Andy Corrigan writes "I’ve never been one to openly criticise somebody else’s work, especially in a field of which I’d like to be working professionally, but in looking to see how the rest of the press had received Capcom’s latest ‘Zombie ‘em up’, Dead Rising 2, there was something that just jumped out on Metacritics list of registered reviews and I just had to write about it."
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Reviews should not be a matter of opinion imo.
They should follow a solid protocol which will determine in steps if a game is good in terms of technical, graphical, story elements. This structure should be used for every review sites. They should all meet and make such a protocol to follow.
The purpose of the article isn't to take away opinion from a review, what its illustrating is that when you offer an opinion you should at least base it on all the facts. If you have played the game then read that review, you will see that its not accurately portraying the game. The guy has blatantly fabricated an opinion based on nothing at all really. I would have said that the guardian reviewer had barely played the game at all.
What is a review? its someones impression/opinion of a game, but that opinion needs to have all the facts in there or its not worth the digital paper its written on!
When its written by IGN.
Zing!
I miss the open zone, I had a great joke that went like this:
"When it gives a 360 game a score higher than 5 out of 10, then it becomes a Microsoft sponsored blog"
But now that the open zone is gone I can't make that joke anymore.
well a review is no longer a review when the author decides to give the game a score. that is not a review people. the only reason i bring this up is because you people take these "ratings" so seriously that you have the audacity to call it a review. go sleep around with jstor and you will find out what a real review is. if you enjoy reading, then go ahead.
this is not a review: reasons for rating, followed by rating.