4A Games has said that recent previews of Metro 2033 do not accurately reflect the difficulty of the game.
In a recent tweet, the developer stated that the game has undergone changes since the previews and that the difficulty and ammo levels are less of issue.
A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.
Metro 2033 mechanics that would adapt perfectly to VR, and the upcoming Metro Awakening by Vertigo Games this year.
The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.
I don't know if I'm happy about this or not. Annoying as scavenging is, I do love the sense of tension you get when you have to do it.
Sometimes nerfs are good, sometimes bad.
The ammo issue is massive, I really hope that's been sorted.
game has got mainstreamed, thanks to the 360.
I agree about having a limited amount of ammo makes you pay attention to what you're doing and your surroundings but from what I read of an event that was held for Metro that the reviewers were getting stuck at the same spots because there just wasn't enough ammo and enemies kept respawning.
There shouldn't be infinite ammo either. But somewhere in between. I was looking forward to this game but until I see some definitive reviews across the board I'm skeptical on what they've actually fixed.