GB writes: "The quality of Activision's Spider-Man games has been, let's charitably say, varied. The movie-based games suffered from pitfalls typical to movie-based games, though I'll admit to having some conditional fondness for 2008's Web of Shadows, the first game (I felt) to really nail the freewheeling chaos of Spidey's particular brand of urban traversal, which also featured some appropriately zippy combat. Coming later this year from Activision workhorse studio Beenox is Spider-Man: Shattered Dimensions, which promises to apply some of the lessons learned from Web of Shadows, while also acknowledging several of the approaches that Marvel has taken to the web-slinger over the years."
TW: “With the recent release of the sequel film, Spider-Man: Across the Spider-Verse, I’ve been revisiting the astounding world of the Spider-Verse, enjoying both the prequel and the new sequel film in all their glory; and it’s led me to ask one question — why the hell isn’t there a Spider-Verse game?”
I too would like a whole game with the entire world looking like the animated movie. It could be awesome
Sometimes, companies feel they have to add a little star power to their games. So, they call in actual stars. Take a look at ten times where pulling in celebrities was a great idea.
Before Insomniac, there was Beenox; the studio reminisces on Shattered Dimensions, Edge of Time, and more
"I only wish we had five years on any one of the Spider-Man games we made!"
Well, you don't have to work for Activision ya know. But yeah, they did a fair job considering the limited resources and well....Activision.
TASM2 was like the last superhero movie that had a movie tie-in game accompanying it