Later this year you can expect to see "a series of camcorders featuring Hitachi's new 8cm BD/DVD drive bundled with a biggie, 5.3 megapixel CMOS sensor capable of recording at full 1,920 x 1,080 resolution."
The camcorders would record up to 7GB of MPEG-4 AVC/H.264 video on 8cm BD-RE/R media or 5 times less on 8cm DVD-RAM/RW/R discs.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
“a series of camcorders featuring Hitachi's new 8cm BD/DVD drive bundled with a biggie, 5.3 megapixel CMOS sensor capable of recording at full 1,920 x 1,080 resolution.”
The camcorders would record up to 7GB of MPEG-4 AVC/H.264 video on 8cm BD-RE/R media or 5 times less on 8cm DVD-RAM/RW/R discs.
Hey, this will surely make filming ridiculous Youtube videos even easier!
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wow technology is progressing really fast. I think we are getting closer to uncompress video. The only ting that would set it back would be a format that can handle uncompressed video.
and i am sure its going to be dawm expensive too...
and this relates to gaming...?
While the dead format and h-dvdead fanbois over at asvforums try to sell h-dvdead disks so they can survive a little longer, Blu-ray is already expanding into the Computer market and now video cameras.
Awesome.
Blu-ray FTW!!!!!!!!!!
this article is talking about consumer cameras, which always suck. there is way more to video than resolution. consumer cameras use cheap (small) ccd's that are terrible in low light, and it only gets worse as you go higher in resolution (for a given ccd size). what you end up with is a sensor with hardly any dynamic range at all (dark scenes black out, bright areas blow out white, with very little range inbetween). no consumer hd camera shoots better than even a dvx100 (standard def, minidv 1/3" ccd panasonic), just because the ccd's and image circuitry is so much more advanced in pro-sumer and professional models.
besides, sony already has direct-to-blu-ray cameras, they're just called xd-cam (the bd-rom is in a protective case), and only available on professional cameras. the format is tanking against HDV and P2, and probably won't be around much longer.