The end of the decade is upon us and it's time to revisit the landscape of gaming that began in 2000 with the launching of the PlayStation 2 and is now ending in 2009 with three viable console platforms in the Xbox 360, PlayStation 3 and Wii.
Over the next 25 days, GameZone will be bringing our readers the "Top 25 Games of the Decade." Considering how many games released in the past ten years, it was an exhausting process to narrow down our initial list of more than 200 games to the top 25.
Factors that played a large part for titles that made the cut included: initial impact, lasting impact, longevity, "standing the test of time", popularity, advancements in the genre, and much more. It wasn't easy picking and choosing between our favorite children, but we feel the games that made our list are representative of the decade that was
If there's one thing Half-Life 2 was able to convey better than any other first-person shooter it would be the perfect atmosphere alongside with the chilling mood it set.
The Havok physics engine provided a huge boost with its modifications that were packaged in with the Source Engine. This fact alone gave Half-Life 2 one of the more robust weapons in recent memory - aptly titled the gravity gun.
The most disappointing and infamous video game endings even sour the overall thoughts of a game. Most of these titles represent some of the finest entries in their respective series, marred by an ending we can't quite forgive.
There is no game called Final Fantasy VII Remake Part 2, but Rebirth had a great ending imo. Felt robbed by the ending at first, but the more I've seen it and during my 3rd playthrough, I started to understand and realize a lot more that make me appreciate the ending.
I was enjoying FFVII Remake, even though those whispers throughout the game were annoying. But the ending was so bad that I don't even want to play Rebirth. On top of that, from what I saw on reviews, the ending of Rebirth is even worse.
Also, I'm glad to see Zero Time Dilemma being recognized as the trainwreck it is. After the amazing two first games (especially the near perfect second one), the low quality of the trilogy end is baffling. The new characters are bad, the old characters don't feel like themselves, a surprise "alien technology" pops out of nowhere, the big twist was like "eh?", and it doesn't really finish the story nor explains the loose threads from the second game.
As part of the title’s 25th anniversary, that long-established glitch has now been resolved.
Been replaying this on my steam deck now that it's been updated with modern controls and is now fully verified. Have to say I'm surprised to see how well it holds up. Was a great game in 1998 and it's still a great game 25 years on.
The textures in Half-Life were seemingly only produced by a single person, as confirmed in a new in-depth documentary about the game.
I loved this weapon! I still have yet to play episode 1 or two yet :(
The gravity gun and the "weapon" in Portal have helped push the genre forward.
So Valve? Where's HL2.ep3 or HL3?
A really good game. Did a lot right.