650°

Killzone 3 seems to use MLAA according to Digital Foundry

According to the latest tweet from Digital Foundry, Killzone 3 seems to use MLAA anti-aliasing like God of War III or LBP2. Quite a feat !

Additional tweet confirms it:
http://twitter.com/digital_...

ClownBelt5083d ago (Edited 5083d ago )

WTF does that mean?

Not like a big deal to me since I don't have the ability to figure out 60 fps to 30 fps. Hell, I couldn't even figure out if there's a screen tear on a game...sigh

Edit. Thanks for the explanation guys. Appreciate it.

Optical_Matrix5083d ago (Edited 5083d ago )

Notice how God of War III had practically 0 jaggies. Well, MLAA is exactly why.
As Foxx says below. I'm surprised at how damn good the pre-alpha code is looking. It already looks much better than KZ2. Can't wait to see more in depth gameplay videos next week. Bring on E3!

DORMIN5083d ago

Can't wait! Really nice to hear LBP2 is using it as well. I hope all of Sony's first party titles will be using it eventually.

I think they should give the code to the third parties making exclusives for the PS3 as well.

AKS5083d ago

I thought LBP2 was using more than just improved lighting. I suspected improved AA from the images I'd seen, but I hadn't seen anyone confirm it. I expect to see MLAA in quite a few titles in the future.

Strange_Evil5083d ago (Edited 5083d ago )

^^^^ LBP2 is using MLAA as confirmed by Digital Foundry...

http://n4g.com/news/542164/...

Not only that, but all the previous levels of LBP1 which will be importable will also get MLAA upgrade.

BattleAxe5083d ago

I wonder why the heck Socom 4 isn't using it.

deafwing5083d ago

... the team making socom didn't consider/know how to implement it ... perhaps?

badz1495083d ago

bye bye jaggies? AWESOME!

rob60215083d ago (Edited 5083d ago )

Where did Zipper/anyone say Socom 4 wasn't using MLAA?

BattleAxe5083d ago

@ Rob,

Unfortunately when you watch the latest Socom trailer, there are jaggies everywhere. I'm hoping that Socom4 turns out to be a legendary game, but only time will tell what kind of quality goes into the game.

Denethor_II5083d ago (Edited 5083d ago )

Don't forget this game is also 3D!

sikbeta5082d ago

KZ3 is Getting Better and Better Day after Day, KZ3 Will Blow Up Everything, Definitely DAY ONE!!!

+ Show (7) more repliesLast reply 5082d ago
MerkinMax5083d ago

It's a new type of anti-aliasing technique that's starting to be used. If you played GOW 3 you would know how good it looks.

morganfell5083d ago

Now you know why he is mystified.

WetN00dle695083d ago

GOW3 looks beautiful and thanks to MLAA jaggies are non-existent.

k jules5083d ago

MLAA has been around for quite a few years, it's not new. The PS3 is the first console to use it

Heaven_Or_Hell5083d ago

It's an anti-aliasing method running only on SPUs (from the CELL if you don't know what it is). Quite efficient and plus it frees the GPU for others task since anti-aliasing demands heavy ressources most the times.

PirateThom5083d ago

Our next hope is they work out the depth of field effects that Santa Monica were using, there's some insane depth in parts of God of War III.

Microsoft Xbox 3605083d ago

Santa Monica are talented devs. The part after the first fight with Zeus was amazing. Jaw dropping galore.

-Ikon-5083d ago (Edited 5083d ago )

BTW MLAA IS PS3 ONLY PLAY B3YOND

EDIT : YIKES 60 FPS TOO

Downtown boogey5083d ago

Of course since it's 30 in 3D

hesido5083d ago

The video is.. (59.something)

beavis4play5083d ago (Edited 5083d ago )

i won't be worrying about 3D until i get a new tv in a few years.

the game is looking really amazing! the melee combat is looking very visceral and completely awesome!

PirosThe4th5083d ago (Edited 5083d ago )

If they want to get the game running at 30 fps in 3D mode with no quality or graphics downgrade...
They first have to get running the normal build of the game in 60fps and that is why they mentioned that, just think about it...

