10°

ZAM: An Update on Copernicus and Mercury

After several months of relative silence, the leaders at 38 Studios have emerged to talk about their recently announced product, Project Mercury, and gave the ZAM staff an update on the future of Copernicus.

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20°

Five Ambitious MMOs That Never Took Off

Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."

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Community3514d ago
70°

Schilling releases new screenshots of Project Copernicus

XMNR: 38 Studios founder Curt Schilling released some new screenshots of the Project Copernicus MMO.

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Community4369d ago
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Queasy4369d ago
SonyStyled4369d ago

being from boston and a die hard redsox fan, i hope everything works out for him

Enigma_20994369d ago

Are you kidding?!?!? I'm betting he knows EXACTLY what happened to all that money. He lays off the entire staff of his company, and you're feeling sorry for HIM?!?!? Just because you like the same ball team?!?!

SonyStyled4368d ago

apparently you are oblivious as to what he did for the team in 2004, bloody sock and all!

Enigma_20994368d ago

And that excuses what he's done NOW?!?!?

NYC_Gamer4368d ago

I feel sorry for all the workers who got fired because of that idiot Shilling and his bad ways of doing business

aviator1894369d ago

Those screens look pretty great, really love the art style. I hope the project gets a chance.

80°

38 Studios layoff letter says company experienced an "economic downturn"

XMNR: 38 Studios reportedly laid off all of its employees including subsidiary Big Huge Games on Thursday. The layoff letter sent to employees was leaked not long after confirming the news and filled with the kind of odd corporate speak we all have come to love.

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http://blogs.wpri.com/2012/05/24/38-studio-lays-off-its-entire-staff/
OneMoreRound24374d ago WhoDisagree(2)Agree(0)
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Community4373d ago
zeal0us4374d ago (Edited 4374d ago )

I highly doubt everyone is "fine", especially the ones with families. Not to mention not being paid since May 1. Wish the best of luck to the employees.

DFogz4373d ago

They tried to pay back 1.1mil of the 75mil loan...and their check bounced.
The company is in financial ruin, the CEO and senior VP already jumped ship, they haven't paid employees since April, and all employees insurance and benefits are gone.

dcbronco4373d ago

Another company down. Just goes to show you how careful you have to be. It's expensive making games and you can't afford to fail over and over. Not any company. This is why exclusives don't matter. Too much risk involved. When they don't sell you hurt your company. A few failures are fine when you're doing well otherwise. But when the company is struggling, no one can afford a series of failures. I know this wasn't an exclusive. But it makes the reality of the importance of making games that sell clear.

MrMister4373d ago

I agree, but in my opinion, that also can mean getting stale games (like COD) that never take chances. Maybe it would be better if game developers skipped corners to save money (like use middle ware, unreal engine, etc). One of the biggest reasons the game industry in Japan is in ruins is because most of them don't embrace middle ware or unreal as much as the West does--so the cost of game development is high since they still make their own engines. That's just one way to cut costs, i suppose--but they'll need more ways if they don't want to let their fear of failure cause them to make lame generic games that wont sell anyway.

dcbronco4372d ago

I understand the desire to want to do everything in-house. Independence is always better than looking to some money hungry corporation to help you. I think it is more a matter of pacing. Small companies should use middleware and license engines. But I believe they should also use things like XBLA and PSN to introduce new IP. There is no reason a small devs should spend 20 million plus to intro new IP. Do an Arcade level. Even a playable tech demo. Create interest and then go for a AAA version. Too many get stuck in the old ways of doing things.