Digital Foundry contributor MazingerDUDE compare Ninja Gaiden 2 vs Ninja Gaiden Sigma 2:
"How do you turn a game design and engine specifically designed for the architectural strengths of one console, and make it work on a competing platform with an entirely different range of technological plus and minus points? Maybe Tecmo has the answer with Ninja Gaiden Sigma 2."
It's game time!, or is it hacking and slashing time? Doesn't matter! Enjoy the best hack and slash games on the Xbox 360
Dante's inferno... such a great GoW inspired game. So sad the sequel was canned, it sounded like it was going to be even more epic than the first.
I just can’t get into the devil may cry series. In my opinion you never feel powerful in those games. The guns are pointless as they only serve to be a flashy part of a combo. DMC was the only one that I could tolerate long enough to beat.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
It shows the strong and weak points for both versions of this great game.
Teqmo did a great job of porting it thankfully...
Great read.
"The original 360 code doesn't hold back in the amount of cut-off limbs that pile up, while on PS3 those same appendages disappear almost instantly. Left-behind blood stains on the scenery are also noticeably pared down."
I played both games simultaneously, meaning I played through a room and then switched the input on my TV over to the other console and played through the same room, then after all the enemies were dead I would switch back and forth and compare the two versions and both versions had an equal amount of blood, gore, and severed limbs on the floor. I didn't notice the limbs disappearing on the PS3 version as they claim they do.
I find these coding tricks these engineers use fascinating. Go technical-ish read.
Edit. With the unified shaders of the 360, what TN could have done is reduce the number of characters on screen (to that of the PS3)and spend more on visual detail if the ywere thinking the other way around.
Either way both consoles get a good game, with a bit of swing and round about.
What is lacking in that description is the role of The Cell. W/o a proper use of PS3's cpu highly parallel arch the real power of the PS3 remains untapped.