PlayStation LifeStyle: "Criterion has been very nice to Burnout Paradise owners. So nice, that they continue to actively support and interact with their community, even a year and a half after the game's initial release. Big Surf Island is just the latest in the deluge of content Criterion has set forth. Being the first DLC to bring with it new territory, a lot of pressure has been placed on Big Surf Island to perform."
Hardcore Gamer: There’s not a lot of games that have been out for over five years that people are still clamoring to see properly ported to PC, but Burnout Paradise is one of them.
Danny Lilley looks back over one of his favourite multiplayer games from this generation, remembering Criterion Games' 2008 hit Burnout Paradise.
Ian Fisher writes: Criterion always managed to jam some character and fun in the games they create but Burnout Crash is probably the lowest point the Burnout franchise has ever sunk to, far surpassing the somewhat meddling PSP installment the franchise received several years ago. So where does Criterion take the Burnout franchise from here? Is Burnout Crash an indication of what we can expect from the series while Criterion focuses on bigger projects for the EA mothership or will we see a return to form? More importantly, what the hell do gamers want to see out of a new Burnout game after three long years?
I sure as hell would love a new real burnout game, Crash isn't even worth buying...
I for one dont mind the linear tracks, its a helluva lot easier to revise the track over and over again if you keep failing, so that you can experiement with different techniques, as opposed to doing everything differently each time in open world, but I like the idea of having both options, keep the linear sandbox, but have a seperate game mode where its simply linear racing and crashing.
great review and a game in general that i still need to pick up
Nice I need to pick this up. I hear nothing but great things about it.
Great expansion for a great game.