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230°

EA: Dead Space 2 Will Have Modern Warfare-Level Action

The company says its survival horror sequel is less survival and more action; compares the game's intensity to Modern Warfare and Uncharted.

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swiftshot935221d ago (Edited 5221d ago )

Im still buying it day 1 just because the first was so good, but this is slightly disappointing. However, I do trust them in that they understand why everyone loved the first one: the atmosphere and tension. It didnt feel cheep in Dead Space, which is why its the best horror game this generation. If the action elements can go hand in hand with with the same tension and atmosphere the first had, then I welcome it.

Of course, they will have get rid of backtracking and and have more (and better) boss battles.

Edit: @ below
Well, you're right. If they do make it an all out action game like Uncharted 2, then it will have zero tension and probably no atmosphere. Im saying, that EA knows that atmosphere and tension are important. So they wont go all in one direction (I hope).

snaz275221d ago

how can you build tension in all out action... uncahrted 2 was awesome, but did it have tension? hmmmm not that i remember... the first did a little bit, with the monsters running after you i suppose... but we already have uncharted, infact we have lots of great action games... we are however severly missing horror games, im soooo dissapointed in EA they are just selling out the series so they can sell more, but with the action adventure scene being so saturated i think this could backfire big time! i was so looking forward to this game!!! grrrrrrrrrrrr EA please please change your mind! we want horror and susspense!!!!!!!!!! ok well i do atleast anyway lol.

young juice5221d ago (Edited 5221d ago )

comparing the almighty uncharted to a glitchfest like modern warfare 2.

modern warfare shouldn't even be in the same sentence as mass effect 2, let alone uncharted

morganfell5221d ago

The moment a sequel parts with it's established identity in a vain attempt to one up some other title on it's own grounds, that game just lost everything that made it worthy of a part 2 in the first place.

Goodbye Dead Space, we hardly knew you...

Genesis55221d ago (Edited 5221d ago )

Why, why, why, why, why. Oh and one other thing. WHY!

Redlogic5221d ago

I loved the first Dead Space for it's mix of horror and action...now they want to add more action to make it more like MW2?!? Ugh, this is so disappointing and very very frustrating. What happened to the game industry? Just because a million sheep (i am partly to blame since i got it also) went out and bought MW2 every game needs to aim to be like it? Gimme a flippin break!! I just don't understand this move by EA, they had a great thing going and now they shat all over it. I won't buy it, maybe if they see the sales decrease from the first they will realize they alienated all the fans of the first.

Unicron5221d ago

While Morgan is being melodramatic, i still agree with him. Dead Space was awesome and filled the horror void left with RE5 being all actiony.

sigh. I LIKED being scared by Dead Space... now they tear it away from me? Weak sauce.

A Cupcake for Gabe5221d ago

I guess there's going to be multiplayer now then too...

*vomits in mouth*

morganfell5221d ago

Dead Space accomplished what Resident Evil 5 failed to do...and now they are throwing it away.

Chubear5221d ago (Edited 5221d ago )

What's with all the "oh noes!!" comments?

Didn't EA and many other developers try to give us new gaming experiences and most of them got burned heavily and unfairly, while they saw rehashed sequels of stale ol' games and MW2 types getting record breaking sales?

WE are the ones who discouraged developers to push new stuff and pretty much cry out "meh, just give me 8v8, that's the sweet spot and good enough" garbage comments. Where EVERY SINGLE game that's a shooter is instantly compared to CoD4 and if it's not exactly like CoD4 but in a different skin, then it's "broken & teh fail"!

Well, there you have it. EA is not getting burned by nerdy geeks anymore. They're giving us what we've shown we want. EVERY THING JUST LIKE COD4 - Happy now? lol

SilentNegotiator5221d ago (Edited 5221d ago )

Bioshock 1: Epic story, survival/horror
Bioshock 2: PEW PEW PEW!! (And multiplayer)

Dead Space: Survival/horror
Dead Space 2: PEW PEW PEW!!

