"Sony's PS3 emotion-detecting patent would ostensibly work by picking up physical cues like laughter, though we're not exactly sure how it'll detect some of the other emotions it claims to, including sadness, boredom, joy, excitement and anger."
“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
All that patent picture can symbolize is "kicking somebody's ass is funny" and nothing more. I mean, come on, what's wrong with that?
Heh. Imagine if enemies in games could sense emotions and react accordingly? You're not digging deep enough into what this could bring to games.
However, I don't know if this would be usable this gen or next. I'd wager on next gen.
HOW THE FRCAK did this story get approved with that flame-bait picture added?
Where are the mods? Who approved this?
Utter tripe.
Is this feature for the PS3 actually real? Is this an actual patent filed by Sony? How do we know if this isn't a hoax? Is this feature currently in development for the PS3? With the internet these days, no one knows what's real and what's not, what's legit and what's B.S. How do you people manage to find out about these 'patents' anyway?. I've never heard of this until just now. How do we know if this article is fake or telling the truth? Does anyone have a straight and serious answer to any of these questions? I wanna out find out more info on this.
Everyone likes to laugh at the poor souls getting RROD. :3