Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.
Baiyon is art and music director on Q-Games' third installment in the PixelJunk game series for the Playstation 3's Playstation Network. His background as a DJ and graphic designer based in Kyoto lent the title an outsider's perspective, but was also supplemented by years of passionate interest in the industry.
Keita Takahashi played a central role in creating the breakthrough Katamari Damacy series published by Namco Bandai Games. An enhanced remake of the original title was released for the Playstation 3, called Katamari Forever.
PixelJunk Eden 2 manages the perfect balance between engaging gameplay and a relaxing, entrancing audiovisual experience.
We recently played Wattam, but we also got to speak with one of its creators, Keita Takahashi, who is most known for Noby Noby Boy and Katamari Damacy. He spoke to us about poop, his embarrassment over his work, and more.
A developer daring to be different. I hope this game is good. I really enjoyed his Katamari games.
Really weird and super sucks Sony canceled them, especially given their history of patience with even the most niche games. Glad it survived through all that, going the extra mile to support it and grabbed the special edition physical release with the vinyl soudtrack.
It’s almost like he is asking for reassurance regarding poop being funny.
Well, it is. Just in the right quantities.
We recently played Wattam, but we also got to speak with one of its creators, Keita Takahashi, who is most known for Noby Noby Boy and Katamari Damacy. He spoke to us about poop, his embarrassment over his work, and more.
So does this mean Sony's not going to be taking his crap?! This developer definitely has some great creativity and the Katamari are a hoot. I hope we see more in the future.
Well, he certainly seems like a lovely human being. Perhaps a little too humble but I appreciate his lack of ego - not very common in today's gaming climate. Yet another reason why Japanese gaming is my preferred country of origin. The personalities of the people making the games are SO important to the outcome. In the West, devs tend to be either money grubbing corporatists looking to squeeze every dollar possible or they are egotistical narcissists who think it's their job to change the world through their "art". Ugh.