860°

Square Enix on FF14: “Players Get 8 Hours a Week” (Site NSFW)

Square Enix have finally clarified how their controversial “fatigue” system for limiting player advancement in Final Fantasy XIV works – players are not after all limited to 1 hour of play a day, but instead to a much more generous 8 hours a week.

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sankakucomplex.com
Hellsvacancy4995d ago

Y r they doin this? if i buy a game i should b able 2 play it 4 as long as i want, its mine

gamesR4fun4995d ago (Edited 4995d ago )

psy us ta play the game 10-15 every month

n as a bonus we'll be the mother you never wanted.

CimmerianDrake4995d ago

http://www.dictionary.com

I'd use it, it's your friend. I have absolutely no idea what you were trying to say with this post.

Coffin874995d ago (Edited 4995d ago )

He means 60$ for a game could be considered pricey.
He further states that an additional 15$ a month could be considered quite overpriced.
As a result, the limitation of 8 playable hours a week could be considered an unbounded cheek.

Actually I got it the first time reading it. Maybe you're the one who should catch up.

gamesR4fun4995d ago (Edited 4995d ago )

glad ta see the language nazies are still going strong

n ya the interpretation was dead on paying em top dollar ta b the nazi dictator we never wanted while we got the likes of CimmerianDrake and his ilk happy 2 give it away 4 free.

edit n you know the funny thing is i think its a good idea to encourage players to spend less time in front of a game. Just the way they did it was backwards. Instead of punishing they could reward ie if you log in less than 8/h in a week you get a times 10 bonus ta your xp or something. Not only does it give the casuals a more even playground xp wise the hardcore can still grind away without worry.
Anyways positive reward for positive behaviour = win/win Negative award for normal gameplay = a lot of dissatisfied customers.

Reibooi4995d ago

Personally I'm not really gonna believe much of the crap going around about this system right now.

Chances are it will either be heavily modified or removed completely from the final game.

Those that are in the beta have somewhat felt the the system is scaled up to function more heavily given the fact that the level isn't capped at it's max in said beta and that the final release this system will be almost unnoticeable.

A friend of mine from FFXI who also plays WoW told me that WoW had something similar when it first launched a long time ago but that the system was almost instantly removed. I haven't ever played WoW so I can't confirm it's truth but I know she has been playing WoW since it launched so I trust what she says.

Bottom line is that if this system is in the final game in a way that will anger the player base SE will remove it. They need people to play the game to make money and already they know that this is causing a stink and they are not gonna risk the success of the game over something stupid like this.

Eamon4995d ago

Wait I'm confused.

Is the "8 hours a week" only for people who don't pay for subscription?

Because if you have to pay a subscription for that then S-E must be high.

CimmerianDrake4995d ago

You know, I would have come up with a fitting reply, if I understood a damn word you say. I'm not a grammar nazi, I'm a person who likes to understand what I'm reading.

SilentNegotiator4995d ago

Now there's a furry on the front page.

Get rid of it.

Tricksy4995d ago

1. Most of you were never going to play this anyways.

2. This site just wants hits and N4G is giving them just that. DO not click on this misleading article!

3. Here is an explanation of the system in full- properly translated. Enjoy. http://www.ffxivcore.com/

dc14995d ago

+Plus for you Tricksy!
Your link was a good read... in fact, I like the idea of scaling/measuring the skill application/experiences. Quite frankly, I don’t have the time to spend 25+ hours a week on any game; specifically a online only multiplayer.

This model would be pretty friendly for me and my elk.

InactiveUser4995d ago (Edited 4995d ago )

See guys, not 1 hour a day...

1 hour and 8 minutes (and don't forget your 34 seconds) a day.

You guys got all riled up over nothing.

/close sarcasm and desktop calculator.

TheLastGuardian4995d ago

Squeenix really shot themselves in the foot with this one. Who's gonna buy it now?

dendenmooshi4995d ago

it's 8 hours of 200% exp. or 100% extra exp. That means after 8 hours it's 0 extra exp. or 100% exp. Shallow site looking for clicks wins again.

+ Show (9) more repliesLast reply 4995d ago
Pika-pie4995d ago (Edited 4995d ago )

Do people on this site actually ever read the article before the jump to conclusions and dump their hate in the comments section...

