Apple's recent foray into video games - with the iPhone, the iPod Touch and its ever-expanding online App Store - is causing as much hand-wringing among old industry players as the global economic slump, which threatens to take the steam out of year-end shopping for the second consecutive year.
Among the questions voiced by video game executives: How can Nintendo, Sony and Microsoft keep consumers hooked on game-only consoles, like the Wii or even the PlayStation Portable, when Apple offers games on popular, everyday devices that double as cellphones and music players?
And how can game developers and the makers of big consoles persuade consumers to buy the latest shoot'em-ups for $30 or more, when Apple's App store is full of games, created by developers around the world and approved by Apple, that cost as little as 99 cents - or even are free?
"The next breakthrough in gaming is not going to be in hardware," Yoichi Wada, president of a top Japanese game maker, Square Enix, told Game Show participants. "It's going to be in how to create a successful business model."
"The 7th edition of Bigben Week has been taking place in the heart of Paris since the beginning of the week.
Journalists and international partners have been invited to explore the exclusive new entries in NACON's future catalogue of games and accessories. The design and development teams and studios are also there to discuss their latest innovative projects with visitors." - NACON.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
"And how can game developers and the makers of big consoles persuade consumers to buy the latest shoot'em-ups for $30 or more, when Apple's App store is full of games, created by developers around the world and approved by Apple, that cost as little as 99 cents - or even are free?"
Because...those games are play for 5 min then throw away. The app store has nothing on top notch psp games and real gamers would never be satisfied with just apple games. The new psp minis are going to be small titles like the ones on the app store.
Sorry but the device is great as a little diversion but there has been nothing on my iphone that has come close to the full blown experiences I get on consoles.
No it doesn't. Gaming on Apple systems was an afterthought on Apple's part. People don't buy the devices to play games on them, they buy them for music, videos, internet and so on.
If Apple released a more powerful one just for games, it wouldn't sell 1/4 of what the PSP or DS does. If they release a games console, good luck - they might get away with badmouthing Microsoft at every turn, but try doing that to Sony and see what happens.
I doubt Apple can pull another Ipod on home consoles, even less on portables the DS would probably kill them like it does to the PSP.