30°

The Next Wii Will Innovate, Nintendo Would Be "Embarrassed" If It Was Sony, Microsoft

Kotaku.com: In the wake of this week's unveiling of Sony's take on motion-controlled video gaming, and Microsoft's push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America's president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning.

Eric Cartman5175d ago

I don't remember Nintendo innovating with GBC, GBA, SNES, N64, and GC.

Gaming is not about Miyamoto, Kutaragi, or J. Allard. I don't care how innovative Wii, Move, or Natal are, I know for a fact that more power and HD offer a unique experience that a "whole new compelling experience" may not be able to replicate.

What is innoveation anyway? Two screens? A touch screen? Motion sensing? Nintendo takes credit for dual screens and that's it. Where is the innovation?

More power and I am happy.

GameOn5175d ago (Edited 5175d ago )

Didn't the N64 bring in the age of the analogue stick. Possibly one of the most important steps in console gaming.

GBC, that was just a gameboy which they added color to. Was there handheld Gaming before the Bame Boy.

Nes, This was my first console. Was there Any thing like duck hunt before the nes?

I may be wrong on some of these points but whatever you say, Ninty are the kings of innovation and have probably given more to gaming than anyone else.

Mista T5175d ago (Edited 5175d ago )

yes I agree but, other companies have improved upon what they have introduced, for example Sony introduced 2 analog sticks for PS1 when the N64 just had 1 analog stick

Nintendo introduces motion controls with wii, Sony will improve upon that with true 1:1 with PS Move with a system that does HD

Eric Cartman5174d ago

I have had this argument several times; it never ends well mainly because the other party refuses to admit the facts.

GameOn, if an analogue stick is an innovation, then Sony's use of CD in the original PlayStation would be considered mega-innovation for console gaming. That analogue added little to gaming while CD gave us all of the great games and franchises we came to love (though Sega had CD as an add-on before, just like touch was available on PDAs before the DS). Sony also added two extra shoulder buttons (R2 and L2) as well as (R3 and L3) when they added the two analogue sticks.

Nintendo 64 was generic, as was GC, GBC and GBA. DS was an experiment because Nintendo feared that Sony might take that market away from them too, so they tried something different. The reason DS wasn't called a Game Boy was because they wanted to keep the GB series on hold and see what would become of the DS. In case DS was a failure, they would switch back to GB and traditional gaming. DS was/is a massive success, something they didn't really expect. The only innovation in the DS is the gimmicky dual screens which were utilized for the first and second batch of games and then it became a gimmick, or just a hindrance. Touch screen wasn't something new. I had, long before the DS, played many games (including Age of Empires) on my iMate PPC.

Wii was the same as the DS. They knew they have lost the hardcore market, so they focused on something else. Please take a look at this http://www.xavix.com/ and tell me Wii was the first motion sensing console, not to mention the old EyeToy argument. Nintendo's advertising campaign ripped off Sony's EyeToy and Singstar ads. Nintendo resembles Apple in that they get more credit than they deserve.

Please note that I didn't mention anything about NES or GB, they were great gaming devices for both the market and the gamers.

If Nintendo can innovate something that improves the experience for the traditional gamers, I will admit that I was wrong but changing markets is hardly an innovation technology-wise, perhaps it is commercially. I'm not so sure of that either.

ChickeyCantor5174d ago (Edited 5174d ago )

"I have had this argument several times; it never ends well mainly because the other party refuses to admit the facts. "

Dude you should run for president.

Next to that innovation is more than just saying it already excists. Or it never changed the exprience for you.

And to that, for gaming it is an innovation.

", if an analogue stick is an innovation, then Sony's use of CD in the original PlayStation would be considered mega-innovation for console gaming. That analogue added little to gaming"

Its not about "mega innovation" just innovation.
And your argument is stupid, analoque sticks helped the control in 3D worlds to be eased out.
I think you are looking at it with tunnel vision, just credit where credit due, no one said Sony or MS aren't innovating.

"Wii was the same as the DS. They knew they have lost the hardcore market, so they focused on something else"

They havn't lost anything, they are still running for the same people.
Nintendo has always been family oriented or mainstream for that matter.

