Luc Bernard, artist and designer behind indie platformer Eternity's Child, recently made waves when he announced via his blog that he "won't be continuing in videogames," largely due to financial difficulties and his perception that "the press can really destroy you morally".
After originally announcing the game as an XNA title for Xbox Live Arcade in early 2007, Eternity's Child eventually moved to WiiWare and PC formats, with the latter version having released on Steam late last month.
Despite his plans to take leave of game development in the future, Bernard has firmly stated his intention along with development and publishing partners Silver Sphere Studios and Alten8 to keep releasing new patches and content for the game, intended as the first episode in a series. Meanwhile, the WiiWare version remains in development.
Ever since Steam opened the floodgates of its Greenlight program, you'll find mountains of shovelware piled up at the bottom of the Steam rankings list.
Indie developer, Luc Bernard, has dated the iPhone and iPad release of the PC title, Eternity Child, for December 2010. The game is being completely reworked for the two new formats, including new worlds.
Joining Nintendojo for a few minutes, is Luc Bernard, creator of Eternity's Child on PC and the recently released Mecho Wars on iPhone, both of which are targeted for release on WiiWare. Bernard agreed to talk a little about the world the two games exist within and what else he may be working on.
"But Joshua has got some game ideas he wants to do, and *****I've got my own*****, so..."
Very good to hear! :D