The NDA on information about Nvidia's GF100 (Fermi) DX11 GPU architecture has been lifted, and Alien Babel Tech takes a very in-depth look at the architecture.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
I'm still waiting on some more benchmarks.
I love the sound of the accelerated jittered sampling, god knows there are games that need it, games that immediately spring to mind: Dead Space.
I'm insanely psyched now, just sold my DSi for $200 with some games to count towards it, selling my old 22" monitor. I want one of these babies on launch day. I'll have 2 DX11 games to kick start the deliciousness.
@kakkoi
Yeah the MIMD instruction set is supposed to give a theoretical 10x performance improvement when doing heavy physx and particle effects. Like you said as well, things that were previously done with the core clock are done with the much faster shaders ( DDR5 ftw ).
NDAs on fermi were supposed to have ended, I thought we would get more news than this though, but the accelerated.... sounds like it will give a massive I.Q boost to games, especially to bad ports and older games. 32csaa also cant hurt. 93% as much performance at 32csaa as the same card running 8aa, cant complain about that :D
Well good thing I waited. I may still go with ATI. Seeing my budget shrunk since last year (when I started my new build). Nvidia never goes easy on the pricing.
I have been waiting for this one a long time.
I've got an awesome i7 system with an old 9800GTX and I have been quite tempted to go ATI but it looks as though the wait for Fermi will be worth it.
a good read, i'm still going to try and hold on to my GTX295 for as long as i can. until there's a game or set of games built ground up to take proper advantage of DX11 features such as tessellation etc, my GTX295 can easily handle anything that's running on the consoles, DX9, DX10, openGL 3.2 and physx.
When are they coming out? I can't wait... my 8800GTS decided to commit suicide last Saturday and I am in desperate need of a new GFX card. I won't go ATI ever again, had a couple of those back in the days and all of them were a pain in the ass (VPU recover anyone?). Currently I am forced to use a PC that can't handle a fullscreen YouTube video, which is bad, the worst part is that it uses a onboard Radeon 2100.
Nvidia, save me!