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Opinion: Is the 360 holding the PS3 back?

Coming off the back of Uncharted 2's successful launch, Gameswire ponders whether Naughty Dog's epic is proof that the 360 is preventing third party developers from getting the most out of the PS3.

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Natsu X FairyTail5315d ago (Edited 5315d ago )

the game is a Multiplatform so Its being made to be played on Both PS3 and xbox 360.

So how is that holding back the PS3?

If the game was only meant to be Played on PS3 and take full advantage of The Blu-ray player it would have been called

an

EXCLUSIVE.

but Indeed X360 DVD9 use is showing it's age when you get Beta games all the time.

Tales of vesperia lacking Characters , Story bits , Maps that are found on the PS3 version

Star Ocean lacking Characters , story bits , maps that are going to be found in the PS3 version.

it'S been known for a fact that all of those stuff were supposed to be in the Original versions but the DVD9 couldnt contain them all so they had to threw them out.

PS3 blu ray over xbox360 DVD9 .

EDIT : when you wrote your comment I was Updating my comment saying that theres indeed sum true stuff thats why.

Nitrowolf25315d ago (Edited 5315d ago )

i know what your saying, but if you think about it, like the article said wen you look at PS3 exclusive and compare to Multiplat you can see there a difference. And like you said the game ment to play on both system. But people are woundering why don't third party do what they do with the Wii when they have a game for all 3 console. I' not trying to start anything with the Wii, but if you notice that wen they make games for all 3 the Wii is obviouse the lesser in graphic quality. Seeing what the PS3 could do, why can't third party produce that same quality wth PS3 Multiplat. I guess its because they don't want to make it uneven, they want to keep a balance between them. That like what Rockstar said about the dvd9 holding them back, and how Blu-ray would be a much better format for there next title.

EDITED: your update comment confuses me, you go on saying at first that how is it being held back if it was ment for multiplat, and then you update your comment saying that additional contents are on use to be exclusive 360 games, that just shows how its holding the ps3 back, developers are forced to have the game equal at launch and come out with DLC later.Due to the lack of dvd9, but it could be also that they want more money.

Lifendz5315d ago

and I don't care. Sony is covering all the genres with their exclusives. All they're missing is a L4D type game and I'm not sure many of us even care since it's available on PC.

And besides the Bayonetta's of the world, multi-plat games are for the most part even or maybe even better on the PS3.

twoface5315d ago

imo the things holding back ps3 is a combination of the development cost (to optimize their apps for ps3) and the perceived install base.

Unless ps3's install base overtakes 360 (HD gaming market) by a substantial number, or sony funds their development costs, there isn't really any feasible reason for the developers to optimize the game for ps3.

UnSelf5315d ago (Edited 5315d ago )

YES!!!! GOD YES IT IS!!

You know what i wish? I wish that every single dev who dont put out the most of wat these consoles have to offer.(specifically the ps3) all get interviewed on tv with the interviewer asking: "So Uncharted 2....thats some game huh, why is it games such as this and lets sayyyyyy Killzone 2 only seem to come out for the ps3 by 1st party studios?"

Peter Monyleux: "Well in Fable 3, you're gonna be able to scuba dive"

Blaze9295315d ago

As long as the competition continues to use DVD-9 or anything other than blu-ray; then the Playstation will always be held back. Publishers wont just up and leave Nintendo and Microsoft.

king dong35315d ago

especially for non-dev know nothing fanboys on n4g.

infamous, ps3 exclusive open-world game. made from the ground-up for the ps3. now, compare that game to the first saints row, and gta4!

both games are bigger, look better, have more things going on and have just much more content! shouldn't the ps3 exclusive destroy these two multi-plats in every way if the 360 was holding back the industry??

the only thing i see against the 360 is the DVD drive! but i think what turn10 have done will start becomming the norm. i.e: a second disc to load onto the HDD. and i have a feeling that next GTA will follow the same route. either swap discs, or load one onto the HDD, and use the other one to play with.

not the best situation, but going with DVD9 wasn't the best choice either.

Raz5315d ago

The major problem is storage - Microsoft should just bite the bullet and get licensing from Sony for Blu-Ray.

Cloud-based gaming isn't going to overtake discs for a while yet; so they're missing out on higher quality/double storage in a stubborn refusal to admit defeat in the format war. And the games get hamstrung as a result.

DRUDOG5315d ago

I can understand why a dev would make a multiplat game look the same on 360 & PS3. I don't like it, but I can at least understand it.

Consider the fallout if they didn't make them the same: Possibly poor sales for one console do to an "inferior" version. The fans who would be up in arms because their game is not a graphically strong as the other or has less content. It would only end up make the devs look bad and piss off half their consumers. Not to mention all the questions that would arise about how long this practice of gimping one version was going on. Obviously that's just the tip of the iceberg of what could happen.

I'm really excited for a game like Agent. It was clear from the Rockstar's comments that DVD9 was holding them back on GTA. Now we'll get a chance to see what they can do exclusively on PS3 since GTAIV obviously showed what they could do with the 360.

Sarcasm5315d ago

"Well in Fable 3, you're gonna be able to scuba dive"

Knowing his track record, we'll be lucky to even swim in a bath tub.

Nitrowolf25315d ago (Edited 5315d ago )

i don't think MS will take BD as there next format, im sure by then (Thats if they keep going till the end of the 10 years) there will be allot of new alternative formats to use.

velcry5315d ago

Seriously, when Square Enix says there is no dumbing down of the PS3 version, and that both PS3/Xbox versions are maxed-out products of their visions, I smell BS.

How can it be? How can you, if given 50Gb of space, think "Oh ok I'm going to make the best game ever, but I'll keep it to 3x9Gb= 27Gb of space?"

