Capcom’s Sengoku Basara: Samurai Heroes will be a tough game to sell, but not because of the content it offers. Instead it'll be a hard sale because of how it looks. Not only is the intended audience incredibly niche, but the game will fall under scrutiny because of the familiar looking gameplay and game style. If you have ever played a Dynasty Warriors or Samurai Warriors title before then you’ll know what to expect out of Sengoku Basara: Samurai Heroes. On the surface, Sengoku shares a lot with the mentioned Koei titles, but underneath that layer hides a game that offers a more fulfilling experience, deep combat system, and a lot of mindless fun.
Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.
International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.
WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"