For those who don’t know what Hack and Slash Warfare is, it’s a term that Ozzie has been using to refer to games such as Dynasty/Samurai Warriors and Sengoku Basara. Due to the fact that they really should have their own genre from regular hack and slash games. However things are starting to look grim on this front for fans of these style of games. Cancellations, poor marketing, and lack of support on the systems the game's main fans use has plagued these games over the past year or so. Wonder what Ozzie is talking about? Let’s begin the discussion shall we?
Dynasty Warriors has been around for two decades and has more than enough games to prove it.
Neil writes: "This time last week we were sitting here waxing lyrical about the Xbox Live Deals With Gold sale and the fact that a number of Ubisoft titles were being treated to a stroke of the discount brush. Well, the Xbox Live Deals With Gold and Spotlight Sale for 13th-19th Feb 2018 is now with us and even more Xbox One and Xbox 360 games have been reduced in price - this time though we are also seeing a huge amount of 2K games being included. Want to check out the full list of bargains for the week ahead?"
Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.
Koei need some new ideas, listen to the feedback from its audience.
Personally it seems like koei keep throwing the same thing at us.
SW1->SW2 was actually a step up
DW3->DW4 was a step up
DW4->DW6 felt like an step down to me
*Haven't played DW7*