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140°

DF: Face-Off: Ninja Gaiden 2 vs. Sigma 2

Digital Foundry contributor MazingerDUDE compare Ninja Gaiden 2 vs Ninja Gaiden Sigma 2:

"How do you turn a game design and engine specifically designed for the architectural strengths of one console, and make it work on a competing platform with an entirely different range of technological plus and minus points? Maybe Tecmo has the answer with Ninja Gaiden Sigma 2."

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andron5316d ago

It shows the strong and weak points for both versions of this great game.

Teqmo did a great job of porting it thankfully...

Ravage275316d ago

Very informative and well-explained,particularly the part about the advantages of the PS3 RSX specialized pixel shaders(more operations per clock) versus the flexibility of the 360 unified shader set up.

Essentially while have unified shaders is generally a good thing, there is a trade off. The trade off is that each pipeline isn't as good as a dedicated pipeline. So what you gain in flexibility you lose in outright ability on specific tasks.

That's definitely how GG managed to achieve those spectacular lighting in Killzone 2 :)

Max Power5316d ago (Edited 5316d ago )

they didn't port the game, the remade it, that is how they got around the exclusivity deal that was in place with Microsoft. Plus they already had the sigma engine from the first one.

IdleLeeSiuLung5316d ago

Yeah, the Sigma engine was completely new and re-worked to match the next generation. The Xbox 360 version is built on top of the aging original Ninja Gaiden engine.

I thinnk any NG fan as stated in this great article points out, get both versions! Playing through it I noticed that there were content outright cut out of the PS3 version. There are also changes to the game mechanic and bosses causing the game to be played slightly different. The blood in the 360 version also gives you a somewhat more satisfying feeling to lop those limbs off!!!

If you are a fan, get both!!!

MNicholas5316d ago

Perfect reflection of the theoretical strengths of each GPU in isolation.

The writer was astute enough to explain the advantages and disadvantages of unified shaders and to outline the benefit of having discrete pixel shader processors.

I hope seeing this information in an article helps fanboys on both sides of the spectrum see things more clearly.

5315d ago
Redempteur5315d ago

Finally someone who know what he is talking about ...

backed by screen and videos to prove his statement ..
N4G need more articles like this one ..instead off "xxx thinks that xxx is going to fail in the next xxx months "

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callahan095316d ago

"The original 360 code doesn't hold back in the amount of cut-off limbs that pile up, while on PS3 those same appendages disappear almost instantly. Left-behind blood stains on the scenery are also noticeably pared down."

I played both games simultaneously, meaning I played through a room and then switched the input on my TV over to the other console and played through the same room, then after all the enemies were dead I would switch back and forth and compare the two versions and both versions had an equal amount of blood, gore, and severed limbs on the floor. I didn't notice the limbs disappearing on the PS3 version as they claim they do.

callahan095316d ago

Disagree, eh? Show me evidence if you think I'm wrong. If you've got both versions, do what I did and play them and compare. The PS3 version is gory as hell and it's quite frankly the better version of the game. It plays better, it looks better, and it offers more content.

jimbone5316d ago

I didn't disagree and I really don't care, but really you didn't put up any "Proof" either.

callahan095316d ago (Edited 5316d ago )

Proof may be the wrong word. At least an argument. If someone doesn't agree, at least come out and say so and why, make your claim.

jimbone5316d ago

I agree with that, and like I said I wasn't at all trying to bash, but I do feel you. I just got 5 (phantom) disagree's for a completely honest and truthful commit, that my friend is astounding.

IdleLeeSiuLung5316d ago (Edited 5316d ago )

I do NOT know what you saw as you didn't put out any actual proof I can see, but frankly speaking I played through both and can tell you that there are far more limbs and especially blood on the ground after each fight.

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darkequitus5316d ago (Edited 5316d ago )

I find these coding tricks these engineers use fascinating. Go technical-ish read.

Edit. With the unified shaders of the 360, what TN could have done is reduce the number of characters on screen (to that of the PS3)and spend more on visual detail if the ywere thinking the other way around.

