Safetys-Off: "Turn 10 Studios, developer of the highly anticipated Forza Motorsport 3, has begun to foster quite an interesting reputation for themselves as time and time again the developer calls out rival racing studios with ludicrously absurd comments at demo showings and interviews. While it's certainly somewhat admirable that the studio is confident in the quality of its upcoming racer, the remarks being spewed from game director Dan Greenawalt's (and a few others) mouth are nothing short of pure and utter hyperbolic garbage."
Throughout its marketing campaign Forza Motorsport has been described as being “built from the ground up,” but some players are skeptical after discovering a reused car model that first appeared in Forza Motorsport 3.
“built from the ground up,”
This isn't even the oldest models, they are recycling, there is stuff dating back to the 360 in the game.
Everything is all lies with these guys.
Enjoy the battle pass and the DLC to get cars and tracks in your live service b.s. game, meanwhile we'll be getting them for free in GT7.
Forza motorsport doesn't have that traditional campaign but rather just tick box races. Most reviewers are omitting this
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
If i see one more Forza 3 blog comment not related to an actual review i'm going to scream
AAAHAAAAAAAHhhhhhh
I'm leaving before the brush fire turns wild enough for Smokey the bear.
yeah.. turn 10 sucks.. cant make good games.. oh well we have polyphony to do that
Firstly, let me say, Forza 3 won't be a bad game, far from it.
However, I get the feeling Turn 10 paniced a bit with the rumours of Gran Turismo 5 being unveiled the following day at E3 and the 2009 release rumours. They know GT is a monster, this isn't even about consoles, it's about flagship racing titles, so they needed to make it appear than they were on the same level by presenting the game in a way that didn't benefit them once the demo came out.
They ran their mouths to get the article time on sites, while GT5 turned out to be nowhere to be seen bar a trailer with no news.
Then, Polyphony Digital rather quietly unveil GT5 at TGS in a more restrained fashion and the internet explodes with news about GT. Forza 3 had a demo, and absolutely no one cares because of a list of GT specs and a few hands on reports.
Any wonder Turn 10 went for it at E3?
They had no choice.
They blinked first, while Polyphony Digital get 5 months of unrushed polish time on their game and all the hype. I lost a lot of respect for Turn 10 after E3, but, I regained it when I realised there was no other way they could have sold the game.
If you disagree, don't just click "disagree", I would like some discussion on this.
and listen to the sighs and cries of disappointment from xbots
LMAO!!1!
bots, stop bashing your own (and this year's last) exclusive