FFXIII directer Motomu Toriyama intends to keep the series story driven
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
Alex Donaldson: "Hindsight is a hell of a thing, however, and in the years since Final Fantasy XIII, my respect for the decisions its developers made has skyrocketed. In the two Final Fantasy titles since we see both the brilliance and the folly in alternative approaches - and in Final Fantasy VII Remake, we get a more nuanced understanding of what FF13 was trying to accomplish from many of the same development leads."
FFXIII is actually one of the best Final Fantasy games.
I also sort of was disappointed at the time, never as much as the bandwagon. But really all the fantastic 3D rendered cutscenes and I actually liked the characters and the story though convoluted was actually fantastic and the ending was extremely emotional. So much budget and time were put into that game Square had such big plans, I actually have always felt kind of bad for how things played out.
I have been thinking for years how great it would be to get all three games on one disk for PS4 or 5.
i liked the game alot but i didnt like how they handled the terminology.
i dont mind reading data logs but it had soo many.
but i always loved the music and how it looked. the battle system wasnt too bad either.
but i like 13-2 more :)
i still dont understand why we never got a remaster of the trilogy
XIII is a pretty solid game, but XIII-2 is WAY better. XIII-2 was one of the few games I decided to go for a Platinum trophy in, early on. Had so much fun the entire way through getting it too!
I hated this to when it released. I haven't much liked a ff game since ff10 as much , aside from ff7remake. I decided to give it another shot on my series x since it's not on a current ps and was liking it quite a bit(just takes me some time to get over things ) until star ocean 2 remake came out I was all over that.
Square should definitely remaster it or something for ps4 ps5
Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."
Fire him, let someone else direct it.
whats wrong with having a story driven game???
arny you are so blind everyone knows action games are better than boring story driven games
Just copy the Final Fantasy 7 and Final Fantasy 6 designs. You need freedom in the context of progressing the story. If you allow COMPLETE freedom like GTA games, you lose the emotional attachment to the characters. If they are too linear (FFXIII) you lose the sense of Adventure and Mystery. Speaking of Mystery, Stop giving us the modern quest system! "Go here, Do X, Follow the arrow". There is no Mystery in that. Instead, use some of the older, principals, where hints were made, but never spelled out.
One more thing, Give us some interesting characters. Stop trying to comform everything to the mainstream and gather more female, young, old, everyone players. Just make great games.
Lastly, I skipped FFXIII and will not purchase it at all. Since FFX, i noticed the FF franchise heading in a very bad direction, but I stuck it out. FFXII had some neat aspects to it, it was more explorable then FFX, but the characters and questing was over the top CLICHE. Some argue about the new battle system, but it was neither a positive nor negative for me, it was just meh. I'd proably be more happy with a FFX-2 Battle system.
I hope FF14 actually returns to the roots like in the older FInal Fantasies.
ONE LAST THING: Allowing TOO MUCh customization also loses the attachment from the player. I don't want every single character to have the ability to be like every single OTHER character. That completey defeats the purpose of their ROLE in the story. If you have a BARRET or a TIFA, they should be defined by the designer. Give us the customization of Upgrading, but not of Building them 100% custom, you lose the Emotional Attachment.
If you fail again, I will fund my own RPG studio and will begin to develop 2D games with HD sprites. Don't make me do it, cause I will stay with the traditional Fanbase. They will collect my games, like I have done with yours.
So very dissapointing....
Being story driven isn't the problem with FFXIII. Lacking gameplay and immersion is the problem.
What is the point of laboriously and painstakingly creating a big beautiful and intriguing world when all that the gameplay allows you to do is run along a straight and narrow path that so utterly and completely alienates you from the wondrous world seen in the cinematics?
My view that Japanese software developers are losing their edge has been fortified by FFXIII. They are now so indulgent with telling their long contrived and formulaic stories through admittedly stunning cinematics that they have relegated the gaming element all the way to the end of the queue. Look at MGS4 and FFXIII, probably the biggest game franchises from the Japan, and you know 80% of development time and budget must have gone into cinematics and script, leaving little innovation, creativity or just plain attention to gameplay elements.
Strip Uncharted or Dragon Age of all the cinematics and you will still have a thoroughly enjoyable, immersive and fun game. Strip MGS4 or FFXIII of cinematics and you have something very bland and boring.