10°

In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi

Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.

Baiyon is art and music director on Q-Games' third installment in the PixelJunk game series for the Playstation 3's Playstation Network. His background as a DJ and graphic designer based in Kyoto lent the title an outsider's perspective, but was also supplemented by years of passionate interest in the industry.

Keita Takahashi played a central role in creating the breakthrough Katamari Damacy series published by Namco Bandai Games. An enhanced remake of the original title was released for the Playstation 3, called Katamari Forever.

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gamasutra.com
50°

PixelJunk Eden 2 Review | Goomba STomp | A Well-Designed Treat for the Senses

PixelJunk Eden 2 manages the perfect balance between engaging gameplay and a relaxing, entrancing audiovisual experience.

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goombastomp.com
180°

Wattam and Katamari creator talks being canceled by Sony, poop, and embarrassment

We recently played Wattam, but we also got to speak with one of its creators, Keita Takahashi, who is most known for Noby Noby Boy and Katamari Damacy. He spoke to us about poop, his embarrassment over his work, and more.

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gamerevolution.com
Fist4achin1608d ago

A developer daring to be different. I hope this game is good. I really enjoyed his Katamari games.

isarai1608d ago

Really weird and super sucks Sony canceled them, especially given their history of patience with even the most niche games. Glad it survived through all that, going the extra mile to support it and grabbed the special edition physical release with the vinyl soudtrack.

Nasdac1608d ago

At least Sony gives them multiple chances to create something with impact. Sony as all the other developers are about sales and/or critics. If there is none of them then the product has no value.

Venoxn4g1608d ago

I am fan of his Katamari games, hope this one will be a good one too

Gordoncordon1608d ago

this game is so bad it stinks the playstation store

franwex1608d ago

It’s almost like he is asking for reassurance regarding poop being funny.

Well, it is. Just in the right quantities.

DaDrunkenJester1608d ago

How many logs is too many logs?

Show all comments (10)
190°

Wattam and Katamari creator talks being canceled by Sony, poop, and embarrassment

We recently played Wattam, but we also got to speak with one of its creators, Keita Takahashi, who is most known for Noby Noby Boy and Katamari Damacy. He spoke to us about poop, his embarrassment over his work, and more.

Read Full Story >>
gamerevolution.com
Fist4achin1864d ago

So does this mean Sony's not going to be taking his crap?! This developer definitely has some great creativity and the Katamari are a hoot. I hope we see more in the future.

1864d ago Replies(2)
Samus7071863d ago

Well, he certainly seems like a lovely human being. Perhaps a little too humble but I appreciate his lack of ego - not very common in today's gaming climate. Yet another reason why Japanese gaming is my preferred country of origin. The personalities of the people making the games are SO important to the outcome. In the West, devs tend to be either money grubbing corporatists looking to squeeze every dollar possible or they are egotistical narcissists who think it's their job to change the world through their "art". Ugh.

fsfsxii1862d ago

I wonder what your opinion of Miyamoto is. Several developers have come out exposing his petty attitude

Segata1862d ago

Lol yeah dude has a serious temper

Samus7071862d ago

I’m actually not talking about whether a person is a joy to work for, i’m Talking about how their personality shapes their goals. In the examples I cited about the West, the goals are simply money and self-importance. The East tends to try to please the player and find success through endearment and then loyalty.

Tapani1862d ago

I think most Japanese developers are much more humble than their Western counterparts, however, it would be naive to think they don't have billion dollar corporations trying to milk their customers to the last penny. I mean look at the mobile game business there, it can be worse than the Western world.

Console developers do seem different though, it's old school business for people who are talented and learn through mistakes. These guys seem to be really wanting the player feel the fun and excitement when playing their game.

Please do note that Japanese are naturally quite humble in front of foreigners, in front of TV cameras, and such. It's a cultural thing (compared to Americans who are the opposite, and that is respected in the US.)