PSLS Writes: Every gamer worldwide should be quite familiar with the UK-based developer Ninja Theory. They slashed their way to the console market with their red-headed, sword-wielding diva in their PS3-exclusive, Heavenly Sword. Ninja Theory took all the lessons learned from Heavenly Sword and poured their heart into their next hotly anticipated title, Enslaved. Co-founder and Chief Design Ninja, Tameem Antoniades, took some time from his busy schedule and was very generous to answer a few questions that were on our minds concerning Ninja Theory and Enslaved.
Former Hellblade director and Ninja Theory co-founder has offered an explanation regarding his departure from the now Microsoft-owned studio.
It is a good studio.. i really enjoyed their dmc game that i platinumed it.
I did not try hellblade, because it doesnt tell me much.. Enslaved was very mehhh
Heavenly Sword was good not great. Amazing graphics back in the day but so repetitive and not so engaging in the long run.
"Microsoft" we all read between the lines. We have seen the exact same thing happen with many of their other acquisitions
One thing that pleasantly surprised me, was the Switch port, as back then it was my only console. The graphics were amazing and the artistic design helped a lot to enhance the visuals.I took some really impressive screen shots while playing which I still revisit them from time to time to remind me what a capable developer (QLOC) can achieve with weaker hardware.
The Ninja Theory co-founder says the game is focusing on "capturing reality"
Wasn't it an indie game though?
Like a massive, well-put high end indie, mind you.
Think of films or music where indie still have big names or support etc.
But the first one WAS a indie game... Sure Sony assisted where it was needed, but it was a indie game lol
Ninja Theory published a new developer diary of Project Mara, revealing the game's location and a shift towards procedurally generated art for all its future projects.
Project Mara sounds more like a experimental game to test engines and procedural generated techniques. Techniques that'll be used in future Ninja Theory titles.
It all sounds great but the only thing I question is the gameplay in its future titles. Usually achieving this high lvl of detail. Gameplay mechanics are usually limited in scope and range and become more beautiful simulations.
Ninja Theory, one of the better studios out there.
I'm interested in seeing how their new title fleshes out.