How could I, as a developer, concentrate on realizing the game I want, when I have to make sure that it runs equally well on 2 systems with differing specs, presence of harddisk, different disc capacities with different reading speeds?

The console war is hurting us as gamers. Sure, competition is good, but I really hope that like with BluRay/HD-DVD, the next generation of consoles will just see one unified console.

I hate playing games like Uncharted 2 and then realizing all the other multi-platform stuff I'm playing is dumbed down. Sheesh.

Winter47th5315d ago (Edited 5315d ago )

It's not an opinion, it's a fact. The 360 IS inferior to the PS3, 9GB DVDs instead of 50GB Blu-Rays. Sub-HD 'exclusives', hell, don't remember when was the last time I saw an FPS on 2 DVDs, eh ODST?

And everytime a PS3 exclusive goes multiplat, you just know it won't be the same quality, FFXIII, Tekken to name a few. delayed & dumped down.

IdleLeeSiuLung5315d ago (Edited 5315d ago )

See I don't think it's a platform issue as much as it is a resource issue. What resources you say? Well, it is human resources.

Given enough time, people and talented developers, anyone can squeeze out marvelous visuals in a game. You could just freaken code the games in Assembly or something. That ought to give you a speed advantage.

In my opinion this is evident by the majority of the multiplatform games coming out for both PS3 and Xbox 360 usually ends up with the 360 version outperforming the PS3. Now, before anyone says oh, but there are games on the PS3 that does better than the 360. Well, that proves the point! Both games probably got equal amount of resources and one is outperforming the other even when many games already have the framework already built.

By the way storage space does NOT equal processing power.

Sarcasm5315d ago

Here's something to think about though, Uncharted 2 no doubt proves that multiplatform titles aren't what they could be.

But... It also proves that a lot of the PS3 exclusives that takes more than 3 years to develope and still don't have the same quality as Uncharted 2 considering it only took Naughty Dog 18 months.

Granted, there are a lot of factors involved in making a high profile title and also ND learned a lot from Uncharted 1. But still, Uncharted 2 obviously shows there's a lot of power to be had from the PS3 if you know how to dig.

Darkeyes5315d ago

Cell might be a difference, but IMO, the biggest drawback is DVD9 and the lack of HDD in all models. We have big devs like Rockstar going on record how DVD9 hindered the process of making a bigger games. A standard HDD would have solved the problem, but even this was foolishly taken away by M$ to lower the price... Lets face it it's stupid for an open world game to be shipped in 2-3 disc on a console with a HDD less variant... It's stupid to swap a disc just so you can access another city... People curse Rock* for not making a SA like huge open world for GTA4, but the reality still remains that it was the DVD limitations which held them back...

And lastly, it's the lack of 3rd party effort.... Why create a game that looks superior on the PS3 when you can get M$ to pay to make the games equal... Sorry but even M$ has a hand in this like it or not... Why can't this be like the PS2 gen when Xbox games looked superior due to better hardware? A greater install base can solve this problem, but it ain't gonna happen soon... So expect First party Sony games to always look head and shoulders above 3 rd party or most 360 games...

MikeGdaGod5315d ago (Edited 5315d ago )

it certainly did for GTA4

Anon19745315d ago

Right when the 360 launched and the specs for the PS3 started to leak out, industry analysts speculated that the 360's decesion to use older tech in the machine to keep costs in check would hurt the more advanced PS3, and they were right. The main reason was lack of a standard harddrive more than anything else, something even the original Xbox had.

And I don't understand it. Last gen, developers didn't have any issues using the strengths of the Xbox to their advantage when developing multiplatform games. When a multiplat game came out, usually it was better on the Xbox - taking advantage of the increased power over the PS2. Now, developers seem like they have to strive to make both versions identical.

For the love of god, why? Just make the best game you can on the hardware you're developing on. We know the PS3 is capable, we've seen game after game push the limits. What's with the sudden obsession of having your multiplatform games look the same this gen? Just make the best damned game you can for each platform.

NecrumSlavery5315d ago

Final Fantasy XIII the UK/US PS3 version:

1. Demo removed from Advent Children bluray
2. Graphics downgraded to utilize a 360 compadible engine(FFversusXIII won't use this lesser engine, not will FFXIII in JP)
3. Removed the Japanese voice overs
3. Sidequests are locked/unlocked to the poor pacing of 360 disc swapping
4. Release date pushed back due to 360 port
5. Video Scenes and Audio to be compressed as the 360 does, from it's lack of storage space

If this isn't the 360 holding the PS3 back. Then I don't know what is.

pixelsword5315d ago (Edited 5315d ago )

Even if you believe that the 360 is years behind the PS3, it's the decision of the developers to cripple a game in favor of the 360; so it's the developers, not the 360. All games could start on the PS3, and it's already been established that all PS3 optimized games (using the cell and RSX combined) can be ported minus the physics and triangle math... as stated by the Ghostbusters Devs that DIDN'T USE PS3 PHYSICS or optimized triangle math in the PS3 version.

sikbeta5315d ago

First of all, I don't care because PS3 exclusives are amazing, but yes is holding back the PS3 and I think the problem goes to the Devs, they want to make a game equal for both Consoles and is not working because they do it with Pc/xbox in mind and then we get a crappy/gimped port, the fanboys then say something like: our version is better, but they don't really understand that the game could be not only equal but better, Devs don't try/know 100% parallel programing to make the SPEs work smooth, something that can't be done in the xbox/pc because the Cell has a unique architecture, simplifying Devs prefer to port games saving MONEY, but they need to invest in the PS3 (programming) if they want OUR money

DERKADER5315d ago

It's always someone's Fault other than Sony, right Fanboys? Why would a developer spend the extra time, money, and resources for a console with a smaller install base. Sure it would help sell games/consoles for the PS3 but there is no intensive for the developer.

mastiffchild5315d ago

Darkride-the PS2 last gen(like the Wii this gen)was so out of sight in sales terms that the quality of multi plats wasn't ever an issue that could hurt either platform(and is why we see crappy quality Wii ports to this day). This time around with the playforms in close competitionthird party devs don't know which side their bread's buttered on PLUS the cell's architecture and Sony dev tools aren't as familiar as those for the 360(which is why it took some time to get multis to the third party devs comfort zone of near parity-these days it's only the lazy devs that leave PS3 gamers with trash ports-or those that leave it to another company to do for them)-but parity's likely to remain a goal as lng as the competition is so tight beyween them AND people on both platforms are still buying plenty of them.