That was in-game engine running the game at 60fps. We all know that killzone2 one only used 60% of PS3 anything is possible!

EDIT: So it was 30fps dammit... ignore my theory... xD

+ Show (1) more replyLast reply 5083d ago
Sunny_D5083d ago (Edited 5083d ago )

It's a new form of anti aliasing technology created by Santa Monica studios that allow virtually zero jaggies and keep it at the level of 16x AA I believe? GG are using this tech to eliminate any jaggies that may be in the game. That's how we were able to get a round head for Kratos.:D

Edit: I see. But damn! Also, video was captured at 60 FPS, the game is still 30FPS.
http://twitter.com/Digital_...

Heaven_Or_Hell5083d ago

The Saboteur was the first game to use it on the PS3, so Santa Monica did not create it, from what I remember it was created by Intel. However SM perfected it on GoWIII since they were some artifacts on the The Saboteur version.

morganfell5083d ago

Correct. Santa Monica picked up on it from EA. And to be clear, it is the PS3 version of Saboteur that uses it. A shame that has to be mentioned but there you go.

raztad5083d ago (Edited 5083d ago )

I'm gonna use my last bubble to try to make this clear.

The Saboteur DOESNT use MLAA. After initially claiming TS was using MLAA, DF was corrected by a GoW3 devel

"Firstly, the definition of MLAA isn't in keeping with the basic outline of the technique as it has been described by some Pandemic staff, and it is almost certainly an extension of the edge-filter plus blur technique seen in several cross-platform titles already. As Christer says, "the qualitative difference comes down to how you edge-detect and how you 'blur'." "

http://www.eurogamer.net/ar...

GoW3 is the first game using this tech, SSM didnt take anything from EA. They came up with the implementation and the whole optimization process to make it run better (and much faster) than 4xMSAA.

tinybigman5083d ago

Morphological Antialiasing paper by Alexander Reshetov from Intel Labs
http://visual-computing.int...

i don't think SSM created

+ Show (1) more replyLast reply 5083d ago
bjornbear5083d ago

but from what I've gathered over countless MLAA articles vs MSAA is that basically

MLAA is one reason why PS3 is a beast =P teh cell -_-

DaTruth5083d ago

XDR ram also has a lot to do with that!

Cloudberry5083d ago

I want JRPGs to use Killzone / Uncharted / God Of War 3 graphic engine.........

Maaan, that would be sick, in my opinion.........

NecrumSlavery5083d ago

@ Cloud

that's the promise of what the WHITE Engine will show on PS3 with FFversusXIII. If it goes multiplat, it'll utilize a different engine. So fingers crossed for exclusive on this one. Square promises you won't be able to tell the CGI segments from the actual gameplay...or so try say

popup5083d ago

It would be the icing on the cake for GT5 to use it too. I really hope PD are aware of this technique.

PS360PCROCKS5083d ago

Agrees for everyone! Haha MLAA is so awesome, GOW III is incredible

Boody-Bandit5083d ago (Edited 5083d ago )

or using smoke and mirrors to make it look and run good.
All I know is the KZ3 footage blew me away! I know most PS3 fans will agree with that but I mean people, seriously look at all that is going on in that footage at once and the animation from the characters is incredible to boot. This game flat out blows my mind. KZ2, UC2, GOW3, MGS4, GTP, etc and so on are all amazing in their own right. For me it's hard to say which PS3 exclusive I think looks best over all but I would put KZ2, US2 and GOW3 in my top 3 list.

With all that said, I honestly believe KZ3 will be the new bench mark in visuals when it's released. It's simply mind blowing crazy how Sony devs continually raise the bar with each new game from them. Whether it's a sequel or brand new IP. I can't wait to see what they have in store for us a couple years from now!

