F.E.A.R. 2 manages to both frighten and empower gamers, and that's a really good thing.
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.
We need more games with personality out there instead of just the constant been there done that multiplayer games that are becoming the norm.
I'm deeply considering of looking into these.
FEAR was a great game. Some awesome scares to it.
You know, honestly, I need the check these out. They seem pretty sweet.
I found FEAR to be great fun, and I definitely liked the way it blended flashy combat with horror. Somehow, though, it felt different, but not all that different, if that makes sense at all.