940°

Xbox360: The Power Is Now Proven

Since the release of Gears of War 2 last fall many people have been wondering how much power or juice is left in Microsoft's system. They were curious as to whether developers could pull much more graphically out of the hardware. Found out which game is going to prove all the doubters wrong.

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hiphopgamershow.com
GWAVE5502d ago

Because we've totally seen FF13 on the 360 and how well it runs, amirite?

LoveGames5502d ago

is these for real ? they see the 5.2Gb demo for the ps3 running on the ps3 and they say there u go 360 is neck en neck with the ps3 ????

i think i must be missing something here ...

GWAVE5502d ago

Well, his (weak, which is typical of HHG) argument is "Well, S-E has been so nice to the 360 this gen, and since FF13 looks so great on the PS3, they wouldn't make it look bad on the 360, right? Right? RIGHT??!?!" without stopping to consider the craptastic job S-E has done so far at getting games to run well on the 360.

UnSelf5502d ago

(shutters at thought if Uncharted was multiplat)

facepalm5502d ago (Edited 5502d ago )

Yup... Basically assumptions that the X360 version will look just as good as the PS3 version... Whether or not that will be the case is not certain since S-E will not work on the port till after the Japan PS3 release.

Nothing has been proven other that MattG is speculating... We will have actual "proof" once we see the finished products (X360 and PS3 versions) get released.

EDIT ADDED:
@1.5 - ::shrugs shoulders:: Maybe he has a special X360 that helps him see into the future... ^-^

u got owned5502d ago

How do they know the x360 version will look as good as the PS3's? The fact that the PS3 version looks good doesn't mean the x360 will look the same.

morganfell5502d ago

There should be no doubt now about the worthlessness of hhg as anything but a source of laughs.

LoveGames5502d ago

Lol some one is going around taking bubbles and giving disagrees lol..

is kinda sad the number of stupid storys that come out of hiphopgamer.com i mean in the start the guy was kool but now is like all he they wan is hits ...

man the guy in these post http://www.n4g.com/NewsPend... i think user is BrunoM is right about what he said on his post if it was some stupid blog like news would end up on first page top 3 lol.kinda sad

(bubbles for all )

socomnick5502d ago Show
Dragun6195502d ago

"This generation it has also been obvious to all gamers that the 360 version of multi-plat games have either looked equal on both consoles or better on the 360" - MattG

Seriously, Final Fantasy 13 has been in development for about 4-5 years and since then the PS3 has been the lead platform. If Anything, The PS3 version will be the Better version. Along with the help of Blu ray and HDD, the Quality from the Sound (5.1ch/7.1ch) to the Video (720p/1080p) will be top notch with no or least compression.

MURKERR5502d ago (Edited 5502d ago )

hhg your site is utter trash,360 version of ff hasnt even started so nobody knows what the multiple disc compressed video and sound version will look like, god your articles kill brain cells

morganfell5502d ago (Edited 5502d ago )

...but perhaps that 'W' is supposed to be a 'T' Instead of Now shouldn't it read Not?

-EvoAnubis-5502d ago

Please don't give this hits. I'll post it here. It's funny as hell.

"Since the release of Gears of War 2 last fall many people have been wondering how much power or juice is left in Microsoft’s system. They were curious as to whether developers could pull much more graphically out of the hardware. With the PS3 producing games like Killzone 2, Uncharted, and more it seemed the PS3 was blowing by the 360 graphically. Then the new Final Fantasy XIII demo came out, and changed all preconceived notions of the potential on the 360.

Now the 360 may need a lot of discs to pull off the magnitude of the game, but power wise the 360 version of the game should look very similar to the demo gamers have been amazed by the past couple of days. The reason for this logic is simple: nowadays ports do not look nearly as bad as they once have. Game companies have worked to make ports look near equal on both consoles. This generation it has also been obvious to all gamers that the 360 version of multi-plat games have either looked equal on both consoles or better on the 360. This happens because of the easy to use hardware on the 360. Porting games to the 360 is much easier than the other way around.