Of course you are allowed to play for as long as your like. Your only limited to 8 hours a week of XP grinding. The rest of the time you would spend socialising, doing missions, questing, crafting, exploring, minigames, loot grinding... I would imagine.

I support this and I think its an interesting way to stop the MMOs becoming nothing but a level grind. I used to play FFXI and that game is nothing but a level grind.. And its just not fun but you have little choice. You would spend 95% of the time grinding.

Good Job SE

Besides, 8 Hours a week is a generous allocation. I barley scrape together 8 hours of play time on any game at the moment

JD_Shadow4995d ago

Then you're not getting the whole point of WHY they are angry, and though we should just CALM DOWN until we get an actual clarification as to what in the hell this is to begin with and if this is something that's read too much into or not, I get why.

It's a matter of them telling you that you can't do THIS activity or THAT thing. That you HAVE to do one thing or the other, and that you can't be grinding to get your levels up TO do the other things. What if a quest/mission required you to be a certain level at a certain time, or if you were required to go from point A to B, and the trip went through a certain high-level area, or at least a higher level than the places you began and ended the trip, and you couldn't get there until your grinding lock was up because you wouldn't be able to survive at the levels you were at now? Simply put, this is dictating how some people play, especially on MMOs where part of the whole process is about how you want to use your characters, and how much of a time sink MMOs tend to be (some people play, say, WoW all day on some days, and they would never realize they did so until it actually HAPPENS). The fact that you HAVE a choice is PART of the fun. Some people LIKE to be able to kill anything in sight.

Personally, though, this story and the explanation contradicts what was said earlier. They wanted for people to play all the classes yet this thing would be tied to the character, and you would not get a grinding lock refresh if you changed classes? Which one is it? We got two completely different versions of what this is, and they both came from the same site. And again, like the FF Versus 13 360 rumors, NO ONE at SE is coming forward to give us a clear explanation to what was said earlier. It's like they WANT us to be confused and letting the BAD publicity be the ONLY publicity.

But yeah, you didn't get the point of the argument. Or what MMOs are all about.

And you only spend 8 hours or less a week gaming? How do you do that? Even causal gamers spend more than that a week, let alone those with a full time job or school that game when they can.

Darkfiber4995d ago

If you've actually played the beta you'd know this game is a bugged out piece of shit that's designed completely around wasting your time so they can get more money out of you in the long run. Skip it, trust me. I know there's a lot of Final Fantasy fanboys out there with special edition pre-orders and shit who think this is going to be the best game ever but do yourself a favour and cancel it. You are going to be SOOOOOOOO disappointed you have no idea.

Reibooi4995d ago

... wow

You can tell that the final game is going to be EXACTLY the same as the CLOSED BETA!!!??

What drug are you on that lets you see the future like that?

.....

vhero4995d ago

Your only allowed to earn exp for 8 hours a week?? And they expect people to pay a subscription?? Oh dear this game has got FAIL written all over it... I can see them killing this decision after 1 month when nobody buys the game or those who did who didn't realize cry out and don't pay after the first free month.

Persistantthug4994d ago

When there's Fellatio of the Dead on that site :)

Abriael4995d ago (Edited 4995d ago )

being in beta I can assess that reality isn't nearly that bad.

What happens in the actual game is completely different because, oh so surprising, Sankaku Complex forgot to mention and/or intentionally misinterpreted a few details (they must have some kind of personal vendetta/hate against SE, since all their articles on their games pour seething hate).

1: every class it's completely seprate in it's surplus/fatigue. You have 8+7 hours before exp reaches zero FOR EACH CLASS. When you reach zero with one, you can still play all the others normally, with full experience. Which is a whole lot different from Sankaku Complex' intentionally misleading headlines.

2: When you're not skilling up a class, the fatigue/surplus for that class recharges gradually, so if you play a couple or more classes (thing that, like in Final Fantasy XI, you will HAVE to do in order not to be completely gimped), you will be able to play them all indefinitely by alternating them. Even if the week didn't expire.

3: The message says CLEARLY that the system isn't set in stone, and that they are looking into ways to balance it to be less restrictive (literally "more palatable"), and also to use the surplus experince lost due to the system to reward players in other way. Obviously the system isn't optimal like this (that's why the game is still in beta), and will be balanced.