Either way both consoles get a good game, with a bit of swing and round about.

raztad5316d ago

What is lacking in that description is the role of The Cell. W/o a proper use of PS3's cpu highly parallel arch the real power of the PS3 remains untapped.

jimbone5316d ago

In technical terms can you tell me in a percentage of how much of the cell's power they did/didn't use on this game, because I read they had to build it from the ground up for PS3 just because of how different the architecture are. Unless of course you are just on "SDF" duty on an article that said the PS3 version has the edge anyway. Also I was wondering how much you make coding for Sony games since you know more than all these developers do?

raztad5316d ago (Edited 5316d ago )

How should I know what percentage was used? Did you read the article? did you read my comment? I said that the information about The Cell usage is MISSING.

Curiously enough, just in the right pane there is an article explaining how The Cell was stressed under UC2. It's a good read. It explains very well the importance of The Cell in the rendering process and helping out the RSX.

I know for certain, that GoW3 is using a similar tech. Sony Sata Monica devels were in GDC 09 explaining how to maximize SPUs usage.

jimbone5316d ago (Edited 5316d ago )

No I still don't see in the article were it says they didn't use the cell at all, I guess its not in my version.

I just read it a 3rd time to make sure I didn't miss anything, and the only thing close they said about it at all was "The Sigma team's solution to these problems is quite ingenious. It simply rebuilt the whole game completely from scratch with its own engine, "remixing" Ninja Gaiden 2 to play more to the strengths of the PS3 hardware."

and then

"Overall, it's intriguing to see just how Team Ninja went about the business of crafting what is essentially the same game, but producing different versions that favor the technological advantages of both platforms."
Nether of which said the Cell wasn't used at all.
How ever I will listen to both sides of a debate, so if you cut and paste the part of the article were they did state that the cell wasn't used at all then I will retract my statements and admit I was wrong.
EDIT: LOL, so then I read your commit again and realized I was saying the same thing you are. There is nothing of how the Cell is used. Sorry man, I had misunderstood you. My Bad.

Jamescagney5316d ago (Edited 5316d ago )

Tbh raztad I'm sure they were looking at the best ways to utilise the ps3, I doubt they finished porting it thinking 'Damn, what about the The Cell? We didn't use it!'

EDIT:These are professional programmers who know how to make a game, are you saying you know better?

raztad5316d ago (Edited 5316d ago )

Ok. I guess I missworded my first comment. I meant that in the ARTICLE there is not information about how The Cell was used. I wasnt saying that TN didnt use The Cell. However the lack of references to how they stressed the PS3 cpus make me think that TN didnt exploit the SPUS or the writer has no information about it, but it's all good, TN did an awesome work with Sigma 2, things only can get better from now on. At least they have a fully PS3 tailored engine in place plus the know-how.

Eddie201015316d ago

Are the two of you just bone heads? or is your reading comprehension very poor. raztad did not say they did not use the Cell processor, he said or what he meant is that Digital Foundry did not mention the use of the cell proccessor or how they used it in the article.

How the two of you got that he was saying he new how to program or even that he could program better than the developer is beyond me.

I own and have played the 360 version and also have played the PS3 version, the PS3 version is better than the Xbox 360 version. It has better textures, (some have been redesigned) much better lighting, no screen taring and better resolution along with much more content. The PS3 version is the more balanced of two versions.
It is also a better playing game on the PS3.

MNicholas5316d ago

the engine is clearly tailored to the strengths of the GPU and shows no sign of the kinds of effects enabled by the Cell such as extreme polygon counts, advanced DOF, advanced motion blur, etc...

For some perspective, it took Naughty Dog 4 years to get where they are with using the Cell to accelerate the GPU. They've effectively doubled performance. Guerrila Games have probably reached that point by now as well in their development of Killzone 3. Maybe Polyphony Digital too ... we'll find out soon.

Anyone else?

raztad5315d ago (Edited 5315d ago )

Sony Santa Monica is another powerhouse, GoW3 will show the latest in Cell BA coding. If I undertand correctly, Sony's first/second party devels share their experiences/tech so I expect UC2/KZ2 visuals to be improved in upcoming games.

That said, it's good to see that Tecmo was able to reach such good visuals in Sigma 2 only using the RSX, thats a very fine coding there.

jimbone5315d ago (Edited 5315d ago )

@ Eddie20101
I agree, I didn't understand what he meant at first, but to be fair you must be just as boneheaded, and poor at comprehension as we were to not notice my edit and follow up response where I did read the commit again and say that we were both trying to say the same thing, then told him sorry about my mistake, 5 hours before your commit. Maybe you should do what I did and read all the commits again and then see if you are man enough to admit you were wrong like i did. (Just a suggestion)

@ MNicholas. Any one else for what? This discussion was about whether or not they used the Cell at all (in NGS2), and I do believe they did. I never said one word about ND or UC2, but I do understand that is a fanboy answer for everything here at N4G. Just to be clear we where talking about the NGS2 article not any of the sh!t you posted about. The conclusion that we all seemed to have come to is that in this article they didn't say one way or the other, but it being rebuilt (or coded) for the PS3 from the ground up I would assume that they did use it in some way, to think other wise IMO is sort of stupid.