Also as many PS3 owners know, Square Enix has been very friendly this generation to the 360. It’s not known why Square Enix has been shady to their Playstation fan base, but one thing is obvious they have a strong relationship with Microsoft. With this type of relationship, do not expect Square Enix to release a shoddy port of the game . If anything, their history with Microsoft will make it easier for a high quality 360 version. Their programmers should now know the 360 hardware very well and with the games engine, Crystal Tools, being built on a PC then a smooth transition should be able to occur to the 360’s PC-like hardware.

What is amazing about the possibilities of this is that it shows gamers that the 360 power was far from tapped in games like Gears of War 2 or Resident Evil 5. Besides the lack of a large memory disc, like Blu-Ray, the game should basically be the same expierence for both consoles.

The game looks great with some amazing cut scenes and painting-like gameplay. This will hopefully show gamers around the world just how powerful the 360 is. To be able to pull off a work of art like this takes a lot of power, and Square Enix will prove with Final Fantasy XIII that it is possible. The game looks like it will be the benchmark of graphics when it is released, and the great thing about this is that it will not only be enjoyed by PS3 fans, but 360 fans as well."

rambi805502d ago

HHG - irrelevance now proven

hulk_bash19875502d ago (Edited 5502d ago )

Haha damn man, u sound like a scorned person, but u have 2 agree dat HHG making an assumption like dat is hilarious. And im not sure about other places but @ my local Gamestop der are loads of returned copies of Halo Wars. Prolly cuz dey were thinking it was gonna be like the other Halo games.

Lol @ da disagree. Da Halo Wars comment was just an assumption on why i see alot of used copies of da game.

BrunoM5502d ago

These is funny and stupid ..

i mean i get now they can have something to aim at sence the got to see the game running on the ps3 .. but is no resson to go and say the 360 version is going to be on par with the ps3 and as far as i know the game is only being made for the ps3 as of right now until is out in japan ..

and is sad to see a koo guy like hiphopgamer that in the start was a fun guy to watch his site is lame is like the worst blogers get to post there .. but what ever is sad that people keep aproving these blog like with no back bone for the "FACTS" they bring ...

but i know alot of people that are going to love these story hehe

Domenikos5502d ago

thats a source of my interest... NAH

pain777pas5502d ago (Edited 5502d ago )

I have a hard time with this one. The FF13 demo was good but it wasn't Uncharted 2 level even Killzone2 level. Look at it I think that it looks just alittle ahead of Lost Odessy really because the art direction was very good on that game as is FF13. FF13 story wise looks to be good with the girl dropping and maybe dying so I'm looking forward to this story. Personally I think ME looks just as good as this game. I am not convinced that this could not be done on the 360 by any means. This will not indicate the power of the 360 exclusives to that platform will and this game does not look up to par even with the current graphic kings so this is ridiculous I think gears 2 is better than this games graphics too some of us are getting ahead of ourselves.

5502d ago
Sarcasm5501d ago (Edited 5501d ago )

"The power is NOW proven"

It's "NOW" proven on a title that isn't going to be released until perhaps a year from now???

First it was the "Cryengine 3 to give Killzone 2 a run for it's money" to "FFXIII is a graphical powerhouse for the 360" despite the incredibly high chances that it will have compressed audio, compressed FMVs, and compressed textures to compensate for the lack of an HDD and the DVD disc space!?!??!

Is there monkeys writing at the HHG website? The reason I ask, is because monkeys could do a better job.

INehalemEXI5501d ago (Edited 5501d ago )

This is just so insane I was suckered into dropping yall a hit, the site looks improved. Honestly though 9 times out of 10 I avoid clicking a link to a story with a title full of hyperbole, no matter what site it is.

FF13 is not the type of game that will showcase a systems power IMO.

Sure they have stellar art direction and CG cutscenes and main ff games graphics are always setting the bar for the genre...but come on were talking final fantasy here how can you prove power when your in a battle system that is taking turns... That is one gimped measure of power IMO.

