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Nidzumi: Burnout Paradise Big Surf Review: The Culmination?

Nidzumi writes: "Criterion's excellent post-release support for Burnout Paradise is one of the more promising examples of how to use the new technology that this generation has brought to the table. They've delivered free and frequent updates to the open-world racer while other titles get treated to overpriced and underwhelming amounts of content, if any. After the news that Criterion are working on the next Need For Speed combined with the fact that there aren't any further updates planned, you have to believe that Big Surf Island is the culmination of eighteen months work."

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Burnout Paradise's Big Surf Island Unofficially Ported to PC

Hardcore Gamer: There’s not a lot of games that have been out for over five years that people are still clamoring to see properly ported to PC, but Burnout Paradise is one of them.

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hardcoregamer.com
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Multiplayer Memories — Burnout Paradise

Danny Lilley looks back over one of his favourite multiplayer games from this generation, remembering Criterion Games' 2008 hit Burnout Paradise.

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gamebrit.com
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Looking Ahead: The Future Of The Burnout Franchise

Ian Fisher writes: Criterion always managed to jam some character and fun in the games they create but Burnout Crash is probably the lowest point the Burnout franchise has ever sunk to, far surpassing the somewhat meddling PSP installment the franchise received several years ago. So where does Criterion take the Burnout franchise from here? Is Burnout Crash an indication of what we can expect from the series while Criterion focuses on bigger projects for the EA mothership or will we see a return to form? More importantly, what the hell do gamers want to see out of a new Burnout game after three long years?

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shogungamer.com
GamingManiac4594d ago

I sure as hell would love a new real burnout game, Crash isn't even worth buying...

Quagmire4594d ago

I for one dont mind the linear tracks, its a helluva lot easier to revise the track over and over again if you keep failing, so that you can experiement with different techniques, as opposed to doing everything differently each time in open world, but I like the idea of having both options, keep the linear sandbox, but have a seperate game mode where its simply linear racing and crashing.