In conclusion, sankaku complex translated just the bits they wanted, in order to make the matter look as bad as possible, put a misleading headline on top, and threw their credibility to the bushes. Good job!

avengers19784995d ago

Congrats, now I won't be buying this game... Try to limit my time, try to control what I do, not gonna happen. I'm a CORE gamer, 100%Gamer, Gamer4Life(G4L), and you think your gonna limit me to 8 frickin' hours a week, hell I could eat that up just leaving the game on and walking away to use the bathroom, get a drink, or go smoke a cig.

+ Show (3) more repliesLast reply 4994d ago
Godmars2904995d ago (Edited 4995d ago )

"This system needs to be explained better by sankaku.

First of all, XIV runs on a system that is NOT entirely exp based. In fact it's less of a factor than your skill level. Every skill and piece of armor you can wear and quests you can take go by your skill level. It is what you would think exp would be doing.

In XIV's case though, exp or "Physical level" is across jobs/weapons/skills. you will keep the same physical level no matter which skill you switch to. SE is only limiting Physical Level and NOT skill level.

People will be able to play the game all they want and never have to slow down. The system just isn't what people are used to.

walk away from this post knowing EXP IS NOT THE MAIN ADVANCING FACTOR IN XIV"

Anyone care to confirm this? Any FFXI players?

Could see how this might be okay, so long as level grinding isn't part of gameplay.

Lekumkee4995d ago

I think SquareEnix has alot of explaining to do. This EXP system needs alot of clarification officially from SquareEnix.

Marceles4995d ago

I think Square needs to confirm it, they clearly say XP but they never clarified if it's only for skill level or for both. That would be even more torture because imagine if you got to level 8 and you have to wait a whole week to safely do the rank 10 missions. You have to stare at Bearded Rock forever in the mean time...and then they already have it so you can only do 8 missions every 2 days, so that's more torture for grinders lol.

I doubt Square wants people to even gain skill points if you can't gain XP along with it. Usually my Physical Level is 1-2 levels ahead of my skill points, but the bad thing is since you can't get stronger, there's no point in even trying to boost your skill level when your XP decreases since you can't kill the tougher mobs. All you can do is hope you land as many special abilities in a fight as you can to get the most skill points you can possibly get.

Arnon4995d ago

"In XIV's case though, exp or "Physical level" is across jobs/weapons/skills. you will keep the same physical level no matter which skill you switch to. SE is only limiting Physical Level and NOT skill level."

Your physical level will determine what you're proficient at, so I'm not entirely sure how one could dismiss such a thing. In fact, your skill(job) level doesn't do much of anything aside from grant new abilities and skill points for weapons for said skill(job).

From what I have experienced, your physical level is one of the most important pieces of player progression in the game. I've already written a rant on this, but a lot of the features to player progression are blatantly flawed. In the beta, you're only granted 12 points to reassign, so it sort of defeats the purpose of being able to switch jobs in the first place. Also, I've been told countless times that you'll be able to reallocate all of your points, but why even have a point allotment system if all we're going to be doing is reallocating them every time we switch jobs?

Back in FFXI, there was only a single level, which consisted of your job, which would auto-assign it's points depending on the job/level/race you were, and I'm honestly not sure why they're not doing that, aside from the obvious that they wouldn't want it to be a carbon-copy of FFXI.

So in conclusion, I would state that your physical level is actually more important that your skill level in terms of actually being good at a job. Physical level determines your attributes and resistances. Unfortunately, you're forced to allocate your points into your attributes and resistances, and they don't increase on their own, at ALL. No matter what physical level you obtain, your stats will be stuck at 15 until you place points in them, which again, doesn't work well with the game's mechanic of being able to switch jobs on the fly.

Prototype4995d ago (Edited 4995d ago )

Since I played 11 for almost 4 years here's what I think (key word THINK) is going on now that I got to read other threads about the whole situation:

1. Those who played FF11 know once you hit 75 you have the option to switch to merit mode to help boost other stats, which 90% of people did with only less than 30 exp in their level then scream for a Raise 3 when they died instead of maxing exp THEN merit burn so if they die/home point they still keep their level. What I'm getting at is (theoretically) you can only level to a certain point however you can merit all you want.

2. Leveling is restricted so you don't go into a fight overpowered then win within seconds instead of actually spending the time to strategize the fight itself. Those who played 11 HATED level capped fights, especially when Chains of Promethia came out and you did Promyvion at 30 then once you hit chapter 8 it was uncapped. Short answer is they want to prevent level capped fights as much as possible since it was one of the biggest complaints from 11. I have been told they did a level synch but months after I quit; if they had the patch before I made my final decision I would have stayed because the level capped fights alone was a big tax on my character, resources, and time.

