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10°

DLCPunk - Impressions: PixelJunk Shooter @ PAX '09

After PixelJunk Racers, one member of DLCpunk never thought he'd find himself warming up to Q-Games' quirky franchise. He found PixelJunk Shooter nestled within Sony's booth at PAX and decided to spend some quality time with the two stage build from the guys out in Kyoto. However, his time spent left him with more issues than just the name.

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Wriggy5373d ago WhoDisagree(0)Agree(0)
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please add site's name to title
meepmoopmeep5373d ago WhoDisagree(0)Agree(0)
GLoRyKnoT5373d ago

Very Interesting!

Thanks dlcpunk:)

Szarky5373d ago

Ugh. Orange background? My eyes are bleeding! Stop the bleeding! MEDIC!

Szarky5373d ago

"Unlike any other twin-stick game where you maneuver with the left analog and fire with the right, PixelJunk Shooter requires that you move with your left, aim with your right, and fire with a shoulder bumper."

I hope this works in real life better than how it sounds. Shoulder button to shoot? Hmmmm.

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70°
9.0

PixelJunk Shooter Ultimate PC review| PC Gaming Enthusiast

Jake from PC Gaming Enthusiast reviews the former PlayStation exclusive.

He writes:

"The ultimate edition received a major overhaul, which includes graphics. The overall artist effort truly shines on the PC. The water in each level looks like it is actually flowing, with perfectly precise physics, and subtle depth."

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gamingenthusiast.net
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Community3137d ago
LifeInNZ3137d ago

I wish they would do an ultimate edition of Monsters for touchscreen devices.

freshslicepizza3137d ago

i love all the pixeljunk games and bought every one available for the ps3. not sure if it's worth buying again for the pc

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com
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Community3191d ago