Loot-Ninja writes "Learning in games extends from the blatant learning software out there to puzzle games and to shooters, all seeping knowledge into your brain whether you like it or not. There is the obvious Brain Training and Professor Layton to the more obvious History Channel games. For me, gaming is not limited to lounging and minimal brain activity, it's an activity to be mentally engaged and to get excited about. I like learning; I watch the History Channel and National Geographic (not just for the naked native boobies) so deal with it. If you play a game and you manage to walk away without taking anything of value from it, then you have wasted your time. I just ask everyone to remember the most important lesson of all, one brought to us by Left 4 Dead. In case of a zombie apocalypse, AIM FOR THE HEAD. You know one day you will need that little gem of knowledge."
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Thinking about, completely missed Oregon Trail, but then again all I learned is dysentery will kill. Plenty of other learning from games, star control taught me inertia... damn you physics.