"Nintendo 64 was generic"

Yet you praise PS1 for CD's (Dont you mean like SEGA?), but dismiss the fact N64 allowed for larger over worlds like those in zelda OOT? It allowed for new experiences, yet N64 was generic?
Nice way to contradict yoursel.

I'm not even going to grab the other idiotic stuff you said.

+ Show (1) more replyLast reply 5174d ago
eagle215175d ago

Nintendo does innovate, mostly in how the hardware affects gameplay. They are very traditional, if you look at Nintendo's Game & Watch, it's the prototype for DS. They stick to what they know but bring consumers a new experience through gameplay. It would take pages of text to explain everything Nintendo has brought to the industry. To say they don't innovate is a bold faced lie. :)

pcz5174d ago

Sony doesn't have their own Shiguru Miyamoto.

Its like a football match with one team having all the best players in the world, how can the other team compete? By having the 'latest technology' in their shoes? No! You need skill and teamwork.

That is why Nintendo always win when it comes to creativity and innovation.

pcz5174d ago (Edited 5174d ago )

D- pad: Nintendo

Shoulder buttons: Nintendo

Analogue stick: Nintendo

Rumble pack: Nintendo

4 controller ports: Nintendo

Wireless console controllers (Wavebird): Nintendo

Motion control: Nintendo

1:1 motion control (Motion plus:) Nintendo

Weight controller (Balance board:) Nintendo

Lock on targeting in 3d combat games (as seen in Zelda: Ocarina of Time:) Nintendo

Touch screen gaming: Nintendo

3D space camera control (as seen in Mario 64:) Nintendo

Video hint system (as seen in New Super Mario Wii:) Nintendo

Etc etc etc: Nintendo Nintendo Nitendo

Sony weren't first with CD gaming as you claim, SEGA MEGA CD came out years before the Playstation.

Sony added more shoulder buttons... Wow, my mind is blown- i wonder how long it took them to think that one out.

Sony added another analogue stick... Umm, so they think adding 'more' makes it better?

Sony are as creative as vultures, they are scavengers who scrounge in the bins behind Nintendo's headquarters for ideas.

Eric Cartman5174d ago

You sound like a Sony hater to me and this may cloud your judgement. I'm not bashing Nintendo, I'm simply trying to state the facts and the facts contradict the opinion that you hold. Nintendo isn't "that" innovative.

Your list is wrong on many levels and I'll leave it at that.

ChickeyCantor5174d ago

I think this Eric dude is just a troll.

He sounds way to arrogant to be honest.
If Nintendo isn't that innovative then the other aren't either.

PCZ doesn't hate sony, he is just smply stating facts as you are. ;)

pcz5174d ago

I only get disagrees because all the sony fans turned out with quivering knees to hear Nintendos threats. You are a blinded sony fan (obviously) so i might as well be talking to a brick wall. I'm never wrong.

I predict disagrees- lets see if im right. As always.

arny5174d ago

nitendo did start a lot of things but Microsoft and sony improved them so although nitendo could have started everything sony and mcrosoft will bet better versions of the things nitendo invented

Show all comments (14)
250°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake10h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing7h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake7h ago

oh yeh it was 70 billion. that was my bad haha even worse.

thesoftware7307h ago(Edited 6h ago)

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman6h ago

You actually still defending them? Sheesh.....

gold_drake6h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus236h ago(Edited 6h ago)

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows6h ago

Has nothing to do with Sony. Stay on topic.

notachance6h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier5h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit5h ago

Ayayayay with these xbox/MS excuses.

Reaper22_43m ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

+ Show (5) more repliesLast reply 43m ago
thesoftware7304h ago(Edited 4h ago)

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake4h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow3h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

anast7h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor7h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows906h ago(Edited 6h ago)

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19725h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody5h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

Show all comments (31)
110°

7 Deserving Games That Never Got Backward Compatibility

Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.

90°

20 Best Survival Games of All Time

From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.

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culturedvultures.com
Vader821d 9h ago

No 7 days to die is criminal