The interesting thing, to me at least, is the rising number of comments I see from PS3 only gamers saying that they get ALL their gaming needs covered by Sony's exclusives this generation. Are we coming to a point where a sizeable portion of PS3 gamers might turn their backs on multis? Unlikely but it's possible that a few more Bayonettas or Orange Boxes and they might-esp when the quality difference is marked out so vividly by games like U2.

It wouldn't surprise me if a few more 360 gamers started feling this way as well in a while. It's long been my opinion that whichever console is really the most powerful they BOTH lose out on multis because of the fact they aren't optinmised for either platform due to the different strengths and wealnesses inherent to them-regarless of the devs desire to reach parity it would really take two completely dedicated teams building fromscratch to accomplish this and that would cost near double the price of the development of an exclusive-why would they do this when the games still sell? Then bring in the desire for parity and it's even easier to see that this isn't going away any time soon.

Do we imagine that SC:C or AW might cause 360 only gamers to feel the disdain that some PS3 owners do for the multis? Again, it's possible but, imo, unlikely and even if they do will they ever have the money to make two real optimised games every time they want to release a game on both platforms?

It is, though, a complete fallacy that SE are claiming over FF13 as they won't be capable(as noone has been yet)of doing equally well on each platform while making both versions the very best they could be as if they were exclusives. JUST NOT TRUE. FF13 would be better as a 360 exclusive than a multiplat and the same goes for if it had stayed PS3 exclusive and there's no real point that I can see in them persisting with telling us otherwise-esp when in a lot of people's view they have a lot to make up for with their fans(esp those who bought P3s on the strength of their word and their trailers pre E3 08).

But, on the exclusive front I don't think the 360 has held anyone back at all and neither has the PS3. I think U2 is a great, great game but also feel it's exactly the kind of showing that put SC:C back a while to compete with it. We're all benefiting from the competition between the two consoles and their sets of exclusibe devs-there's no doubt. However, for now, expecting even the biggest devs(Capcom for example in Japan and Acti or EA as pub/devs in the west)to compete on multi platforms is a forlorn dream as the need for parity married to the two systems faults and differeng strengths makes it impossible to see happening at a reasonable/credible cost.

The upshot, imo, is that(storage issues aside as more is clearly always best)we aren't seeing one held back by the other anywhere BUT multi platform development being held back by the need to make games the same on wildly differing platforms and the cost it would be to put two teams working on independent(basically as an exclusive)versions of the same game for both platforms. Don't mention the Nier debacle as SE are hardly trying to push any machines with that game(s). So, for me, the question isn't really relevant at the minute as no multi plat devs are really trying to make the best out of either system. Yes, they might be closer to 360 exclusives than Sony ones but Sony games have , so far, generally had a longer dev time so even that's misleading or hard to see properly.

Maybe, though, if Alan Wake(or whatever) makes a similar splash all round to the one ND and U2 just made then we'll see multis forced to compete better across the board and have sme idea then if one could hold back the other. By then, mind, we'll prolly be near the next PS/Xbx coming out in any case! Maybe even Wii HD who knows but, right now the quality of the exclusives shows that the competiton IS pushing both platforms fowards at great pace(U1 to U2 and ME1 to ME2?)to the benefit of all gamers and makes me particularly happy to be owning all of them!

zane5475315d ago

I guess you could argue that third party games are held back slightly for DVD9's but certainly not the actual machine, 360 is more than capable of handling modern games.

But bite the bullet and go for Blu-ray, no. When Xbox 360 was launched the Xbox Division was making losses not profits, now the Xbox Division is in the black and making money. Maybe the better option would be to embrace another format or make one of their own a la Nintendo.

Case example: HD-VMD, it only holds 35gb of data compared to Blu-rays 50, but it streams at the same disk speed, and uses red laser diodes, so theoretically would only require a system update for the disks to be readable. A copy of which could be sent to those people who dont have Xbox live. Interesting theory. Of course it could prove impractical but its an idea.

Regardless, the Xbox division holds enough financial wait now its time for Microsoft to respond to its drawbacks, sadly I dont think we'll see that until the next console.

Ah well, games are fun on either machine so its all theory and opinion at this point. In some cases its the developers fault with some third party titles, like Ghostbusters, the ps3 version they made was half-assed, awful developing.

bnaked5315d ago

example: Look at FF13 and FF14!

FF14 is open world and looks much better than FF13. WHY???????

FF13 is multiplatform and they must downgrade the PS3 version..

FF14 is a PS3 exclusive, and square enix can show off their strong engine!

zane5475315d ago

FF14 is an MMORPG, whereas FF13 is an Action RPG, they're two different experiences.

Could argue by your logic World of Warcraft has a larger world than FF13, lol.

FF14 isn't PS3 exclusive either, its hitting PS3 and they may release an Xbox 360 version of the game, they said they were looking at the possiblity.