Stop it, developers! Stop it!!!

bruddahmanmatt5221d ago

Congrats EA, DS2 just went from being a day one purchase to a demo first/potential bargain bin grab for me. DS filled the void vacated by Resident Evil when it went all action-adventure on us with RE5.

cmrbe5221d ago

I was about to say the same thing. Truth of the matter is gamers nowadays want non stop action and are pussies which i have a huge problem with.

Dead Space is still a gem to us older gamers but it didn't register with younger gamers that couldn't stomach a good horror survival game. Thats why it didn't make that much money. No one can really blame EA. They are in it for the money more than anything else.

Its a sad loss but i have learned to let things go. Young gamers rule the gaming scene nowadays with their love for big macho over powered steroid filled badass trash talking super soldier.

qface645221d ago

so what does that mean they are going to go the route RE4/5 went where it felt more like an action game

if so that sucks not many good horror games left if you ask me

Carl14125221d ago

cmbre:

Really? I'm only 18 but i thought the first Dead Space was a fantastic game and everything a survival horror should be. I am devastated they are crucifying it as i was really looking forward to DS2. EA were being good, releasing new IPs like DS and ME (Both of which i bought and loved)...Now they are just ruining what the did and turning to crap.

DS2 has gone from a 100% day one purchase to a "maybe buy at some point or other."

LIL WAYNE BALD5220d ago

"Dead Space accomplished what Resident Evil 5 failed to do"

What???? I loved Resident Evil 5, had a blast playing it for months. Cant say the same for dead space though. I didn't hate dead space i just found it very boring slow and un-satisfying

on topic.

If they say that they improved over the first game and made the pace and action likened to modern warfare/uncharted then that makes me very excited for this next game

morganfell5220d ago

Wayne, I liked RE5 also. But what RE5 didn't do was provide a true sense of horror. Plainly put it didn't scare people. If you look back on the RE series there were some genuinely spine-tingling jump out of your chair moments. We didn't get that in RE5.

Dead Space however was chocked full of such moments. While Dead Space may not have made you in particular jump the fact is the vast majority of gamers that played it will attest to the built in couch spring Dead Space provided.

LIL WAYNE BALD5220d ago

I suppose since you put it like that, i don't really remember being afraid of Resident Evil 5. I do remember epic boss battles moments of triumph in online play that still won't disappear from the infinity of my mind. I believe saying Resident Evil "failed" to be scary is a little bit of an overstatement, because i had so much fun playing it, in my head it will always be " a Great game". Also i didn't enjoy dead space really so this argument for me is a no brainier even though RE5 isn't scary (which i admit its not) RE5 to me, is the better game

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mastiffchild5221d ago

So, after successfully aping a lot of what was great about RE4 they're going to copy Capcom again and take DS2 down the sh1tter after RE5? DS1 worked really well in terms of controls and gameplay and I pray they don't get stuck in the cleft stick RE5 dd by going fully action/horror but sticking with survival horror controls and I'm concerned that this is a move to favour MP over the SP campagn.

I love the first game but have to admit this worries me no end we've got ton of acion games and normal shooters and the very best thing about it first time out was the creeps and atmosphere and rationing your weaponry and ammo and noww they want 6to scrap that and go bvalls out? I just hope it works but if they force SP game into co-op with a dim as can be NPC I'll explode in fury! RE5 was killed to accommodate co-op and i looks like DS2 might die to accommodate multiplayer as the first games controls certanly aren't suited to ny MP I can imagine. We shall see.

morganfell5221d ago

If you saw the piece of released art for DS2 then you know Issac's new suit looks like it was built for speed rather than the slower pace that made Dead Space such a remarkable title of chilling desperation.

Megaton5221d ago (Edited 5221d ago )

Please, stop. Everything you guys keep telling us just makes me cringe even more. First it's "more action, less horror", now it's "like Modern Warfare 2 action". Think we need to have a moment of silence for Dead Space. It had such potential to rejuvenate the survival horror genre.

snaz275221d ago

.............................. ............................... ............................... ............................ R.I.P Dead Space, you will be missed... sniff sniff.

