Software's publishing partner Activision has remained quiet on rumours that Quake III will be heading to 360, refusing to comment on "rumour and speculation".
The idea popped into the Internet hive-mind after the ESRB site produced a listing for the game on Microsoft's console. The entry suggests it's being handled by Pi Studios, which has previously been tasked with developing a map editor for Halo 2 Vista, as well as console versions of Mercenaries 2 and the Call of Duty 2 series.
The list of astonishing oldie shooters. Let's get back to 2000s and feel the thrive of retro action once more!
There's no doubt about it; id Software has been responsible for helping shape the games industry into what it is today. Without Doom, Quake and John Carmack's coding wizardry, you can bet we'd be playing very different games today. Who knows, the Russians might've even won the Cold War?
Doom has stuck in the minds of a generation of gamers, while Enemy Territory rocks the online charts and Quake III Arena is still played after almost ten years on the shelves.
CVG sat down with id CEO Todd Hollenshead and lead level designer Matt Hooper to discuss the rise and rise of id.
Q3 forever!!! Greatest multiplayer game of all time... in my humble opinion. I wasted 6 years fraggin it up in that motherf*cker
QuakeCon's big event is Friday night – John Carmack's keynote speech. GameInformer had the opportunity to catch up with things since the CES interview and get the important details about id Tech 5. Will it work with DX10? Wii? What is Rage? What's going on with Doom 4? What the heck is Quake Zero? Carmack spills the beans on the next Quake Arena project and a whole lot more in this extensive QuakeCon interview!
It looks like Doom 4 has just been officially confirmed. Too bad it'll probably have a release date of something like 2010.
Great read. Interesting tit-bits about how much difficulty they're having with the memory limitations on the PS-3 and when John Carmack says so, we must concur.
I hope for Doom 4 they leave Doom 3 and go back to the roots and make it a next-gen game with story and elements like Doom 2 (My fave FPS ever!).
I respect Carmack as a developer and I am not going to jump in here saying I know more than him about how a system uses its memory and such, cause I don't, but I can't believe anything he is saying about the supposed "limitations" that he is finding on the PS3. Yes, we know it is a difficult system to develop for. Unlike the 360 which has a very PC friendly style of development, the PS3 is definitely something new and challenging.
He is saying almost the exact opposite of so many other developers though, which is what makes me questions how he is approaching the system. It is possible that being a PC developer he isn't seeing the system in the same light as everyone else, but that is just speculation on my part.
carmack does seem a little bias toward xbox360, maybe uncle bill had $ome infl$u$en$c$e(money) in there... but i want you to know carmack i love you no matter what ****
I will buy this and most classic PC games.
Q3A was so smooth and the gameplay was so frenetic. A timeless classic. I am sure that pulling classic maps and user created maps would equal won outrageous package. However, the game is dated and no one would accept this as a new retail release--it would need to be XBLA to be viable. Question is, can they make it fit under the newly upgraded XBLA max size limits? I believe they can in this age of texture compression.
God, I hope this happens...but ONLY if they enable online multiplayer. Nothing is more fun than grabbing quad-damage and a rocket launcher and watching the gibs fly ten feet in the air. Or beating somebody down with your melee weapon..."humiliation,&qu ot; indeed!
I still fire this one up on my PC from time to time...max out the number of bots...set the kill limit to 500...and go crazy.