Shin_Akakage5315d ago

Is the 360 holding the PS3 back? I don't think so. Did the PS2 hold back the original xbox? Again I don't think so. The difference between ps3 and 360 is not as significant as the one between ps2 and xbox. It was a tactical(perhaps erroneous)decision on Msoft's part not to include BD/HDDVD and a HDD as standard drive on the 360. Disc-swapping a multi-disc game is just an inconvenience. The HDD hasn't sped up loading times on PS3 when playing from the disc and the option to save games on 360 HDD has put them on an even playing field. Both consoles are better than the other in some performance aspects so what is really the problem? I believe its a combination of developmental tools/environment time and money.

Naughty Dog is a sony first party developer. The last Playstation 2 game they released was Jak X combat racing back in 2005. Meaning they have been hard at work on the original uncharted for 2yrs before its release in 2007. After Uncharted's release they began work in Uncharted 2 which game out two years later in 2009. We all know they didn't start from scratch for UC2 but used what they learned making UC1 to make UC2 even better. How many 3rd parties have the ability to focus the entire company on 1 game for 2yrs without developmental costs being picked up by someone with the deep pockets of sony or msoft? I'd say zero. EA is the biggest third party out there and they don't/won't do it.

Developers make their games to the best of their ability(sometimes) with the tools provided and the time alotted. The longer a game stays in development the more dev costs go up. That being said devs are gonna try to push the games out as soon as they possibly can to recoup their costs. Using games like Tales of Vesperia, Star Ocean or Ninja Gaiden 2 to prove that the 360 is holding back the PS3 is baseless. Tales of Vesperia was released on 360 in August of 2008 and on PS3 in September 2009, more than a year later. Star Ocean in February 2009 on 360, February 2010 on PS3. Ninja Gaiden 2 June 2008 on 360, September 2009 on PS3 more than a year later. The extra content had nothing to do with BD or HDD in the PS3 but it is merely extra content in a re-release of a year old titles.

Also I remember reading that alot of multiplatform games are developed for PS3 then "ported" to 360 during development for simultaneous release on both consoles. Developers have gone on record sayings its easier to develop for ps3 and then port to 360 than it is to develop for 360 and the port to PS3. Devil May Cry 4 and Final Fantasy XIII are both examples of this as both games were PS3 exclusives for a time then later announced for 360 as well. In an interview with Sony's Jack Trentton from December of 2007 He stated that developers are focusing on PS3 first then porting them to other formats.

http://www.eurogamer.net/ar...

Since then there has been multiple multiplatform releases and the majority of them have still looked/ran better on 360. So why are third party games the same or better on 360? It boils down to the developmental tools/environment, time and money.

morganfel5315d ago (Edited 5315d ago )

In ways both consoles are holding eachother back depending on the genre but in most cases I think it is the PS3 holding back PC and 360. Developers are limited by PS3 hardware and struggle with the systems memory and graphics card. This is why PS3 versions of games are not on par with the 360 versions no matter if the game leads on PS3 or 360.

Just because the talented developers found some tricks to make uncharted appear very detailed doesn't mean other developers can't or won't make better looking games later on. Uncharted is hand drawn so the visuals are painted like the way Braid is for XBL but with far greater quality. I see some pretty impressive games coming as 360 exclusives and multi platform that will compete with uncharted. Some of these unfinished game like Alan Wake are no slouches.

This is rubbish. This article is hog wash. Gameswire=HHG

GUNS N SWORDS5315d ago

The answer is no, both consoles CPU's are clocked at 3.2 Ghz and their GPU's are clocked at 500 Mhz......it isn't the same as making multiplats with the Wii, and from what Ive seen i don't think wii hinders any console.

I payed an old little game store a visit, they had lots and lots of footage of crysis running on both consoles, what needs to be done is for developers to start using better mainframes for multiplat development.....and not have this whole thing where you have one console lead and you port it to the other console.

Bodyboarder_VGamer5315d ago (Edited 5315d ago )

@GUNS N SWORDS, you're missing on a couple of details like:

#1 the PS3 CPU doesn't use core but 8 SPE's while the X360 has 3 cores that

#2 the Cell has direct access to the GPU to help with the physics, sound, and certain animations(example: all water effects in Uncharted were rendered by one SPE while on the Xbox360 that same technique wouldn't work because its CPU doesn't has Spe's so, all the work would be on the CPU)

#3 the X360 has 512 shared DDR3 ram while the PS3 has 256 of DDR3 ram and 256 rambus ram that is is as fast as 3.2GHZ(that's like super fast!)

These are 3 important points that make the PS3 vastly superior to the X360 and 2 what makes the Cell so much powerful than a core i7 CPU with similar speed, which are few. What you're doing on your comment is just comparing their RAW power and that doesn't cut-it.

---------------

@morganfel, what the heck are you talking about? Uncharted is fully rendered in a 3D engine, this is not like Odin's Sphere or KOFXII that are hand drawn.

This statement: "Uncharted is hand drawn so the visuals are painted like the way Braid is for XBL but with far greater quality.", it's completely wrong.

Come on, explain yourself.

WenisWagon5315d ago

I guess all of the dumb droids are forgetting that multiplatform games look vastly superior on the Xbox 360. If anything, the POS3 is holding back the Xbox 360.

Look at ghostbusters on ps3 and 360.. 360 wins hands down. Then look at GTA IV.. 640p and 0xAA on PS3, 720p and 2xAA on Xbox 360. Get that CrapStation 3 out of the way of the Xbox 360 and it's fantastic games please.

velcry5315d ago

"By the way storage space does NOT equal processing power."

Yes, I know that. But think of these scenarios:

ONE --> Tom Clancy and Dan Brown both have 500 pages in which to write a story. Both have the talent, so both fill up the 500 pages with a fully written story, with fleshed-out storylines, proper character development etc.

