Gamers are all about bargains, since most of us can't afford to shell out $60 for every game. What we we really want comes to do getting our gaming money's worth. We demand $60 worth of content not $20, we want at least 20 hours of game play, an end to console exclusives, quicker price drops, among a few other things. What about yearly sequels and same day DLC? Goozernation wants to know what other bargains fellow gamers demand.
EA has announced it will engage in a shareholder-pleasing share buyback program just a couple of months after mass layoffs at the studio.
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
Instead of analyzing potential gameplay per dollar spent, let's just agree that price drops are the way to go.
I'd go for that, I'm sure some of us would like to see more then 6 hrs worth of gameplay out of a $60 game
release single player games at $30-$40, charge separately for online modes. i don't use them so why should i pay for them? why should i pay a full $60 for something like cod when 75% of it is an online mode i don't use?
Interesting point I had never thought of that, make it multiplayer DLC of something
Well as far as bargains to me....60 dollar games are fine but if you can get the dollar per hour ratio of the game to about 2 or lower...that's a good deal to me.
For example, if I get 30 hours out of Reach (and I will...trust me), then that's a great game first off and a good deal. That's how I kinda look at things....Do I think I'll really play this for 20-30 hours? If so, then I'm open to buying it