FamilyGuy5501d ago

CONPIRACY THEORY:

Just what if this is all part of Sqare Enix's plan. What if the SOLE reason they released sh*tty and and bug ridden games on the 360 to show how much BETTER the PS3 is? 0.o

And what if their supposed deal with MS over FFXIII was their final stab in the back?
What I'm suggesting is that FFXIII will indeed show the TRUE power of the 360 by being mediocre and downgraded in comparison to its PS3 counter part? It'd be the biggest back-stabbing since Judas.

Not only that, they might just make Vs. the better game to prove the same point; "The 360 can handle this, but the PS3 can handle THAT!"

XxZxX5501d ago

should change his site to methgamer.com

fenix13005501d ago

I have not played the Demo, but I have seen some screen shots of the game and I was completely unimpressed. Honestly if either system had any trouble pulling off the graphics... well I think you get my point. Again I am basing this off of screen shots the demo might look better and it is important to note that SE stated that the actual game will look better.

Marceles5501d ago

That's funny haha...as for me I have the demo and the game looks really good. I added pictures in this thread (look for Crotin):

http://playstationlifestyle...

The graphics are definitely the best in a JRPG and the gameplay reminds me alot of Xenogears which is up my alley. You're given 3 points to do either a 3 hit combo, or use all 3 points to do a magic spell..so I can imagine when the full game comes out when you'll be given more than 3 points and doing a bunch of cool stuff, kinda like Xenogears's AP system.

Raz5501d ago

..By the unholy Red Ring of Death; how do HHG articles keep getting approved on this site?

I mean honestly - are there still people who take it seriously? Stop approving their articles! Since HHG news can be equated to furious self-abuse, you'll go equally blind by reading it.

andyo135501d ago

its still doesnt make it more superior than the ps3. anyways ps3 has got ff13vs which has noticably better graphics.

the 360 will have to have multiple discs since this demo takes up 5 gbs already. Also we've not seen a working version of ff13 on 360 yet so for all we know they may have to take shortcuts because of disc size. (changing discs each time u wish to go back to a new area)

imagine ff10 on 3 discs. depending on where ya go ya gotta change the disc

Shadow Flare5501d ago

Ok, now i know why everyone hates on HHG. The 360 version hasn't even been started you moron

All-35501d ago

--> You can’t just assume that the 360 version of FFXIII will look like the PS3 version. Even John Carmack said that RAGE on the PS3 would look better than the 360 version because of the disc capacity issues that the 360 version has. In order for FFXIII to look identical to the PS3 version, it’s going to need a LOT of discs to maintain the same quality that just ONE Blu-ray disc can provide, and that can be very costly for Square.

One of the things that is often quoted but quite misleading... especially on THIS SITE.

The question is --> HOW-MUCH-BETTER?

This is what was stated exactly -->

From Shacknews.com: When asked whether the difference will be significant, Carmack noted that "hero shots" should look similar, but that Xbox 360 players might find a rock that is more blurry when exploring the periphery of Rage's world.

http://www.shacknews.com/on...

---

And HERE are --> UPDATED reports on the MIS-QUOTED or MIS-UNDERSTOOD info surrounding Rage and the PS3 vs 360 versions

http://www.shacknews.com/ta...

Remember to read the updated info --> CAREFULLY!

---

There's also these articles:

From MTV:

MTV Multiplayer: How is multi-platform development going for “Rage”? Have you reconciled the differences between the Xbox 360 and PS3?

Carmack: Yeah, we’ve got a really good technical solution for that. Our current technology base is all built from the ground up to support this. And there is a little bit of least common denominator-ing, where usually the PS3 becomes the sticky point in terms of [being] a little bit slower on the graphics, you’ve got a little bit of less memory to deal with but a little bit more processing power. So you kind of have to balance the things between all of that. But our important fundamental decisions do have to be made around what’s going to work on the console, even though people with the very highest end PCs might have a system with a couple times the processing power of what a console has. We can’t do anything specifically focused towards that that would be in any way detrimental to the rest of the market.

MTV Multiplayer: Have you resolved the disc space issue with the Xbox 360 version?

