230°

Why Closing Bizarre Creations Is The Right Decision

360 Magazine: I’m sick and tired of reading all this negativity about Activision when for the most part, it is not to blame.

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360magazine.co.uk
Igneel4936d ago

''It’s like blaming the apathetic gamers who didn’t buy Blur, yet are now “Up in arms” over the studio’s closure. ''

He do have a point there.

Quagmire4936d ago

Im quite the opposite, I intend to purchase Blur and Blood Stone, yet feel completely indifferent to the studio's closure..

AAACE54936d ago

I would have bought Blur, but it just didn't seem like it was worth $60. Then by the time it started dropping in price, I wasn't interested anymore!

Baka-akaB4936d ago (Edited 4936d ago )

this is a silly argument ...
They marketed the game like crap and released it not only at a bad time , but close from a more publicized and better rival : Split/second .

It's too easy to lay the blame on gamers afterward . Especially when initially , i light of the first reports of poor sales , activision was pretending the game sold fine , and that they were fully committed to support Bizarre and even looking forward to a blur 2 .

Those idiots from Bizarre were even defending Activision right in the middle of the IW rift , and sining the "activision is the best" pr song

gamingdroid4935d ago

Seems like MS did the right decision and now Bizarre is a turd on Activisions balance sheet.

If you have to blame anyone, blame the gamers for not buying the game. I'm sure Activision wouldn't leave any money on the table with their gigantic greed!

showtimefolks4935d ago

they should either go work for sony or the new EA partners program

sony because it will give them freedom to do what they want and they will work on one console

EAP if their ip is important to them

going back to MS is a BIG NO NO they need to stay free of being bought and crap by anyone even if sony want them to work. work as a 2nd part just my personal opinion

they were with MS and made some great games with activision they made some good games its not their fault it didn't sell

+ Show (1) more replyLast reply 4935d ago
toaster4936d ago

Activision is closing it because Bizarre aren't the kind of devs to milk a product year after year after year for Koticks annual yacht purchase.

Si-Fly4936d ago

Yeah whatever, if you include MSR Bizarre released 4 Project Gotham games within 5 years, they know how to milk a franchise! I loved the Dreamcast and original xbox games so I'm a little sad to see their demise but going on recent output it isn't too much of a loss.

skip2mylou4936d ago

hey i bought blur and liked it played it for a good 3 months

Sarcasm4936d ago

Unfortunately they just haven't made a truly stand-out title in awhile.

That doesn't mean they weren't talented and I hope those people find a good job elsewhere.

Show all comments (27)
60°

Former Evolution, Bizarre Creations staff teaming up for multiple projects

From Eurogamer: "Staff from two big-name former UK studio are teaming up for a new set of projects.

Wushu Studios, which is largely made up of ex-Evolution staff members (think MotorStorm and Driveclub) is joining forces with Lucid Games, which is largely filled by former Bizarre Creations talent (think Project Gotham Racing)."

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eurogamer.net
MK24ever2001d ago

I just want Sony to hire Evolution staff back and make Driveclub 2. I believe after all the delays and problems Driveclub had in the beginning damaged the relations between Sony and Evolution, but in the end, Evolution did all they promised and much more, and Sony was to proud to "forgive" them and keep them as "internal studio".

60°

Brian Woodhouse Becomes Lucid Games’ Head of Business Development

Brian Woodhouse, the former studio director of Project Gotham Racing developer Bizarre Creations, has now taken up the position of head of business development at the British-based Lucid Games.

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hardcoregamer.com
30°

Growing pains: Are big studios doomed to fail?

GamesIndustry: "Studio growth is risky - Bizarre Creations, Avalanche, Realtime Worlds and more help uncover the success and pitfalls of rapid expansion."

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gamesindustry.biz