is being completely reworked for the two new formats, including new worlds.
Joining Nintendojo for a few minutes, is Luc Bernard, creator of Eternity's Child on PC and the recently released Mecho Wars on iPhone, both of which are targeted for release on WiiWare. Bernard agreed to talk a little about the world the two games exist within and what else he may be working on.
Use some Old School 2D with some visual flair. These screens are pretty nice and the Art style is cool and way different.
these games are welcome!!!
2d is still great and nothing wrong with some artistic backgrounds =D
Looks awsome! so this and that vanillaware game are coming to Wii.. Sweet :)
since its was coming to xbox arcade will it cost 5 bucks?
I can't wait!!! =)