"The SmackDown vs. Raw franchise is an interesting one. Every year I cover it, and every year I come in going "Well, I don't know how they're going to get me excited for this one." Then without fail, THQ and Yuke's gets me excited about the next iteration of the series. If you read my initial WWE SmackDown vs. Raw 2011 preview from a few weeks ago, you know that this year is no different – free roaming backstage environments, an ever-evolving WWE Universe Mode, a revamped Hell in a Cell, etc.
Yeah, I'm pumped."
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
"In the age of achievements and trophies, many games encourage you to aim for that 100%, no matter how difficult it may be. Reaching 100% is considered to be, funnily enough, an achievement. You need more encouragement than that. Gamers need to be given a reason to keep on playing past the end of the story, or in some cases, play the entire game again. Some just don’t deliver on that front."
I would do the assassin creed games but i don't play or want to play it's mutiplayer. Mutiplayer trophys should be separate alwasy.
They improved upon the main thing I wanted to do more with on last year's iteration of Story Creator. The ability to branch wins and losses forward as a part of the story.
I think this one sounds great, I wish they would take a few years off though to make a Fresh engine and make it come more to life. Still I'm looking forward to it