Carmack: It is multiple discs. We think that it’s going to cram onto two discs right now. We’ve been spending a lot of effort on an extra compression method for it, and profiling where we can cut on that. We haven’t made a final call yet about whether we would actually compress things differently for the PS3, which could have a little bit higher quality. But there’s a lot of picky issues on that where the smaller we make it on disc, the faster it loads and other benefits like that. So if we get it to look decent on the 360 on two discs, we’ll probably leave it with that data set on the PS3, but we won’t make that decision final for another six months or so.

http://multiplayerblog.mtv....

---

From Game Informer:

Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren’t too thrilled with developing for multicore systems. Obviously now, that’s the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, “We give in?”

John Carmack: You have to take advantage of what’s on the table. Although it’s interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony – he’s on our team now so we’ve got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we’d bring in the developers and they’d walk over and say, “it’s running on the PS3!” (laughs) They’d sit there and stare at it for a while.

There’s no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That’s what I’ve been saying from the beginning. It’s not that it was a boneheaded decision because they’re a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] – they’re a lot closer than they’ve ever been before. It’s a hell of a lot better than PS2 versus Xbox. But given the choice, we’d rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it’s not smart. We don’t feel it’s smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That’s a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system…stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it’s going to run the game just as good. To some degree there’s going to be some lowest common denominator effect because we’re going to be testing these every day on all of the platforms, and it’s going to be “Dammit it’s out of memory on the PS3 again, go crunch some things down” That’s probably going to be the sore spot for all of this but because we’re continuous builds on all of these we’re going to be fighting these battles as we go rather than build these things out and go, “Oh my God we’re so far away from running on there.” Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.

GI: Will this engine support any DX10 features?

Carmack: No, not currently. We’re not expecting to. We’re not sure if we’re going to be a Vista title or not. There will be some support benefits by being Vista only. It depends when we get the game done what the adoption has been. But it’s a OpenGL title on the PC and Mac right now, obviously D3D on the 360, and the PS3 it’s kind of an in between where it’s Open GLES but we do a lot of direct command buffer writing there. If necessary we can move the PC version over to DX10, but there’s not much strong pull for us to do that. All of the toolset is in OpenGL, I wouldn’t want to convert everything over.

GI: You didn’t seem to hot on DX10 or Vista at CES.

Carmack: Microsoft has done a great job with all this stuff. I mean, I honestly think that DX9 with how it’s implemented on the 360 is a clearer and more open API than OpenGL is. It doesn’t hide the state.

That’s sort of the Microsoft way. They start off with a piece of crap, and then over a number of versions taking a lot of people with them over the painful route they eventually get to something that’s better than what they are competing against. It’s a valid strategic direction. I think they’ve come out at the end with a good platform and a good product. Some of the DX10 stuff I don’t think there’s going to be huge draws for the features there, but a lot of what they’ve done with the structuring of the API I think are still positive things to do there. I think they have a good team with solid engineering there.

http://www.gameinformer.com...

Now carry on... I'll keep re-posting this stuff until everyone learns how to read.

ZuperAmazingCooKie5501d ago

1. No matter how much Square Enix is claiming to be using of PS3's power, this game is multiplatform, so it's unlikely to be taking advantage of PS3

2. To prove the above, just remember that the White engine is not only Cross-platform, but that it was only using 4 SPE's, not 6. That's hardly most of what the SP3 can do.

3. We don't really know how sloppy they're being in terms of memory use or RSX use. If Square Enix couldn't even get the Unreal Engine running on Xbox 360, why would they get anything right on PS3?

4. All that said, where is the proof that this game runs as good if not better? Even if it was, this game is not utilizing all of the PS3 SPE's, and therefore would only prove that this game can run on 360 if the PS3 isn't being utilized to its fullest. But that's something we already know.

5. Isn't it pathetic that Xbox 360 fanboys have to rely on multiplatoform games to prove its power? It needs exclusives for that.

MNicholas5501d ago

1) Technically, the demo is not mindblowing. It looks good but from a purely technical standpoint, it's simply not in the same league as games like Uncharted and Killzone 2.