Ravage275315d ago

clearly shows that PS3 has absolutely NO problems pushing polygons. Team Ninja clearly didn't utilize the Cell much though i still applaud them for their efforts.

Anyway, i'll take true HD resolution and stable/playable framerates over 1(or 2) more enemies any day. Given a chance to redo the 360 version, i'm pretty sure TN would have capped the enemy count to improve the framerates too, it's a no brainer

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150°

The Best Hack and Slash Games of All Time on Xbox 360

It's game time!, or is it hacking and slashing time? Doesn't matter! Enjoy the best hack and slash games on the Xbox 360

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darthv72288d ago

....and that's a bad thing how?

343_Guilty_Spark288d ago

If it ain’t on Sony box it’s bad

autobotdan288d ago (Edited 288d ago )

Ninja Gaiden 2 was never multiplat. NG Sigma 2 is a remixed game not the same game at all

darthv72288d ago

Dante's inferno... such a great GoW inspired game. So sad the sequel was canned, it sounded like it was going to be even more epic than the first.

Vits287d ago

Yeap, classic GoW is still better mechanically. But the aesthetics and atmosphere of Dante's Inferno were just top-notch. Shame it never got a PC port, but at the very least is available on modern Xbox.

Juiceid288d ago

This list is ok, but Ninja Gaiden reigns supreme!

GhostScholar287d ago

I just can’t get into the devil may cry series. In my opinion you never feel powerful in those games. The guns are pointless as they only serve to be a flashy part of a combo. DMC was the only one that I could tolerate long enough to beat.

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bunt-custardly485d ago

Nioh games definitely up there at the top alongside Ninja Gaiden BLK.

LoveSpuds485d ago

There is a decent fan base for the Nioh games, but still think they are criminally overlooked and under appreciated.

I just bought the PS5 collection to replay them again with all their DLC, a sweet collection for my games shelf for sure.

deleted485d ago

Yea, those gardens haven't been plowed in over 10 years now though. Imagine if they cultivated it, let it grow again.

Starman69485d ago

Amazing what ya can do with a samurai sword lol 🤣

tehpees3485d ago

The honourable mention though.

TheSenorCheese485d ago

originally it wasn't going to be included because of their take on Samus' character. But the gameplay's actually not bad.

Vits484d ago

Honestly, I don't know if we can even blame them for that take. Nintendo's Sakamoto was credited as the writer and from what we learned later with the Retro Studios interviews for the Prime series, Nintendo apparently never saw Samus as this stoic badass that most of the west imagined her as. Going as far as describing her as "motherly".

shinoff2183485d ago

Ninja Gaiden was dope but I don't really care for alot of their games.

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150°

The Best Hack and Slash Games of All Time on PS3

Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.

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darthv72570d ago

Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.

LoveSpuds570d ago (Edited 570d ago )

I recall enjoying it well enough at the time, but it wasn't a patch on God of War 3 which came out around the same time I think.

I own it and fired it up on my PS3 about 6 months ago and time hadn't been particularly kind to it although it still very much nailed the atmosphere and it is a cool as he'll setting and universe.

Inverno570d ago

Dante's Inferno needs the GOW treatment. No cut camera, with a real hellish depiction of the 9 circles and a story as dark and as serious would be amazing.

Yui_Suzumiya570d ago

Still pretty amazing there was a PSP version that was actually pretty good. I remember playing it 10 years ago. I had the PS3 version when it first came out and loved it.

Hellcat2020570d ago

Ahh the memories of playing Heavenly Sword
Such a amazing experience

LoveSpuds570d ago

Yup, I remember being blown away with Heavenly Sword. I remember holding out hope that they would go back and add trophy support as a incentive to go back and replay the game, but I don't think they ever did?

Yui_Suzumiya570d ago

I couldn't beat the final boss though! Spent several days trying but eventually gave up, lol. Still enjoyed it though.

refocusedman570d ago

heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.

YoungKingDoran569d ago

I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.