Do I sound a little bit excited for KZ3? ;)

evrfighter5083d ago Show
Hanif-8765083d ago (Edited 5083d ago )

No wonder the game didn't look blurry. MLAA should be the standard Anti-Aliasing incorporated in every PS3 title. However, i might of failed to mention how amazing the graphics looked on Killzone 3 gameplay trailer but best of all the cover and melee system what caught my attention the animations are crazy!

beavis4play5083d ago (Edited 5083d ago )

agreed. the melee animations are insane!!

Bodyboarder_VGamer5083d ago

Killzone 3 runs at 60fps and 720p with MLAA?!!! No Way! That's too impressive to be true cuz you know, the untouchable CryEngine3 only does 2xAA at 30fps on consoles and it doesn't even has half the lighting source as Killzone 2.

This new info pretty much confirm that Crysis 2 will not be the best looking game on consoles. lol

hesido5083d ago

How I wish Kz3 was 60fps. It is dare I say, impossible to have such visuals at 60fps, unfortunately.

Twitter mentions performance is similar to Kz2. (Although Kz3 will feature several rendering improvements and bigger levels, so that's where the hard work goes..)

beavis4play5083d ago

because it wouldn't. 60fps is NOT necessary for 1st-person games.

COD games run in 60 fps and they don't COME CLOSE to the beauty of KZ2/3.

hesido5082d ago (Edited 5082d ago )

I don't say 60fps is necessary. I have enjoyed killzone 2 (30fps), BFBC2 (30fps). But they would look stunning if they could have the same graphics at 60fps, which is not possible. That's all I said. 60fps allows for a very responsive feel, and things look great in motion, so still shots or 30 fps promo videos can never do them justice.

That said, COD's look quite good compared to 60fps games, and they look better than several 30fps games.

Bodyboarder_VGamer5083d ago (Edited 5083d ago )

Play Call of Duty and then another shooter like Resistance or whatever... The difference's pretty huge.

For screentearing the first Uncharted is a good example. The game was good and everything but the constant screentearing was a big problem.

nveenio5083d ago

I never noticed screen tearing. If it was a "big problem", I would have noticed.

Mr Vengeance5083d ago

If you would like see screentearing Assassins creed takes the cake also Heavenly sword is a good one also.

MRMagoo1235083d ago

no u all have it wrong put in lego starwars the complete saga theres some perfect examples of screen tearing in that you get it nearly none stop from start to finish.

PirosThe4th5083d ago

Uncharted one Only screen teared in a couple of levels because each ones used different post processing effects.

The only level I notice any screen tearing is the first time you are in the jungle with Sully and that was it ...

+ Show (1) more replyLast reply 5083d ago
D4RkNIKON5083d ago

Bungie could use this to make Reach Jaggie free, but they wont so.. Jaggie party over there

Persistantthug5083d ago

MLAA, from what I understand, is a type post processing AA effect done through the CPU. Because the CELL PROCESSOR was designed to graphics render and graphics process by itself, MLAA is best suited there and probably not for XBOX 360's Xenon CPU.

In other words, MLAA is probably not possible on the XBOX 360.

If anyone with super advanced game programing acumen wishes to chime in, please do.

Inside_out5083d ago ShowReplies(5)
+ Show (13) more repliesLast reply 5082d ago
Jamie Foxx5083d ago

is absolutely insane,scary to think how graphically insane the final code will be...

CoxMulder5083d ago

Indeed, but I wouldn't expect the same graphical jump Killzone 2 made from alpha to gold.

While developing Killzone 2 they were still building the engine, causing those insane graphical leaps.

With Killzone 3 the engine is largely in place and will only be optimized/perfected.

vhero5083d ago

Madness ain't it? 360 looks great but it really cannot compare to PS3 power. It really has hidden talents like MLAA that 360 just cannot do..

cyborg69715083d ago

No doubt. Only fanboys who are in denile would say otherwise.

hoops5083d ago

The Xbox360 can do MLAA. Its a Anti Alaising Technique that uses a CPU and not a GPU. The Xbox360 has a CPU so it can be used. The only thing is the Xenos would crawl using MLAA as the Cell is more strucutured to handle it.