PshycoNinja5221d ago

when the industry and gamers back a game like Modern Warfare 2? Everyone wants to make a game like that. The truth is I liked the Multiplayer a lot but the single player was really bad. The single player in that game was the worst single player I had played all year long. Please devs hear me, DONT make your single player like Modern Warfare 2! For the love of God dont do it!

Bnet3435221d ago

Dead Space looks to pull a RE5. Horror games are losing it these days. Someone needs to step up to the plate big. I want EA to do that with Dead Space 2, but this is not good news.

Gen0ne5221d ago (Edited 5221d ago )

I too was pinning my hopes for DS to revive the horror genre. Crap.

Megaton5221d ago (Edited 5221d ago )

I was really hoping Dead Space would blossom as a full-blown franchise, and shoulder all the weight of a failing survival horror genre. It's one of my favorite genres, but it's on life support with Silent Hill being just generally awful nowadays, Fatal Frame being on Wii (and only in Japan), and Resident Evil being a TPS with gimped controls. Dead Space was amazing. Probably the best I've played since Silent Hill 2 and 3. I'm not so optimistic about Dead Space 2 right now.

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ActionBastard5221d ago

I just lost a bit of excitement for this game... stay positive! Stay positive!

snaz275221d ago

If you need someone to talk to, ill be setting up, a Dead Space Helpline. 0800 EASUCKSBALLS. Kinda catchy aint it! lol

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50°
7.8

RKGK/Rakugaki Review - Let's Paint the Town | COGconnected

RKGK/Rakugaki is an action platformer about a team of graffiti artists fighting against an autocratic corporation in Cap City.

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40°
7.0

Zet Zillions Review | TheSixthAxis

TSA writes: "A roguelike deskbuilder full of stylish vim and vigour, Zet Zillions has a lot going for it, but can it challenge the genre's best?"

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220°

Hellblade 2 is a defining moment in the evolution of real-time graphics | Digital Foundry

The Digital Foundry verdict on the technology of Senua's Saga: Hellblade 2.

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PrinceOfAnger5h ago(Edited 5h ago)

Such a good looking game, best graphics this gen so far

" When the camera zooms in for a close-up, the level of detail is such that it left me guessing whether I was looking at real-time graphics or a pre-rendered cutscene. Thankfully, with Photo Mode being available at any time, you can easily confirm that they are, in fact, real-time.Of course, it's really the animation you experience while playing that impressed me the most. The expressions visible while engaged in combat or simply exploring really help bring the characters to life. "

As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely.

Einhander19722h ago

So, the other day I was talking about how DF lies, and their bias. I said cross-reference what they say with other videos and you'll see that what they say is dishonest.

You can see here, that frame-rate is section is hidden near the end of the video and it's one of the shortest sections and of course the segment they show is all 30 fps and they of course don't show any series s footage, but they specifically say it holds 30 FPS "flawlessly".

"It does reach this target flawlessly in my experience with virtually zero hiccups - it runs at 30fps and 30fps is exactly what you'll get from start to finish."

Now watch this video
https://youtu.be/UNwO6WZD0c...
https://youtu.be/UNwO6WZD0c...

Here it drops to 21 fps for example
https://youtu.be/UNwO6WZD0c...

I just used these videos because they were already posted on N4G and Analista De Bits it above questioning about legitimacy, but you can find other people who will also show that the game drops frames regularly, especially on series s.

Petebloodyonion2h ago

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.
Clearly, they are trying to hide something and the 99% of the time that the game holds 30 frames doesn't mean squats in a saying with VIRTUALLY Zero hiccups.

As you can see by the several comments in the video you posted people are venting their anger about how well the Serie S is holding up and how well the game is running across the board

But I guess MS probably paid the users to Shill for MS also since it's your narrative
By the way, let me inform you that 87% of Steam users who got this game are recommending it!
https://store.steampowered....
Must be shilled too right?

darthv722h ago

You're trying too hard... John enjoyed the game and stated as much in his testing.

Einhander19721h ago(Edited 1h ago)

Petebloodyonion

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.

I did catch them lying, thanks for noticing.

