110°

'Quake III: Team Arena' Headed to Xbox Live Arcade?

According to Worthplaying:

The ESRB has been the revealing source of various titles coming to the Xbox Live Arcade, and today a listing was spotted for id Software's multiplayer sci-fi shooter Quake III: Team Arena. If the listing is true, the Xbox Live Arcade version is being ported to the Xbox 360 by Dallas-based Pi Studios, known for various Activision titles (Call of Duty) and currently working on the Halo 2 Vista Editor as well as porting Pandemic's Mercenaries 2 to the PS2.

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worthplaying.com
HiTechH86228d ago

I would easily spend 800 points on this. If they add acheivements to the standard online play this could be a big hit on Xbox Live. Very good news.

sak5006228d ago

Good memories on this one..I used to play online with 56k modem and ping of 999.

Krimson6228d ago

Really good game, but does anyone think Q3 is a bit fast paced to try and control with a gamepad? I guess it'll play very differently.

shikwan6228d ago

If this does well--and it should being a great game--this will bring EPIC's greedy azz to make UT for for XBLA.

If it does...it's over then...I'll be in gaming heaven!

NextGen24Gamer6228d ago

For Gamers and Developers. Gamers get to play classic Games touched up a bit with their friends on the 360. And Developers get to dust off the old games and re release them for Gamers in this Next Generation. WOW....that 120 gig hard drive will be needed here real soon. Quake 3 arena is timeless. Same with Unreal Championship. Kudos Micorosoft.

sak5006228d ago

share the wealth ...err bubbles top gamer ;)

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60°

Retro Games - Best PC Shooters of 2000s

The list of astonishing oldie shooters. Let's get back to 2000s and feel the thrive of retro action once more!

60°

Creative Minds: Todd Hollenshead - id CEO on Quake, Doom and Rage

There's no doubt about it; id Software has been responsible for helping shape the games industry into what it is today. Without Doom, Quake and John Carmack's coding wizardry, you can bet we'd be playing very different games today. Who knows, the Russians might've even won the Cold War?

Doom has stuck in the minds of a generation of gamers, while Enemy Territory rocks the online charts and Quake III Arena is still played after almost ten years on the shelves.

CVG sat down with id CEO Todd Hollenshead and lead level designer Matt Hooper to discuss the rise and rise of id.

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computerandvideogames.com
ruiner44825975d ago

Q3 forever!!! Greatest multiplayer game of all time... in my humble opinion. I wasted 6 years fraggin it up in that motherf*cker

210°

John Carmack talks Doom 4, DX10, Rage, Quake Zero & More

QuakeCon's big event is Friday night – John Carmack's keynote speech. GameInformer had the opportunity to catch up with things since the CES interview and get the important details about id Tech 5. Will it work with DX10? Wii? What is Rage? What's going on with Doom 4? What the heck is Quake Zero? Carmack spills the beans on the next Quake Arena project and a whole lot more in this extensive QuakeCon interview!

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gameinformer.com
HeavyweightInTheGame6112d ago

It looks like Doom 4 has just been officially confirmed. Too bad it'll probably have a release date of something like 2010.

tehcellownu6112d ago

john carmack jus dont want to go bck on his words since it will make him like stupid..

Retro-Virus6112d ago (Edited 6112d ago )

Great read. Interesting tit-bits about how much difficulty they're having with the memory limitations on the PS-3 and when John Carmack says so, we must concur.

ShiftyLookingCow6112d ago

great read indeed. And yeah John Carmack says so, we must concur. Hes the man

AIZEN SOZUKE6112d ago

too bad that memory problem isnt as much a problem as this idiot thinks, the ps3 isnt dependent on memory, its all about teraflops and floating point, that is why ps3 is supercomputer, and thats why its able to make realtime movies, and that theory of memory will continue to be shattered even past killzone, rsx memory doesnt equal rsxs performance, the thing was made to synthesize hollywood movie graphics, that still wont be realised for a while, this rsx even is nowhere near maxed out, this carmack wants to get pc and 180 fans excited, for nothing, but good try

xfrgtr6112d ago

He is saying almost the exact opposite of so many other developers on the PS3

JCDenton6112d ago

Are you a good programmer? Are you a programmer at all, so you can say (stupid) things like this? You call him an idiot, and he is one of the legends in computer programming, one of the best out there since the original Doom in 1993.

"the ps3 isnt dependent on memory, its all about teraflops and floating point..." - You obviously don't have clue what you're talking about, and you call him an idiot... Really sad.

bootsielon6112d ago (Edited 6112d ago )

...I'll believe"

That's ridiculous. John Carmack is not infallible, that's why Unreal Engine and Crysis are dominating.

I find it funny that some Xbox fanboys are already ejaculating with thoughts of PS3 having memory limitations. You know, every console has its pros and its cons, that's something you need to fit through your thick skulls, fanboys.

Stop being so domesticable and learn to make your own opinions. One question though, are you just gonna pick tidbits of information selectively and convenietly, or are you gonna take this one bit as blindly as you took the other one?

"....we’d rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted..." John Carmack

Retro-Virus6112d ago

Yes, we'd believe a genius like John rather than take the word of someone on a forum.

+ Show (3) more repliesLast reply 6112d ago
MK_Red6112d ago

I hope for Doom 4 they leave Doom 3 and go back to the roots and make it a next-gen game with story and elements like Doom 2 (My fave FPS ever!).

RoseSapphire6112d ago

I respect Carmack as a developer and I am not going to jump in here saying I know more than him about how a system uses its memory and such, cause I don't, but I can't believe anything he is saying about the supposed "limitations" that he is finding on the PS3. Yes, we know it is a difficult system to develop for. Unlike the 360 which has a very PC friendly style of development, the PS3 is definitely something new and challenging.

He is saying almost the exact opposite of so many other developers though, which is what makes me questions how he is approaching the system. It is possible that being a PC developer he isn't seeing the system in the same light as everyone else, but that is just speculation on my part.

egyptian_diarrhea6112d ago

carmack does seem a little bias toward xbox360, maybe uncle bill had $ome infl$u$en$c$e(money) in there... but i want you to know carmack i love you no matter what ****

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