MRMagoo1235083d ago

the 360 in general crawls doing anything so thats to be expected

Ri0tSquad5083d ago (Edited 5083d ago )

KZ2 used a different type of AA (I forgot what it's called), which made it look blurry at times. A lot of PS3 multiplat games use it which gives it the effect that it looks blurrier then its counterpart. I'm glad PS3 devs are moving away from this and using MLAA instead.

Heaven_Or_Hell5083d ago

It used Quinqux, which indeed blur the whole image and the texture with it.

Sevir045083d ago

plus all the other stuff going on. It's going to be a beast. MLAA at x2 is equivalent 4xAA MSAA i've read so this is pretty good. i'm glad this solution is being used on the PS3. it seems all the new PS3 games made by the Sony stable is finding new tech to propel their games and engines into the stratusphere!!!

evrfighter5083d ago

depends on how much MLAA is applied.

it's not a one size fits all. MLAA can be the same as AAx2 if they decide that's the route they are going to go. It's all up to the developer.

Greek God5083d ago

killzone 3 will be stunning

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar370d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor370d ago

Can’t wait for their next franchise

SullysCigar370d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg370d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149370d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138370d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim370d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC370d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138370d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle370d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76370d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 370d ago
REDGUM370d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730370d ago (Edited 370d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger370d ago

thank you fps lover, I'm with you

talocaca370d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy370d ago (Edited 370d ago )

Kinda wish they move on from Horizon tbh.

potatoseal370d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright370d ago

There were rumours that they were working on a Socom reboot.

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300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

Read Full Story >>
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1121d ago
bouzebbal1121d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1121d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1121d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1121d ago

Even emulators are super simple to use.

jukins1121d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1121d ago
Vegamyster1121d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1121d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1121d ago (Edited 1121d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1121d ago
AzubuFrost1121d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1121d ago

I rather play it when it's available then wait 10 years.

MadLad1120d ago

Did you purposely miss the entire point of my post?

Inverno1121d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1120d ago
RevXM1121d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1121d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1121d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1121d ago

60fps is peasant for FPS games now

1121d ago
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80°

Top 10 PS3 Games We Hope Come Back On PS5

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Knightofelemia1299d ago

Resistance, Dead Space franchise, Splatterhouse, Lollipop Chainsaw, Brutal Legends, Alice Madness Returns, Enslaved Journey to the West, Mass Effect franchise. Also wouldn't mind seeing a new Wild Arms game remake or HD remaster, the Xenosaga trilogy, a new Parasite Eve, a new Dino Crisis just too many games to list that are forgotten and left in the dark now adays.

Sciurus_vulgaris1299d ago

The PS3 is difficult to emulate. PS3 backwards compatibility on PS5 would require translation from PowerPC to x86. Additionally the PS5 likely would have to mimic the PS3’s GPU and CPU.

ApocalypseShadow1299d ago

**Luster Network
Your privacy choices
We and our partners process personal data such as IP address, unique ID, browsing data. Some partners do not ask for your consent to process your data, instead, they rely on their legitimate business interest.**

This is what pops up on my web browser. So I can't even read the site. So, forget that. They don't need my data.

But let's get something straight. OG Xbox had around 1,001 games. How many are BC on Series X? **39** THIRTY NINE. Come on! That's wack BC. You can't tell me that's a complete list. Talking about commitment. Game preservation. Ridiculous. Covers nothing.

How many games released on Xbox 360? Around 2085. How many are BC?
568. That's it. Around 1,517 are **MISSING** Stop playing. Tired of that nonsense.

Anyway, the only games I really want from PS3 that would be awesome are Motorstorm and MGS4. I'll take BC. I'll take a remaster. I'll take a remake. If not those, then Killzone 2. And in VR, maybe Sports Champions, House of the Dead Overkill and the Time Crisis games.

That's all I need. But we've gone over BC again and again in every possible way. It wasn't that important because Sony sold 115 million consoles without it. That's proof enough with no outcry. And PS5 has damn near all 4,000+ PS4 games BC. It's not PS1,PS2 and PS3. But that's plenty. I'll take more but you get what you get.

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