2) This is a PS3 only demo running 5GB which makes it impossible to know how well it will run on the 360. To put it simply, if the demo requires extensive CPU assistance with the graphics then the 360 version will not look as good but if it uses just the GPU for graphics then the 360 version will not be much different.

Raz5500d ago (Edited 5500d ago )

I think you got those disagrees for that ridiculously long comment. It's bad enough I read the above snippet from HHG; but a 2 page essay about it is even worse.

+ Show (29) more repliesLast reply 5500d ago
Zeus Lee5502d ago

Oh.
My.
God.

How...Did you ....come to such...a statement?

I mean seriously Matt,how?

BubbleSystemSuck5502d ago

LOL, he based his article in the PS3 DEMO... LOL!

UltimateIdiot9115502d ago

It's simple actually, the potential that Matt speaks of is actually the power to deny and form graphical enhancement based on figments of his imagination on what he has viewed on the PS3 version.

-EvoAnubis-5502d ago (Edited 5502d ago )

Ok, yeah, it's a goddamn idiotic statement to make given that it was a PS3 demo, but it's MattG. Did you expect better? The guy has an IQ that's comparable to half a roll of toilet paper; it's unfair to expect better from him.

Having said that, I don't think we've seen the best that the 360 has to offer with Gears 2. I do, however, think we've seen the best that UE3 has to offer, though. If devs step out of their comfort zones a bit and use a different game engine than the Oh-My-God-I-Can't-Believe-They 're-Using-This-Sh*t-Again Unreal Engine 3, we could see some better looking games on the console. The CryTek engine seems to work out just fine on it. If someone is motivated enough, I think we'll see some surprising graphical quality come out of the 360.

Think of it like this - before it came out, who thought we'd see something on the level of God of War 2 on the PS2? I sure as hell didn't. However, SCEA Santa Monica put time and effort into it, and gave us a masterpiece that no one saw coming.

Is the 360 near its limit? Probably. But it ain't there yet.

This was just a REALLY stupid example for making this case. Again, it's MattG. What'd you expect?

fenix13005501d ago

your comment was highly offensive..... I think you owe the toilet paper roll an apology :).

-EvoAnubis-5501d ago

After thinking about it, I decided that you're correct. So, from the bottom of my heart, I formally apologize to all half rolls of toliet paper I may have offended by comparing you to the high-level idiocy of MattG.

+ Show (3) more repliesLast reply 5501d ago
pwnsause5502d ago

at first I was like WTF is this article serious? then i read that it comes from hiphopgamershow and said, oh.

Unicron5502d ago (Edited 5502d ago )

....wow, the insecurity runs SO hot, that people need to start arguing over ports before the original game itself is even released? Sure, why bother talking about what the demo teaches us, how the game plays, music, character designs, possible flaws, etc? Naaaahhhh, let's start a craptastic flamewar between console fanboys. Wahoo!

That's "game journalism" for ya, typical trash.

Edit - Oh wait, its HHG... LOL. Epic freaking fail.

Show all comments (167)
70°

The 7 Best Final Fantasy Characters: Unveiling the Legends

While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.

220°

The older it gets, the more I respect Final Fantasy XIII

Alex Donaldson: "Hindsight is a hell of a thing, however, and in the years since Final Fantasy XIII, my respect for the decisions its developers made has skyrocketed. In the two Final Fantasy titles since we see both the brilliance and the folly in alternative approaches - and in Final Fantasy VII Remake, we get a more nuanced understanding of what FF13 was trying to accomplish from many of the same development leads."

Einhander1972139d ago

FFXIII is actually one of the best Final Fantasy games.

I also sort of was disappointed at the time, never as much as the bandwagon. But really all the fantastic 3D rendered cutscenes and I actually liked the characters and the story though convoluted was actually fantastic and the ending was extremely emotional. So much budget and time were put into that game Square had such big plans, I actually have always felt kind of bad for how things played out.

I have been thinking for years how great it would be to get all three games on one disk for PS4 or 5.

Nyxus139d ago

I always liked this game, and I agree, a rerelease for current gen would be nice.