Both books get 9/10.

TWO --> Tom has the same 500 pages, but now Dan only has 90 pages. Dan tries a short story, and because he's talented, yea sure it's a good story. But he sure as heck doesn't have the space in which to do whatever he wants to write.

Both books get 9/10, on their own merits, but please don't tell me that the 90 page book has the same potential to push the envelope!!

CONCLUSION --> Storage space ISN'T everything, but for one, it gives the developer the space with which to create assets, leave certain things uncompressed, fill out more cut scenes, etc!!

TK4215315d ago

LOL I thought this was another HHG artile. My Bad

pppppeach5315d ago

The XBOX360 is more powerfull than the ps3 ;)

If you do not believe me get the hardware next to each other and compare away. :)

So it's more ps3 is holding the xbox360 back. But you guys have listen very well to the marketing speech from sony back in 2005 haha.

SaberEdge5315d ago

What a lot of nonsense in this article and in this thread. The reality is that, just as many developers have said, both consoles have their strengths and weaknesses, and they both end up with nearly equal performance in the real world.

Both consoles have some fantastic looking games. If Uncharted 2 and Killzone 2 could be said to be exceptionally fantastic looking, it has more to do with the talent of those developers and the focus they put on the graphical aspects of their games. Microsoft doesn't have nearly the same pool of first party developer talent that Sony does, so there are not nearly the same number of developers working on the 360 really trying to push it and show what it is capable of. (BTW, Microsoft is making a big mistake by not investing in more first party studios).

But in all honesty the gulf between what I consider to be the two best looking games on consoles (Uncharted 2 and Killzone 2) and some of the better multiplatform games isn't as vast as some people are alluding to. Games like Assassin's Creed and Dead Space, for example, are amazing looking games and are right up there with the two aforementioned games. Sure, I would still give the nod to Uncharted 2 and Killzone 2 for overall graphical fidelity, but only by a relatively small margin. All of those games are strong in the graphics department and all of them wow me. When I am playing games like Dead Space or Assassin's Creed I am not thinking "you know, I sure wish this game looked better ...a little more like Uncharted 2", so I don't get the point of this article in the first place.

Both consoles being roughly equal in graphical performance capabilities (as so many developers have gone out of their way to tell us) the reason many multiplatform games run a little better on the 360 is simply down to the fact that the 360 is easier to work with, has better tools, and is often the lead platform. The reason a few exlusive PS3 games look so great is because Sony was smart enough to secure some of the top developer talent in the industry and is determined to show off the power of their console by encouraging their developers to really push the graphical aspects of their games. This is the reality.

Yarite5315d ago

Some of the stuff you said is BS. Other parts are just said without researching the game.

1. Demo NOT removed because of the 360. Demo wasn't in the US/EU version because English menu's and recording wasn't even done back in December 2008 (when they started to print the movie)Why release a demo in regions when the game wont be releasing until 2010?

2. What complete BS. The 360 gameplay they showed at E3 looked exactly the same graphics wise as the PS3 demo. The developers said before that the PS3 version in the US is the translated Japanese version and the 360 version is a port of the Japanese PS3 version. Fail. Oh and Versus is also using the same Engine as FFXIII. It might be tweaked more towards the PS3 like how the FFXIV engine is tweaked for PC to Console development.

3. Lost Oddssey on the 360 has 5 language tracks. Yes 5. I'm sure FFXIII over 4 discs could fit 2 language tracks. The developers just dont wanna include the dual audio at release because then they can't make an international version at a later stage and make more money.

4. Multi-disc FFVII-IX were fine. Maybe they will even make you swap previous discs like SO4. Maybe they will just compress the hell out of the 4th disc to get it all on there. Just wait and see instead of spouting BS.

5. The english VA is recorded but they still haven't inputted it in to the PS3 version and added all the other sound and text translations.

6. They said the 360 version will be compressed but they will avoid try to avoid quality loss. They never said anything about compression and the PS3 version.

Finally watch the latest trailer.

http://www.gamersyde.com/st...

This just shat all over the character model downgrade **** coming from all the fanboy sites.

OGharryjoysticks5315d ago

I agree. Rockstar is better than Sucker Punch and there are some real great 3rd party developers who if they had the chance to open things up probably would beat a lot of Sony first/2nd party stuff. But you can't blame Sony for being a holdback this gen when certain games are content wise and graphically better on the PS3. 360 has had plenty of exclusive games that could have shown what it can do. It just turns out the best PS3 exclusives represent the best looking and most robust games this gen has to offer. So yeah. 360 is holding back the PS3 and I would like to see the best of what every 3rd party developer could do on PS3.

mal_tez925315d ago

When developing a multiplatform title, the developers are most likeley going to create the same game for both systems. It would be rare for them to produce better graphics and more features on the PS3 version just because it's a more capable system (blu-ray and more power). The 360 is stopping multiplatform titles from being true next-gen games.

pain777pas5315d ago

Gaming should be PC and PS3 right now and everyone would be happy. You can release as many disks as you want for PS3 ported games and Gaming cards would be evermore important. Really those are the only two essential machines you need this generation from what I've experienced so far. I wish Microsoft got games for windows right and stop gauging consumers with this PC in the living room thing. My PC is in the living room A HP media PC with TV tuner and bluray. I play multiplats on the PC and exclusives on the PS3 now that my 360 is gone to my Exgf.

DevastationEve5315d ago

Oh yeah blame it on the 360 since consoles don't fight back :\

It's also easier to than to face the real issues, oh you know like actual work and earning the respect of the audience in spite of the challenge of their wanting a game on 2 consoles.

