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20°

Sony's defining moments of the past decade: Part 1

Entering the console race with the release of the original PlayStation in the 1990s, the 2000's for Sony were some of the most fruitful and, recently, the most challenging times. We take a glance back at the defining moments from 2000-2010 for Sony.

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thekartel.com
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80°

The Best Video Game Reboots of All Time

Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had

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wealthofgeeks.com
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Community110d ago
150°

Grand Theft Auto III Unreal Engine 5 Remake Comparison

A new Grand Theft Auto III comparison highlights the massive visual differences between the unofficial UE5 remake and the Definitive Edition

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Community698d ago
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brewin699d ago
brewin699d ago

Wow, now thats UNREAL! Why do they try to hose us with re-releases when the community can do this with UE5?! Holy crap thats absolutely insane and puts T2 to absolute SHAME!

porkChop698d ago

That's actually incredible.

698d ago
Profchaos698d ago

So yes it looks good but the thing is once you start building new assets and making significant changes like what's been done here it stops being gta 3.
In the example shots roads are so narrow they are essentially one way streets.

I'm not crapping on the work.this guy did it's fantastic but it's not gta 3.

This isn't a gta 3 remake in ue it's a fan game that uses gta 3 as inspiration if that's better or worse it's subjective.

Gta definitive wasn't great but that was more related to the ugly character models and bugs 1 was an attempt by gsg to leave a mark on the game the other was their lack of care.

698d ago
Gardenia698d ago

Part of the charm of GTA is the semi cartoonish look it has. Making it too realistic doesn't fit the game.

LordoftheCritics698d ago

Remove the main character walking and its another generic enviroment demo.

698d ago
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130°

Grand Theft Auto III could have been an Xbox exclusive

This was told in the documentary series “Power On: The Story of Xbox” According to part 3 of this documentary series about the history of the Xbox

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2012twit.com
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Community888d ago
ApocalypseShadow888d ago (Edited 888d ago )

Yup. Back when Microsoft was making some very bad decisions. They could have been the one that launched GTA. They could have had Heavenly Sword. They made a bad deal with Nvidia. And so on.

But, it worked out that Rockstar went multiplatform and Ninja Theory is now part of Microsoft after many years. And AMD won the contracts and Nvidia tech is not used by any home console manufacture except for portables like Switch.

Ah. Game history.

Lexreborn2888d ago

Heavenly sword as an IP has always been owned by Sony. Where did you hear MS could’ve had it?

Vanfernal888d ago

The very first first reveal of Heavenly Sword was a pc build on an Xbox website. Sony acquired the publishing rights later.

ApocalypseShadow886d ago (Edited 886d ago )

Guess you don't know your gaming history.

At one time, Heavenly sword was running on PC and then an early Xbox 360 prototype but was canceled in favor of PS3.
https://en.m.wikipedia.org/...

I'm well aware who owns the IP.
Lol. So you're wrong. Take that to the bank. Vanfernal knows and says it below. I didn't say they owned the game. They own the developer. Did I have to spell it out.

Lexreborn2886d ago

@Apocalypse

When someone asks a question after a statement it’s them challenging their initial belief. Van gave a reason in which it was liked for giving the info.

Not knowing about one games point is pretty irrelevant to a whole of my gaming knowledge.

Profchaos887d ago

Actually rockstar didn't go multiplatform initially GTA 3 and vc were PS exclusive for a while and San Andreas also had 1 year exclusive period I remember being in high school and that week you were either waiting for San Andreas if you owned a PlayStation or halo 2 if you owned a Xbox

ApocalypseShadow886d ago

GTA 3 was PS2 exclusive. Now, GTA is multiplatform as it's ported to other consoles and mobile.

What is it with these kids these days. Lol.

NeoGamer232887d ago

Should've, Would've Could've - Didn't

zarbor887d ago

Well someone like to highlight MS failures. Sorry there are too many to count. If not for their incredible sized budget, they might not be around today. I'm glad they are so that the rest of them do not sit on their laurels. Nevertheless, it was clear and still is clear today MS had no idea what the **** they were doing back then. They "Jumped In" and did little to no homework.

Give them credit they have learned a few things since then. A GTA exclusive back then, would have changed the console gaming landscape. My only issue is that they still make some dumb decisions today and clearly have shown they still have much to learn....but they are getting better.