GI.Biz writes: "The Codemasters CEO on 2009 success, new IP and never compromising quality.
Q: You've had a couple of good successes this year - overall, how pleased are you with 2009's performance?
Rod Cousens: Well, for us the calendar year for 2009 was really all in the second half, so I suppose if you ask me to analyse it as a year there was some initial disappointment that came about in the first stage - which was obviously the movement of Operation Flashpoint.
The only reason I raise that is that we moved the product for all the right reasons - because we were not prepared to compromise on quality. It's a flagship brand for this company - out of our CodeM database it was one of the most sought-after products - and the impact in the second half of the year, and the response from retail, consumers and general take-up in the market has justified the decision.
So if you then look at us and look at Ashes, DiRT 2, Flashpoint and then Formula 1, it's a bit of a purple patch right now and we'll take it while we can."
What were the genre’s greatest entries ever?
Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.
Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....
The only good thing about this game was borderlands was out a week later!
Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.
It’s fair to say that Cricket has been embarrassingly under represented in the history of gaming. A sport that is followed and loved by many millions around the world. In fact given the fanaticism of the Indian public the number could be approaching half a billion. In this article we explore the reasons for Cricket’s diabolical gaming history and the possibility of a turn around.
I'd love a well made cricket game, I can sit down and watch cricket for hours, looking forward to the Australians 5 - 0 the English.
Cricket games are dead and buried IMO. A series of average games plus a niche market equals a disaster.
But at least we have the memories. Shane Warne '99 on PS1, those were the days.
I'm sure (hope) a good indie game will come along eventually, just because AAA studios don't find it profitable enough doesn't mean indies will.
Stick cricket is a simple flash game and that's lots of fun.
Cricket? Isn't that the British game that combines bowling and baseball? Lol that's one wacky game you have there but way too boring for video game. You couldn't give that game away.
As a Brit I've no idea who Lebron James is, I've vaguely heard of the name before but that's about it. I think if you asked most non Americans to name a famous basketball player they would all say Michael Jordan and that's primarily because of Hollywood.
NFL, NBA, MLB are only really popular in the USA but that's a big enough market by itself as far as publishers are concerned.
Cricket is a complicated game not weird, which is perhaps one of the reason video games of it have always been a challenge. Baseball/Rounders are both extremely simplistic by comparison.
Rugby is also more popular worldwide than the NFL.