The correct answer is no, neither console is holding the other back. Literally there's nothing either console could do to actually "hold" the progress of the other.

Memory:

-PlayStation 3
256MB XDR + 256MB GDDR3

-Xbox 360
512MB GDDR3 + 10MB eDRAM

Graphics:

-PlayStation 3
RSX @ 550mhz (24 pixel + 8 vertex shaders)

-Xbox 360
Xenos @ 500mhz (3 16-pipeline shader arrays in a 48-way dual parallel unified shader core), tessellation unit
Xenos 10MB eDRAM "intelligent memory" @ 500mhz (192 pixel processors for antialiasing, extremely high framebuffer bandwith, MEMEXPORT)

Processor:

-PlayStation 3
CellBE @ 3.2Ghz (7 SPE threads (one used by OS) + 2 PPE threads)

-Xbox 360
Xenon @ 3.2Ghz (3 dual-threaded symmetrical PPC 970 cores)

They stack up very well. Bluray is space.

badfish9185314d ago

A big advantage is that every PS3 has a HDD. This way they can put things that take up a lot of space, but may not need to run real time calculations somewhere other than the disc. CG cutscenes are a good example of this.

AAACE55314d ago (Edited 5314d ago )

I have actually been thinking about this for a while and figured out something.

(First, I own both systems so there is no fanboy crap here)

When I think back, if one system had more power than the other one, the developers didn't mind doing the extra work to show they could get more out of the more powerful system. For example, GTA 3 and Vice city came out on the Ps2 and when they made the port over to the Xbox 1, they added some extra graphical polish. The cars and environments were more detailed and the explosions looked better. There are a bunch of situations like this as well, like Ninja Gaiden games.

So what i've come up with is that the system isn't holding the other system back, but it's the developer who is holding the game back because they don't want to do the extra work!

Xgamerzus5314d ago (Edited 5314d ago )

fanboy article and Flame bait material as usual!!
Im not gonna respond to this (as I have in the past)and get banned by the phony nerdboy hypocrite Mods on this N4G.(yes you who post articles like this then delete peoples post for actually contributing to this websites substance/color)
BUt I will say this :
The only real thing holding back the PS3 is the economy!!! Point blank.
If you can get more marketing and more investors into Game production we can see more Uncharted 2 level games!!
2 things ive notice about AAA games on versus 360:

#1 to take full advantage of PS3 tech ,You need lots more money and resources and tools and to dial in the cell & fill up the BLuray!!!(I mean the actually 3d models in the the stages the detail the massive amounts of detail the sheer man hours to add the special effects the creation process. All cost $$$ to make the Cell RSX push out Polys that can eclipse the 360 in Horsepower..

#2 The bluray and Hard drive combo on the PS3 is a big advantage on the PS3 ,
From streaming to Amazing in game cut scenes And HD Video and Audio textures and goodies.This is one area where you can't compromise with a console if it is next Gen.

We know about the limited Edram on the 360 ( for AA)and the dvd rom limitations and yes of course we know that the 360 is a PC gaming rig in disguise.
So what I see holding back the PS3 PC devlopers that are poorly trained in ASMP and lack of investors who want to take games to the next level.

N4g_null5314d ago

You guys are judging these games wrong there is only one thing that matter in uncharted and even killzone and it is not power or disk size it is art direction. I did not like the game play from the first one yet part two looks better. Another thing is the new gpu war on the pc side should benefit the ps3 since pc are using very beefed versions of the cell in their next set of gpu and CPU hybrid.

Another thing is stop supporting dumbed down version and you will get a striaght answer from devs. Some things are dumbed down but many are not. If you will notice most of you can only name a few games that are better power wise on the ps3. Blue Ray is not power it means unoptimized code/ art which means slower running dumbed down visuals. The cell is not vastly superior to the xbox, it was a nice try but many other things hold it back.

On top of this few 3rd parties have access to what ND has. Also art direction and game play have taken a nose dive in pursuit of display power or chest beating which fanboy love more than gaming now it seems.

DevastationEve5314d ago

Sorry my click registered as a disagree, I meant for it to be an agree.

So anyway I'm glad to see that someone out there gets it. PS3 is not superior to Xbox 360 save in only one category and that's storage. All PS3s came with even the smallest HDD option (that old 20GB), and they all read BD ROM. So games can be made on a single disc, and developers can count on there being hard disk space to expand onto.

But storage space alone does not make a better game, things like memory and processing power are what determine how much developers can put on screen. 50GB of space on a bluray doesn't make up for having limited memory or processing power.

Proof?

Add a bluray drive to a pentium 166mhz system with 32MB of memory from 1995 and see how well it runs games...

+ Show (44) more repliesLast reply 5314d ago
xaviertooth5315d ago

this should not be a question.

since MGS4, KZ2, LBP and now Uncharted, its already a FACT that 360 is preventing games and innovation to move.

Chubear5315d ago

Oh come on, we have ask? Isn't it glaringly obvious now? O.o

xcox5315d ago

it's hard to come back to reality when you've been living in complete delusion for so long.

in the real world, the PS3 poops all over the 360.
it's not even a fight anymore, sorry xb!tches, better luck next time :P

Guitarded5315d ago (Edited 5315d ago )

The only thing holding back the PS3 is Sony's stupid choice of arcitechture. All you have to do is look at last generation to see that third parties will use the extra power of a console to make the game better, IF THEY CAN. Nearly every third party game looked and ran better on the Xbox then it did on PS2. Yes, PS3 exclusive games look SLIGHTLY better then 360's. So what. Third party games make up the bulk of both systems libraries. So we have Sony creating a somewhat powerful console that third parties cannot afford to take advantage of. Unlike Naughty Dog who are paid, and I paraphrase from an article previously on N4Fanboys "to use the the full power of the system". You fantards should thank whatever god you pray to that Sony bought a bunch of studios or all your games would suck. Until Who Farted 2:Smell of Cheese all your games did suck. Some worse then others. They all felt like tech demos, because they are!

