Game demos are about whetting the appetite, some say. If that's true, then Just Cause 2's was an all-you-can-eat buffet. You got to gorge on 35 square miles of the Lautan Lama Desert for a joyous 30 minutes at time. Over two million copies of the demo were downloaded, resulting in 2.5 million headshots and a million drivers kicked from vehicles, according to the developer's stats. Someone even made a mod for the demo.
WTMG's Kyle Nicol: "Heading Out combines genres and styles which might sound incompatible at first glance, but did so in a very interesting manner, resulting in a truly unique roguelike experience. I, for one, really liked the presentation as well, with its slick visuals and soundtrack. It’s not entirely perfect, as the driving could have been more polished, and the pop-in glitches really took me out of the experience at times. That being said, it’s a game unlike any other out there, which wlll definitely keep you engaged through a good few runs."
Armored Core 6 is the modern, action-packed mecha game that deviates from the Soulsbornes formula orchestrated by Hidetaka Miyazaki.
You can clear your wanted levels in Star Wars Outlaws by defeating the death troopers.
I remember the same thing in Assassin's Creed Odyssey, Ubisoft sure love to copy paste stuff in their games.
The mc looks so bland, she needs a cooler outfit and hair or maybe allow people to play as the awesome robot with the duster coat
Playstation Plus just released with full game demo's for every game. This is ridiculous.
Demos are a fairly new thing in gaming.
No demo, no buy.
It's as simple as that.
Sets out to answer a question, never does, and goes off its own topic.
AvP demo didn't get hated on because it was mp only, it got hate because IT DIDN'T FUCKING WORK. Took 30 minutes to connect to a game, then you got disconnected before the match was over.
The article also quotes Pachter as saying that sequels don't need demos, new IPs do (fair enough, I agree), and then in the next chapter they quote another source saying the best selling games of 2008 didn't have demos. WERE THEY SEQUELS? I THINK SO.
The article goes nowhere. Basically says "demos are here to stay, make your demo post-game release to ensure best quality." There, saved you a read.
I sure hope not because I just bought DeathSpank like ten minutes ago from just playing the demo. I do agree with that guys idea of releasing a demo after a game has came out. Because usually the only time I download a demo is for low profile games like Just Cause that I don't buy day one or week one. It wouldn't bother me to get demos for those type of games at a later time. Now big games like God of War or Halo I get day one most of the time so I don't really need a demo for them.