NowGamer: Dr. Richard Marks, the man behind PlayStation Move, has told NowGamer how important it is for developers that motion control peripherals use as little processing overhead as possible...
PlayStation Plus has improved the split of PS4 and PS5 players on its priciest tiers, but Sony continues to hide total subscriber numbers.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
"AI is not a substitute for human creativity. We position it as a technology that supports creativity. Creativity resides in people. We will continue to contribute to people's creativity through technology," the CEO said.
...not yet but 100% within the next 10 years!
..Then Sony will use it like the drop of a hat. They're no different to the others.
People that aren't software developers just don't understand the benefits of AI. People who's only exposure to A.I is the Terminator movie and other related sci fi films won't understand the benefits it provides.
It's not about replacing human labor. It's about making human labor easier.
Many years ago, I had laser eye surgery done. It was performed by a robot. The doctor took my measurements and calibrated the machine to make sure it would do what needed be done. And then the robot corrected my vision in 10 seconds.
15 years later and I still have 20/20 vision.
Yeah. When Microsoft pulled the CPU out of Natal/Kinect, they made it sound like it would not be a big deal. But developers know differently. They know that Kinect will have a major impact on the available resources of the game system.
Don't take my word for it. Just look at the Kinect games and the Kinect tech demos. They're all painfully simple.
Good point, Dr Marks. I think core gamers will want to play core games with these new technologies. And only these kind of games. Mind you, this is probably the only way Sony can justify the high price of Move.
Article has good points on Move and Eyetoy, but no where does Dr. Marks mention Kinect.
Change the title.
It all depends on what the game is using from kinect. If its just simple hand movements or voice recognition then it will barely take up any CPU. I don't see many core games using the entire body at one time so this won't be a huge problem, plus one chip is still in Kinect.
And this guy is talking about eyetoy, he knows nothing of kinect and what it's capable of.