To conclude: Is the PS3 more powerful then the 360? Maybe a little. Will third parties ever use that little extra? Maybe a little. Is the 360 holding back the PS3? NO! Again just look back to last generation to clearly see who is holding back third party games on the PS3.

Typical fantard tactics. Ignore all the facts in my post and concentrate on the opinion. Yes there are tears in my eyes, from laughing so hard at your failed attemts to discredit my post.

Now, is there anyone who would like to discuss the FACT that Xbox multi-platform games looked and played better then PS2 multi-platform games and PS3 multi-platform games don't look or play better then 360 multi-platform games? Anyone? No. Just going to hit disagree and minus bubble. Why? Because you can't handle the truth!

topdawg1225315d ago

Guitarde,
PS3 exclusives don't look slightly better, they look miles better. The proof is on the platter dude, your denial is outrageous.

AliTheBrit195315d ago

Do you even know the definition of the word "Fact" ? for that matter, did you go to school?

ChrisW5314d ago (Edited 5314d ago )

Men, this stuff that some sources sling around about Sony wanting out of this war, not wanting to fight, is a crock of B.S. Sony loves to fight, traditionally. All real men love the sting and clash of battle.

You are here today for three reasons. First, because you are here to defend your consoles and your pride. Second, you are here for your own self respect, because you would not want to be anywhere else. Third, you are here because you are real men and all real men like to fight. When you, here, every one of you, were kids, you all admired the champion marble player, the fastest runner, the toughest boxer, the big league ball players, and the All-American football players. Sony loves a winner. Sony will not tolerate a loser. Sony despises cowards. Sony plays to win all of the time. I wouldn't give a hoot in hell for a man who lost and laughed. That's why Sony has never lost nor will ever lose a war; for the very idea of losing is hateful to Sony.

Remember that the enemy is just as frightened as you are, and probably more so. They are not supermen. All through your gaming careers, you men have complained about what you call "chicken crap drilling." That, like everything else in this Open Zone, has a definite purpose. That purpose is alertness. Alertness must be bred into every gamer. I don't give a damn for a man who's not always on his toes.

You men are veterans or you wouldn't be here. You are ready for what's to come. A man must be alert at all times if he expects to stay alive. If you're not alert, sometime, an Xbot son-of-an-A-hole is going to sneak up behind you and beat you to death with a sock full of crap! There are several hundred thousand neatly marked graves somewhere in America, all because they went to sleep on the job. But they are Microsoft graves, because we caught them RROD before they did us.

Sony is a team. It lives, sleeps, eats, and fights as a team. This individual heroic stuff is pure horse crap. The bilious bastards who write that kind of stuff for the Saturday Evening Post don't know any more about real fighting under fire than they know about crapping! We have the finest food, the finest equipment, the best spirit, and the best men in the world. Why, by God, I actually pity those poor sons-of-a… we're going up against. By God, I do. My men don't surrender, and I don't want to hear of any gamer under my command being captured unless he has been hit. Even if you are hit, you can still fight back. That's not just B.S. either. The kind of man that I want in my command is just like the lieutenant in Tokyo, who, with a controller against his chest, tore off his helmet, swept the controller aside with one hand, and busted the hell out of an Xbot with his helmet. Then he jumped up and went out and killed another Xbot before they knew what the hell was coming off. And, all of that time, this man had a bullet through a lung. There was a real man!

All of the real heroes are not storybook combat fighters, either. Every single man in this Open Zone plays a vital role. Don't ever let up. Don't ever think that your job is unimportant. Every man has a job to do and he must do it. Every man is a vital link in the great chain. What if every truck driver suddenly decided that he didn't like the whine of those shells overhead, turned yellow, and jumped headlong into a ditch? The cowardly bastard could say, 'Hell, they won't miss me, just one man in a couple million.' But, what if every man thought that way? Where in the hell would we be now? What would our country, our loved ones, our homes, even the world, be like? No, Goddamn it, Sony doesn't think like that. Every man does his job. Every man serves the whole. Every department, every unit, is important in the vast scheme of this war. The ordnance men are needed to supply the guns and machinery of war to keep us rolling. GameStop is needed to bring up games and accessories because where we are going there isn't a hell of a lot to steal.

When a man is lying in a shell hole, if he just stays there all day, an Xbot will get to him eventually. The hell with that idea. The hell with taking it. My men don't dig foxholes. I don't want them to. Foxholes only slow up an offensive. Keep moving. And don't give the enemy time to dig one either. We'll win this war, but we'll win it only by fighting and by showing the Xbots that we've got more guts than they have; or ever will have. We're not going to just shoot the sons-of-b…s, we're going to rip out their living Goddamned guts and use them to grease the treads of our tanks. We're going to murder those lousy RROD suckers by the bushel-basket.

War is a bloody, killing business. You've got to spill their blood, or they will spill yours. Rip them up the belly. Shoot them in the guts. When shells are hitting all around you and you wipe the dirt off your face and realize that instead of dirt it's the blood and guts of what once was your best friend beside you, you'll know what to do! I don't want to get any messages saying, 'I am holding my position.' We are not holding a Goddamned thing. Let the Xbots do that. We are advancing constantly and we are not interested in holding onto anything, except the enemy's balls. We are going to twist his nads and kick the living crap out of him all of the time. Our basic plan of operation is to advance and to keep on advancing regardless of whether we have to go over, under, or through the enemy. We are going to go through him like crap through a goose!