Again these are just a few things I'm assuming is going on, I could be wrong and I could be not reading certain things right but that's how I see it.

Lumbo4994d ago

you are close, but you DO keep leveling the Physical aspect. I have been playing the beta some now and the system is quite good imho.

FF14 is an open class game, you can switch class at whim by simply equiping another main tool/weapon. The EXP fade feature only affects the class specific main tool/weapon.

So in other words you can play 24/7 and STILL get full XP all the time by simply rotating skills.

Start by playing 8 hours as gladiator, then switch to the lance and be a "lancer" for 8 hours, then do some fishing (another 8 hours) followed by some cooking (again, 8 more hours full skill and char EXP....) and so on.

You don't even have to do it 8 hours en bloc. You can play as tank in a group for a few hours and then do some crafting or maybe meet up with a group that already has a tank, then you will switch to the caster role by taking your staff out of your pack.... You are expected to fill different roles in FF14, not be a one trick pony.

Its a shame how people, who never tested the system and fail to understand the basics of the game, seem to whine most about the system. And falsely claiming "you are only allowed to play 15h a week" a statement thats so false it hurts.

+ Show (2) more repliesLast reply 4994d ago
Lekumkee4995d ago

Looks like my decision of getting FF14 or DC Universe will be an easy one. Great way of f*cking the customers SquareEnix. Who the hell buys and plays an MMO for 8 hours a week? So $15 a month buys me 8 hours of "full experience" every week?

This is a disgusting way of essentially trapping your subscribers into a long term contract if they want to be a high level/elite player, absolutely disgusting and here I thought Activision was bad SquareEnix takes the cake.

rdgneoz34995d ago

God, so many companies trying to go the casual route. After 8 hours, xp starts to decrease. At 15 hours for the week (which they call "heavy play"), you get 0% of normal xp... Why can't they learn to just give a boost to XP for first few hours played and not penalize the hardcore players...

I hope they just get rid of it. If I pay for a game and a subscription to play it / play it online, I expect to play it as much as I want for the money I pay. Not to be told I can only play so much.

Sarick4995d ago

Most of the gear you get takes months or years to get. Everything in the game is about time syncs. Recently they've started these trail systems where you spend grueling hours doing limit time events just to get a few buffs on the gear.

http://wiki.ffxiclopedia.or...

DarkBlood4995d ago

looks like I will only pay for Star Wars the old republic as my first mmo, as i dont want my first time to be a horrible experince with an mmo

Karlnag34995d ago

Good decision. I'm in the beta and "horrible experience" sums it up nicely. Fuck testing this any more, it's now officially a waste of time. Final nail in the coffin there, square.

Show all comments (123)
80°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H95d ago

More intelligent than guerilla games

raWfodog4d ago (Edited 4d ago )

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

VincentVanBro3d ago (Edited 3d ago )

What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.

130°

Yuji Naka guilty of insider trading breaks silence to accuse Square Enix producer of lies

Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.

Profchaos19d ago (Edited 19d ago )

I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence

solideagle17d ago

can you please give some of us who don't know anything about this, a summary of what happened?

Chocoburger17d ago

Balan was knowingly rushed out by S-E, it had an extremely short dev cycle and was fairly low budget.
Naka was the game's director until near the end when he was fired or perhaps he quit, I forgot.

carrotcakeag17d ago

@Chocoburger Yeah they did fire and replace him which caused him to unload a bunch of rants about the company. The project only existed because of Naka in the first place, he convinced Square to give him one shot at making a platformer. They gave him an opportunity but pulled the rug out before he was done for reasons not explained.

90°

Top ‘Dragon Quest’ Producer Steps Down in Square Enix Overhaul

The top producer of Square Enix flagship Dragon Quest franchise is stepping down from the role, following delays in developing the next installment of the popular series.

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bnnbloomberg.ca
shinoff218323d ago

Please o please don't turn dragon quest into final fantasy square enix we dont wont that. Dragon quest works well just as it I. Plus you'll piss off Japanese fans to.

jznrpg21d ago

Hopefully they don’t. From this it doesn’t sound like that is the case and development is just taking too long.