Shane Kim138d ago (Edited 138d ago )

Gotta take off the nostalgia glasses. It's the worst FF. Shiva as a bike, I mean come on.

Elda138d ago

Shiva as a bike is strange but saying FFXIII is the worst FF is not at all a fact, that's simply your opinion.

Terry_B137d ago

*One of the 3 equally bad FF's

DivineHand125138d ago (Edited 138d ago )

When I got my series X a year ago, I bought FF13 for nostalgia reasons but ended up being disappointed. When I first played it around the time it launched, I didn't have a lot of experience with final fantasy games, so I enjoyed it. Fast forward to when I played it again, I found that the game had many unnecessary filler moments instead of just giving us meaningful content.

The game is also very linear and a quote on the article said it best. "It is like a sewage pipe that leads to the ocean until it opens up on Grand Pulse."

The story didn't make much sense either and I believe it is my mistake as I played the FF7 remake on PS5 prior which is a night and day difference in terms of pacing, storytelling and likeable characters even though cloud is aloof.

FinalFantasyFanatic137d ago (Edited 137d ago )

Probably was a mistake to play any of the golden era FFs first (e.g. FF6 through FF10), it makes it harder to enjoy some of the FFs that aren't as good. I think FF12 was where major issues with the series started becoming apparent, and it just got worse from there.

FinalFantasyFanatic137d ago (Edited 137d ago )

I didn't really care for it that much, the only saving grace was that it had a better story than 15 (overall it was better than 15) and possibly 12, and even then, you had to read some of it through primers, like reading a book. Plus the battle system was reasonably fun for what it was, even if it was more the spectacle that was exciting for me (e.g. summoning). And to be fair, the 13 trilogy got better with every games, I still don't like Snow though.

Gamingsince1981137d ago

Ff13 is only good if you haven't played a ff before, or any other games that are decent for that matter.

-Foxtrot137d ago

It is in fact no way the best Final Fantasy game, it's one of the worst

Linear corridors, Cutscene, Fight, Cutscene...rinse and repeat

Dialogue and characters are pretty bad, especially Lightning as the main FF hero, they literally said they tried to make a "Female Cloud" and they failed.

Story was pretty awful

I could go on

I think the only alright thing that came from the game was the music.

Elda137d ago

That's not a fact that's your personal opinion. The game sold 11 million copies between its 2009 release up until 2014 including critically reviewed as an 8 out of 10 or an 80 out of 100. The game does have some issues but it's not at all a fact as one of the worst FF games.

-Foxtrot137d ago

Elda

Not just mine mate

A large majority

So….

Traecy136d ago

N4G commenters such as yourself aren't the majority. The game was well received.

+ Show (1) more replyLast reply 136d ago
+ Show (3) more repliesLast reply 136d ago
gold_drake139d ago (Edited 139d ago )

i liked the game alot but i didnt like how they handled the terminology.

i dont mind reading data logs but it had soo many.

but i always loved the music and how it looked. the battle system wasnt too bad either.

but i like 13-2 more :)

i still dont understand why we never got a remaster of the trilogy

Eonjay137d ago

Xbox kinda did. Besides the video files of course which are still best on PS3 due to bluray.

Snookies12139d ago

XIII is a pretty solid game, but XIII-2 is WAY better. XIII-2 was one of the few games I decided to go for a Platinum trophy in, early on. Had so much fun the entire way through getting it too!

Eonjay137d ago

Totally agree. FF 13 was okay but 13-2 is my favorite FF game ever.

shinoff2183139d ago (Edited 139d ago )

I hated this to when it released. I haven't much liked a ff game since ff10 as much , aside from ff7remake. I decided to give it another shot on my series x since it's not on a current ps and was liking it quite a bit(just takes me some time to get over things ) until star ocean 2 remake came out I was all over that.

Square should definitely remaster it or something for ps4 ps5

KillerB138d ago

my favorite jrpg trilogy ever

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70°

Interview: Making music with Masashi Hamauzu

Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."

Read Full Story >>
square-enix-games.com