The problem isn't me. The problem is that you're O.K. with it because they are lying in a way that supports your personal opinion.

darthv72

Get mad at me because I catch them being dishonest? I'm the bad guy, not the people who are actually lying. Man, the world we live in today is absolutely backwards, it's the bizarro timeline...

If I wanted to take the time I could show you that this isn't the exception, they constantly lie and mislead people in their videos.

HulstWholeSlate32m ago(Edited 30m ago)

But you’d be fine if it was a PlayStation Studios game they were reviewing…

Einhandler is triggered. Can’t handle an Xbox game getting praise. 🤡

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OptimusDK4h ago

Incredible graphics..this is finally next gen graphics. It’s an experience more than a game. You can fault it or accept it and embrace what it gives you. It’s like Sony 1886.

PrinceOfAnger4h ago

(Summary)
- Takes advantage of everything UE5 offers
- Final game 'lives up to the lofty expectations' of the 2019 reveal
- Character rendering sets new standards and nearly resembles movie sequences with actual actors
- Leverages Unreal's Meta Human 5 to bypass the uncanny valley feel
- DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they're all real time)
- Character detail and how light / specular etc reflect on it praised
- A lot of the visual make up is tied to the post-process effects
- No option to disable things like CA, DoF etc but it's all suitable to the games presentation
- Soft filmic image quality and wider FoV praised

Resolution and Visuals:
- DRS 1296 to 1440p (w/ black bars 964 to 1070p). Series S will be covered in separate video
- 'Not sure if adding more pixels would make a difference to the filmic quality'

UE5 Features:
- Lumen is used extensively for direct and in-direct lighting, a lot of real time changes and shadows etc all update accordingly
- 'Phenomenal stuff'
- Lumen does a better job than traditional real time lighting system for indirectly lit areas like under ramps etc
- Lumen reflections used in combination with SSR for water bodies. Some water bodies can show SSR artifacts when moving camera
- 'Anyone looking at the game in motion will be impressed even if they do not understand the technical reasons'
- Unreal's fog is used effectively, fog lights up with light sources and runs at high quality
- Water effects and waves are praised. ' Absolutely stunning'

- Nanite is extensively used and eliminates visible pop-in even during scene transitions
- Minimal repetition or tiling, uses photo-grammatory
- Some assets like tree branches can show low resolution when zoomed in with photo mode, however

- Fine shadow detail is retained even when zooming extremely in thanks to Unreal's Virtual Shadow Maps
- Shadow quality is not always perfect and can show cracks in some instances but very consistent by and large
- Not the first UE5 game to use all these features, but by and far the best looking game to do so.

Performance:
- 30 FPS but the performance is locked and never dropped in John's testing on Series X
- DF tested the game on their Series X - similar - PC to see how much performance could be gained over 30
- 4K with DRS, they were able to stay locked at 30 FPS on High
- DRS 1440p with 60 FPS target sees game play at high 50s with more drops in cut-scenes
- DF thinks based on this test, SX can do 60 FPS with a more aggressive DRS target
- However, PC version can show massive frame time stutters that the Xbox version does not in the same areas
- DF summary: 60 FPS is theoretically possible, but for a stable 60 they might need to drop settings a lot

Audio
- Headphones are needed for Binaural audio effect that the game uses extensively
- DF thinks it is 'incredibly engaging'

Trailer Comparison:
- They compare the Giant fight trailer with the same area in the final game
- Final game has lesser lens distortion and difference in how the flame is lit
- The flames felt more 'fluid' in the demo versus the final game, otherwise no difference in the segment noted

- DF thinks Ninja Theory 'reached their goal'
- Praise the polish, presentation etc.

Obscure_Observer3h ago

Excellent work from Ninja Theory to get the Series X to finally flex it´s 12TF muscles to the max!

Thanks for the summary, @PrinceOfAnger.

Cheers!

PrinceOfAnger3h ago

After all 60fps is possible on series x with tweaking the graphics settings! :)

Lightning771h ago

They hate those facts very much lol.

darthv724h ago

If they achieved this level of quality their first time using UE5... I can't wait to see what their next game is going to look like.

PhillyDonJawn2h ago

Remember the trailer release and ppl didn't think it was insane footage cause it looked too good

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