Kotaku.com: In the wake of this week's unveiling of Sony's take on motion-controlled video gaming, and Microsoft's push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America's president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning.
The Animal Crossing franchise may lean towards casual gaming, but it has laid the foundation for a future title to have a survival mode.
“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
I don't remember Nintendo innovating with GBC, GBA, SNES, N64, and GC.
Gaming is not about Miyamoto, Kutaragi, or J. Allard. I don't care how innovative Wii, Move, or Natal are, I know for a fact that more power and HD offer a unique experience that a "whole new compelling experience" may not be able to replicate.
What is innoveation anyway? Two screens? A touch screen? Motion sensing? Nintendo takes credit for dual screens and that's it. Where is the innovation?
More power and I am happy.
Nintendo does innovate, mostly in how the hardware affects gameplay. They are very traditional, if you look at Nintendo's Game & Watch, it's the prototype for DS. They stick to what they know but bring consumers a new experience through gameplay. It would take pages of text to explain everything Nintendo has brought to the industry. To say they don't innovate is a bold faced lie. :)
Sony doesn't have their own Shiguru Miyamoto.
Its like a football match with one team having all the best players in the world, how can the other team compete? By having the 'latest technology' in their shoes? No! You need skill and teamwork.
That is why Nintendo always win when it comes to creativity and innovation.
D- pad: Nintendo
Shoulder buttons: Nintendo
Analogue stick: Nintendo
Rumble pack: Nintendo
4 controller ports: Nintendo
Wireless console controllers (Wavebird): Nintendo
Motion control: Nintendo
1:1 motion control (Motion plus:) Nintendo
Weight controller (Balance board:) Nintendo
Lock on targeting in 3d combat games (as seen in Zelda: Ocarina of Time:) Nintendo
Touch screen gaming: Nintendo
3D space camera control (as seen in Mario 64:) Nintendo
Video hint system (as seen in New Super Mario Wii:) Nintendo
Etc etc etc: Nintendo Nintendo Nitendo
Sony weren't first with CD gaming as you claim, SEGA MEGA CD came out years before the Playstation.
Sony added more shoulder buttons... Wow, my mind is blown- i wonder how long it took them to think that one out.
Sony added another analogue stick... Umm, so they think adding 'more' makes it better?
Sony are as creative as vultures, they are scavengers who scrounge in the bins behind Nintendo's headquarters for ideas.
I only get disagrees because all the sony fans turned out with quivering knees to hear Nintendos threats. You are a blinded sony fan (obviously) so i might as well be talking to a brick wall. I'm never wrong.
I predict disagrees- lets see if im right. As always.