From time to time there will be some complaints that we are pushing our people too hard. I don't give a good Goddamn about such complaints. I believe in the old and sound rule that an ounce of sweat will save a gallon of blood. The harder WE push, the more Xbots we will kill. The more Xbots we kill, the fewer of our men will be killed. Pushing means fewer casualties. I want you all to remember that.

There is one great thing that you men will all be able to say after this war is over and you are home once again. You may be thankful that twenty years from now when you are sitting by the fireplace with your grandson on your knee and he asks you what you did in the great NextGen Console War, you WON'T have to cough, shift him to the other knee and say, 'Well, your Granddaddy shoveled crap in Louisiana.' No, Sir, you can look him straight in the eye and say, 'Son, your Granddaddy rode with the Great Third Playstation and a Son-of-a-Goddamned-B… named Kaz Hirai!'

+ Show (4) more repliesLast reply 5314d ago
Saaking5315d ago

Yes, there's no doubt about. Look at the extremely high quality of PS3 exclusives then look at the mediocre quality of multiplats and 360 exclusives. It's a FACT, 360 is holding back PS3.

Nitrowolf25315d ago (Edited 5315d ago )

its true, now just wait for a bots to come in and say other wise. Or use sales.
@below
I KNOW

ultimolu5315d ago

Lol, prepare for the random disagrees. :D

PLAYstar5315d ago

Well I have to agree. If not for xbox360 inferior system, I suppose games such as GTA4 could have been a much quality game, Final Fantasy 13 wouldn't be touched to a lower quality. Anybody still remember RAGE? You must be expecting why the game hasn't release, and everything is because of some overuse of disc issue due to the lack of capacity DVD9! DAMN!

cyborg69715315d ago

Isn't it obvious that it is. If third parties used the ice team and cared to learn the archtecture then no body would bother buying a 360 multiplat.

Nitrowolf25315d ago

lol where is MGR?
i need a good laugh

Xlll5315d ago

MGR won't show up, even he knows this is true.

+ Show (3) more repliesLast reply 5315d ago
xaviertooth5315d ago (Edited 5315d ago )

a council MUST be created to remove what is holding back games industry. first to be blacklisted should be microsoft and 360 and never allow them to enter the gaming industry again.

DTClown5315d ago

Be a smart consumer and this type of crap won't happen. You don't need a games panel to do what you yourself have the power to do. I have done my part, I have NEVER owned a MicroShaft game console...and never will. Thank Windows for that decision! POC software. While I'm at it....whoever thought that a company who produces crap software riddled with bugs and exploits for decades would/could or even want to make a good hardware console? Not me!

Join the blacklist today...no more MS crap. period.

LukaX235315d ago

omg more of this bullsh!t...

Erotic Sheep5315d ago

And it gets worse, its Sunday meaning another amazing HipHopGamer show >.>

Show all comments (281)
90°

Active Quest Episode 100: Our Favorite Games of All Time

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Recharting Uncharted 2: Among Thieves – Retrospective Review

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Abnor_Mal1466d ago

Currently playing Drakes Fortune on crushing, next will be to replay Among Thieves, but I'm sure it still holds up today.

P_Bomb1466d ago (Edited 1466d ago )

Recently re-platinumed 1-3. Uncharted 2 aged better than I even expected. I enjoyed it more now than I did a decade ago. It’s more polished than 1, tighter than 3 and Yemen in 3 was gorgeous. Shambhala out-prettied Ubar though. 60fps w higher res’ made for a damn good rerun.

Abnor_Mal1465d ago

Question: When you say Uncharted2 aged better than expected, are you talking about the original PS3 game or the remastered collection on PS4. I ask because I think that a remastered version of the game would look and play better than the original.

I doubt that the original ran at 60 frames, how many years old is the remastered collection anyway.

I need to replay the original trilogy along with the collection, not a fan of the collection trophy of beating levels in a set time and don't think the originals required that for platinum.

P_Bomb1465d ago (Edited 1465d ago )

@abnor_mal
It’s true that the remasters have upped the resolution and given it 60fps, but the base game is the same. The art design and base textures/physics/ animations are the same yet still look contemporary. More-so than UC1 which isn’t as tight, or UC3 in some cases which I found a bit clunky in close quarters.

UC2 level design was a great evolution in bringing the verticality from the jungle into rural/urban settings while maintaining smooth animation transitions. Drake still moves better than the ginger in Star Wars Jedi. Outdoor areas are better lit.

UC2 also has more action and better pacing imo, which helps when replaying a game 10 years later. Kept me engaged.

You don’t need to time trial for platinum. They stuck the speedrun trophies in a seperate extended dlc category so have no fear.

MadLad1466d ago

I thought the originals were good, but not great. I understand that puts me in the minority here. That said, Uncharted 4 was freaking fantastic.

Profchaos1465d ago (Edited 1465d ago )

Yeah I understand the hate for 4 prior to playing it I was firmly against it and felt like 3 wrapped things up already but now after playing it I think it was the best in the franchise.

Now I look back at two and I feel like I'm playing an on the rails shooter everything is so tightly scripted including the infamous train scene you simply can't make a mistake

Rimeskeem1466d ago

I think Uncharted 2 is a lot like AC2. Both games took the idea and basically improved it in every single way.

Movefasta19931465d ago

Uc2, AC2,Halo2, Soul calibur 2, Killzone 2, Infamous 2 , Dishonored 2 and a few more. The only negative thing I have against uc2, and imo it annoyed me,are the blue apes, uncharted 1 handled the super natural far better.

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Imalwaysright1501d ago

My favorite is the building collapsing on Uncharted 2.

goldwyncq1501d ago

The entire final chapter of The Lost Legacy is the best setpiece in the series and it wasn't even mentioned.