To get the lowdown on the technology that enabled the first and second games, Team Assault conducted an email interview with lead programmer Tim Moss, who also serves as Sony Santa Monica's director of technology.
Moss has spent most of the last 20 years making videogames, from demo scene games for the Atari ST to licensed titles at the late Argonaut Games, where he worked before joining Sony. In this final installment of Team Assault, Moss discusses how he and his band of coders pulled off the original God of War; details the changes they made for its sequel; and takes a shot at the haters who doubted his team's Island of Rhodes Easter egg.
The Opening Levels that hooked gamers from the outset.
The must play PSP Games every gamer will enjoy.
Cultured Vultures: Let’s delve into Kratos’ long and rampageous history and find out which games are worth the hype and which are better left buried under the weight of Kratos’s might.
Both requels over 2 and 3? Clowns. Those are two of the most boring games I've ever played.
My favorite was part 2 and I think Ragnarok is better that 2018.
There is no worst. Except for Ascension, only cause I didn't play it lol. They are all masterpieces. 1,2,3, 2018 and Ragnarok. 1 of, if not the greatest video game franchise...besides MetalGear.
Can't agree, older games do so much more than the last two. More weapons, magic abilities, enemies are more varied, level design is also more aesthetically pleasing, and agree with those who say that they shouldn't have removed jumping. Was a time I'd agree, but those old games are so so much better, that they really should've looked into bringing into the reboot/sequels.