Kotaku.com: In the wake of this week's unveiling of Sony's take on motion-controlled video gaming, and Microsoft's push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America's president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
I don't remember Nintendo innovating with GBC, GBA, SNES, N64, and GC.
Gaming is not about Miyamoto, Kutaragi, or J. Allard. I don't care how innovative Wii, Move, or Natal are, I know for a fact that more power and HD offer a unique experience that a "whole new compelling experience" may not be able to replicate.
What is innoveation anyway? Two screens? A touch screen? Motion sensing? Nintendo takes credit for dual screens and that's it. Where is the innovation?
More power and I am happy.
Nintendo does innovate, mostly in how the hardware affects gameplay. They are very traditional, if you look at Nintendo's Game & Watch, it's the prototype for DS. They stick to what they know but bring consumers a new experience through gameplay. It would take pages of text to explain everything Nintendo has brought to the industry. To say they don't innovate is a bold faced lie. :)
Sony doesn't have their own Shiguru Miyamoto.
Its like a football match with one team having all the best players in the world, how can the other team compete? By having the 'latest technology' in their shoes? No! You need skill and teamwork.
That is why Nintendo always win when it comes to creativity and innovation.
D- pad: Nintendo
Shoulder buttons: Nintendo
Analogue stick: Nintendo
Rumble pack: Nintendo
4 controller ports: Nintendo
Wireless console controllers (Wavebird): Nintendo
Motion control: Nintendo
1:1 motion control (Motion plus:) Nintendo
Weight controller (Balance board:) Nintendo
Lock on targeting in 3d combat games (as seen in Zelda: Ocarina of Time:) Nintendo
Touch screen gaming: Nintendo
3D space camera control (as seen in Mario 64:) Nintendo
Video hint system (as seen in New Super Mario Wii:) Nintendo
Etc etc etc: Nintendo Nintendo Nitendo
Sony weren't first with CD gaming as you claim, SEGA MEGA CD came out years before the Playstation.
Sony added more shoulder buttons... Wow, my mind is blown- i wonder how long it took them to think that one out.
Sony added another analogue stick... Umm, so they think adding 'more' makes it better?
Sony are as creative as vultures, they are scavengers who scrounge in the bins behind Nintendo's headquarters for ideas.
I only get disagrees because all the sony fans turned out with quivering knees to hear Nintendos threats. You are a blinded sony fan (obviously) so i might as well be talking to a brick wall. I'm never wrong.
I predict disagrees- lets see if im right. As always.