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100°

NVIDIA's DirectX 11 Architecture: GF100 In Detail

The NDA on information about Nvidia's GF100 (Fermi) DX11 GPU architecture has been lifted, and Alien Babel Tech takes a very in-depth look at the architecture.

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Nihilism5246d ago (Edited 5246d ago )

I'm still waiting on some more benchmarks.

I love the sound of the accelerated jittered sampling, god knows there are games that need it, games that immediately spring to mind: Dead Space.

I'm insanely psyched now, just sold my DSi for $200 with some games to count towards it, selling my old 22" monitor. I want one of these babies on launch day. I'll have 2 DX11 games to kick start the deliciousness.

@kakkoi

Yeah the MIMD instruction set is supposed to give a theoretical 10x performance improvement when doing heavy physx and particle effects. Like you said as well, things that were previously done with the core clock are done with the much faster shaders ( DDR5 ftw ).

NDAs on fermi were supposed to have ended, I thought we would get more news than this though, but the accelerated.... sounds like it will give a massive I.Q boost to games, especially to bad ports and older games. 32csaa also cant hurt. 93% as much performance at 32csaa as the same card running 8aa, cant complain about that :D

Kakkoii5246d ago (Edited 5246d ago )

Yeah, another great thing:
"On the GT200 the TMUs ran at the GPU’s core clock; on the GF100 they run at a higher clock, which allows them to perform more work in the same amount of time. nVidia’s numbers show 40% to 70% higher texturing performance than the GT200, despite having much fewer TMUs."

And apparently their tessellation implementation is much better than ATI's. Nvidia is looking to have a real winner on their hands here if the bench's hold true. And even if not, the architectural changes along are some amazing innovations.

Major_Tom5245d ago

DX11 still doesn't mean anything right now.

Kakkoii5245d ago

In terms of DX11 games out sure. But what is your point? Or do you just like to troll.

The hardware needs to be made available for developers to even think about switching to DX11. So stop acting like this is all pointless and stupid.

Major_Tom5244d ago

Were you one of the few people who said DX10 was the wave of the future, I'm willing to bet you probably were ;).

Kakkoii5244d ago

Nope. I wasn't even into computer technology all that much back then.

If you can't understand why GPU accelerated Tessellation and displacement mapping will be awesome for games, then you really have no business even commenting on these topics. Makes me think you really are just a troll.

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r2kcipher5245d ago

Well good thing I waited. I may still go with ATI. Seeing my budget shrunk since last year (when I started my new build). Nvidia never goes easy on the pricing.

bumnut5245d ago

Nvidia are expensive, but the ati5870 costs £350 in the uk, thats not exactly cheap.

5970 costs about £550 if you can find one

prejur5245d ago

I have been waiting for this one a long time.

I've got an awesome i7 system with an old 9800GTX and I have been quite tempted to go ATI but it looks as though the wait for Fermi will be worth it.

jmd7495245d ago

a good read, i'm still going to try and hold on to my GTX295 for as long as i can. until there's a game or set of games built ground up to take proper advantage of DX11 features such as tessellation etc, my GTX295 can easily handle anything that's running on the consoles, DX9, DX10, openGL 3.2 and physx.

bumnut5245d ago

If i had a gtx295 i wouldn't even be upgrading!

Serg5245d ago

When are they coming out? I can't wait... my 8800GTS decided to commit suicide last Saturday and I am in desperate need of a new GFX card. I won't go ATI ever again, had a couple of those back in the days and all of them were a pain in the ass (VPU recover anyone?). Currently I am forced to use a PC that can't handle a fullscreen YouTube video, which is bad, the worst part is that it uses a onboard Radeon 2100.

Nvidia, save me!

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80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

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TGG_overlord7h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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Community2d ago
shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb2d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly2d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6382d ago

Indie devs dont make multiplayer games?

Si-Fly2d ago

Read the article dude 👍🏻

Flewid6382d ago

Read the article. Same question.